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Removed duplicated code with rendering::sceneFromFirstRenderEngine #223
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Signed-off-by: ahcorde <[email protected]>
Looks like this will need a release of ign-rendering to pass CI. |
@osrf-jenkins retest this please |
Codecov Report
@@ Coverage Diff @@
## ign-gui3 #223 +/- ##
============================================
+ Coverage 59.03% 59.55% +0.52%
============================================
Files 23 23
Lines 2739 2715 -24
============================================
Hits 1617 1617
+ Misses 1122 1098 -24
Continue to review full report at Codecov.
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@mjcarroll the UNIT_Application_TEST is failing buit I think it's unrelated |
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LGTM
UNIT_Application_TEST
is also failing in #225 as well as locally for me but I don't understand why?
I think that |
In my local machine it's failing here:
This should return only one element in the vector, but I'm getting 2. |
As this test is unrelated to this PR I will merge it. It seems flaky |
It fails for me there too. I think it probably is flaky |
* Release 3.5.1 (#195) Signed-off-by: Steve Peters <[email protected]> * check_test_ran.py: remove grep/xsltproc (#203) We aren't using QTest anymore in ign-gui, so remove the parts of check_test_ran.py that translated QTest xml files into junit, since they don't work easily on Windows and aren't needed any longer. Fixes #198. Signed-off-by: Steve Peters <[email protected]> * Fixed material specular in scene3D (#218) Signed-off-by: ahcorde <[email protected]> * Remove tools/code_check and update codecov (#222) Signed-off-by: Louise Poubel <[email protected]> * Removed duplicated code with rendering::sceneFromFirstRenderEngine (#223) Signed-off-by: ahcorde <[email protected]> * Emit more events from Scene3D (#213) * Start porting events from ign-gazebo Signed-off-by: Louise Poubel <[email protected]> * Remove test that fails due to #216 Signed-off-by: Louise Poubel <[email protected]> * Move Scene3d_TEST.cc to test/integration There seems to be a problem with loading the ignition-rendering-ogre plugin from the Scene3D test if it links to that plugin. Making Scene3D_TEST.cc into an integration test works because it doesn't directly call any plugin methods. This also changes the linking for the Grid3D plugin to only link to the ignition-rendering core library target instead of the IGNITION-RENDERING_LIBRARIES variable which includes the ogre component library plugins. Signed-off-by: Steve Peters <[email protected]> * process qt events to allow scene to initialize Signed-off-by: Steve Peters <[email protected]> * Add test helper to check event Signed-off-by: Louise Poubel <[email protected]> * added more tests Signed-off-by: ahcorde <[email protected]> * make linters happy Signed-off-by: ahcorde <[email protected]> * Move TestHelper code to .cc file, fix windows? Signed-off-by: Steve Peters <[email protected]> * Fix windows? Signed-off-by: ahcorde <[email protected]> * Fix windows? Signed-off-by: Alejandro Hernández <[email protected]> * Expect values of Vector3 point in click events Signed-off-by: Steve Peters <[email protected]> * Remove debug message Signed-off-by: Steve Peters <[email protected]> * Remove unused variable Signed-off-by: Steve Peters <[email protected]> Co-authored-by: Steve Peters <[email protected]> Co-authored-by: ahcorde <[email protected]> * Avoid grid3D crash (#227) Signed-off-by: ahcorde <[email protected]> * Confirmation dialog when closing main window (#225) * Adds confirmation dialog when closing window * Updates docs and extends test coverage. * Adds dialog_on_exit atribute to example .config Signed-off-by: Franco Cipollone <[email protected]> * update codeowners (#232) Signed-off-by: Jenn Nguyen <[email protected]> * 🎈 3.6.0 (#233) Signed-off-by: Louise Poubel <[email protected]> * Bump required ign-rendering version to 4.8 (#234) Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: Steve Peters <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]> Co-authored-by: Franco Cipollone <[email protected]> Co-authored-by: Jenn Nguyen <[email protected]>
This PR broke the semantic versioning for Citadel. I was trying to build Citadel with the latest versions of each package, and this yields this error: |
Enhancement
Summary
Related to this PR in ignition-renderin gazebosim/gz-rendering#320 (comment). It uses the helper function rendering::sceneFromFirstRenderEngine to get the first scene that can be found in any rendering engine.
Checklist
codecheck
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