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load_unload.cc
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load_unload.cc
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/*
* Copyright (C) 2023 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <gtest/gtest.h>
#include <gz/utils/ExtraTestMacros.hh>
#include "CommonRenderingTest.hh"
class LoadUnloadTest : public testing::Test
{
/// \brief A thread that loads and unloads the render engine
public: void RenderThread()
{
gz::common::Console::SetVerbosity(4);
auto [envEngine, envBackend, envHeadless] = GetTestParams();
if (envEngine.empty())
{
GTEST_SKIP() << kEngineToTestEnv << " environment not set";
}
auto engineParams = GetEngineParams(envEngine, envBackend, envHeadless);
gz::rendering::RenderEngine *engine =
gz::rendering::engine(envEngine, engineParams);
if (!engine)
{
GTEST_SKIP() << "Engine '" << envEngine << "' could not be loaded"
<< std::endl;
}
gz::rendering::unloadEngine(envEngine);
}
};
/////////////////////////////////////////////////
TEST_F(LoadUnloadTest, GZ_UTILS_TEST_DISABLED_ON_MAC(Thread))
{
// verify that we can load and unload the render engine in a thread
std::thread renderThread = std::thread(&LoadUnloadTest::RenderThread, this);
EXPECT_TRUE(renderThread.joinable());
EXPECT_NO_THROW(renderThread.join());
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}