-
Notifications
You must be signed in to change notification settings - Fork 41
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Backport: Add Cone as a collision shape (#639)
Signed-off-by: Benjamin Perseghetti <[email protected]>
- Loading branch information
1 parent
a1cb989
commit 8b95a40
Showing
23 changed files
with
921 additions
and
27 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,62 @@ | ||
/* | ||
* Copyright (C) 2018 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
|
||
#include "CustomConeMeshShape.hh" | ||
|
||
#include <memory> | ||
#include <string> | ||
|
||
#include <gz/common/Console.hh> | ||
#include <gz/common/MeshManager.hh> | ||
#include <gz/math/Cone.hh> | ||
|
||
namespace gz { | ||
namespace physics { | ||
namespace dartsim { | ||
|
||
///////////////////////////////////////////////// | ||
const gz::common::Mesh* MakeCustomConeMesh( | ||
const gz::math::Coned &_cone, | ||
int _meshRings, | ||
int _meshSegments) | ||
{ | ||
common::MeshManager *meshMgr = common::MeshManager::Instance(); | ||
std::string coneMeshName = std::string("cone_mesh") | ||
+ "_" + std::to_string(_cone.Radius()) | ||
+ "_" + std::to_string(_cone.Length()); | ||
meshMgr->CreateCone( | ||
coneMeshName, | ||
_cone.Radius(), | ||
_cone.Length(), | ||
_meshRings, _meshSegments); | ||
return meshMgr->MeshByName(coneMeshName); | ||
} | ||
|
||
///////////////////////////////////////////////// | ||
CustomConeMeshShape::CustomConeMeshShape( | ||
const gz::math::Coned &_cone, | ||
int _meshRings, | ||
int _meshSegments) | ||
: CustomMeshShape(*MakeCustomConeMesh(_cone, _meshRings, _meshSegments), | ||
Eigen::Vector3d(1, 1, 1)), | ||
cone(_cone) | ||
{ | ||
} | ||
|
||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,44 @@ | ||
/* | ||
* Copyright (C) 2024 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
|
||
#ifndef GZ_PHYSICS_DARTSIM_SRC_CUSTOMCONEMESHSHAPE_HH_ | ||
#define GZ_PHYSICS_DARTSIM_SRC_CUSTOMCONEMESHSHAPE_HH_ | ||
|
||
#include <gz/math/Cone.hh> | ||
#include "CustomMeshShape.hh" | ||
|
||
namespace gz { | ||
namespace physics { | ||
namespace dartsim { | ||
|
||
/// \brief This class creates a custom derivative of the CustomMeshShape to | ||
/// allow casting to a Cone shape. | ||
class CustomConeMeshShape : public CustomMeshShape | ||
{ | ||
public: CustomConeMeshShape( | ||
const gz::math::Coned &_cone, | ||
int _meshRings = 1, | ||
int _meshSegments = 36); | ||
|
||
public: gz::math::Coned cone; | ||
}; | ||
|
||
} | ||
} | ||
} | ||
|
||
#endif // GZ_PHYSICS_DARTSIM_SRC_CUSTOMMESHSHAPE_HH_ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.