From 9709535932cf6ec578d656f9c2c84a72ef3ea1c8 Mon Sep 17 00:00:00 2001 From: methylDragon Date: Mon, 27 Jun 2022 18:15:18 -0700 Subject: [PATCH] Migrate brief Ign- Signed-off-by: methylDragon --- doc/qt.tag.xml | 2 +- src/plugins/minimal_scene/MinimalScene.hh | 4 ++-- src/plugins/minimal_scene/MinimalSceneRhi.hh | 2 +- src/plugins/scene3d/Scene3D.cc | 8 ++++---- src/plugins/scene3d/Scene3D.hh | 8 ++++---- 5 files changed, 12 insertions(+), 12 deletions(-) diff --git a/doc/qt.tag.xml b/doc/qt.tag.xml index bccb60e8b..7168ce7fe 100644 --- a/doc/qt.tag.xml +++ b/doc/qt.tag.xml @@ -9196,7 +9196,7 @@ Q3MemArray<type> & assign q3memarray.html - assgz-2 + assign-2 (const type * data, uint size) diff --git a/src/plugins/minimal_scene/MinimalScene.hh b/src/plugins/minimal_scene/MinimalScene.hh index 3d909c611..8666e99aa 100644 --- a/src/plugins/minimal_scene/MinimalScene.hh +++ b/src/plugins/minimal_scene/MinimalScene.hh @@ -122,7 +122,7 @@ namespace plugins class RenderSync; - /// \brief Ign-rendering renderer. + /// \brief gz-rendering renderer. /// All ign-rendering calls should be performed inside this class as it makes /// sure that opengl calls in the underlying render engine do not interfere /// with QtQuick's opengl render operations. The main Render function will @@ -300,7 +300,7 @@ namespace plugins /// On macOS this must be run on the main thread public: std::string Initialize(); - /// \brief Ign-rendering renderer + /// \brief gz-rendering renderer public: IgnRenderer ignRenderer; /// \brief Pointer to render interface to handle OpenGL/Metal compatibility diff --git a/src/plugins/minimal_scene/MinimalSceneRhi.hh b/src/plugins/minimal_scene/MinimalSceneRhi.hh index 752edf2d0..797debf75 100644 --- a/src/plugins/minimal_scene/MinimalSceneRhi.hh +++ b/src/plugins/minimal_scene/MinimalSceneRhi.hh @@ -51,7 +51,7 @@ namespace plugins public: virtual void TextureId(void* _texturePtr) = 0; }; - /// \brief Ign-rendering renderer. + /// \brief gz-rendering renderer. class IgnRenderer; class RenderSync; diff --git a/src/plugins/scene3d/Scene3D.cc b/src/plugins/scene3d/Scene3D.cc index eead88cf5..caaca62ef 100644 --- a/src/plugins/scene3d/Scene3D.cc +++ b/src/plugins/scene3d/Scene3D.cc @@ -160,16 +160,16 @@ namespace plugins /// \param[in] _entity Entity to delete private: void DeleteEntity(const unsigned int _entity); - //// \brief Ign-transport scene service name + //// \brief gz-transport scene service name private: std::string service; - //// \brief Ign-transport pose topic name + //// \brief gz-transport pose topic name private: std::string poseTopic; - //// \brief Ign-transport deletion topic name + //// \brief gz-transport deletion topic name private: std::string deletionTopic; - //// \brief Ign-transport scene topic name + //// \brief gz-transport scene topic name private: std::string sceneTopic; //// \brief Pointer to the rendering scene diff --git a/src/plugins/scene3d/Scene3D.hh b/src/plugins/scene3d/Scene3D.hh index 0068a00f7..62c81d48b 100644 --- a/src/plugins/scene3d/Scene3D.hh +++ b/src/plugins/scene3d/Scene3D.hh @@ -116,7 +116,7 @@ namespace plugins private: std::unique_ptr dataPtr; }; - /// \brief Ign-rendering renderer. + /// \brief gz-rendering renderer. /// All ign-rendering calls should be performed inside this class as it makes /// sure that opengl calls in the underlying render engine do not interfere /// with QtQuick's opengl render operations. The main Render function will @@ -223,10 +223,10 @@ namespace plugins /// topic to get pose updates of objects in the scene public: std::string poseTopic; - /// \brief Ign-transport deletion topic name + /// \brief gz-transport deletion topic name public: std::string deletionTopic; - /// \brief Ign-transport scene topic name + /// \brief gz-transport scene topic name /// New scene messages will be published to this topic when an entities are /// added public: std::string sceneTopic; @@ -272,7 +272,7 @@ namespace plugins /// \brief OpenGL context to be passed to the render engine public: QOpenGLContext *context = nullptr; - /// \brief Ign-rendering renderer + /// \brief gz-rendering renderer public: IgnRenderer ignRenderer; };