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Generalize the way properties of a contact constraints are computed, …
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…allow for custom implementations (#22)

* Generalize the way properties of a contact constraint are computed, allow for custom implementations.

Signed-off-by: Martin Pecka <[email protected]>

* Add possibility to remove contact surface handlers.

Signed-off-by: Martin Pecka <[email protected]>

* Better generalization of contact constraint generation. Now it allows customizing the whole constraint generation process.

Signed-off-by: Martin Pecka <[email protected]>

* Retain ABI compatibility.

Signed-off-by: Martin Pecka <[email protected]>

* Improve comment.

Signed-off-by: Martin Pecka <[email protected]>

* Added comments to ABI hacks.

Signed-off-by: Martin Pecka <[email protected]>

* Addressed comments from review.

Signed-off-by: Martin Pecka <[email protected]>
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peci1 authored Aug 2, 2021
1 parent 71c7cfb commit 11876d5
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1 change: 1 addition & 0 deletions CONTRIBUTING.md
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ The code doesn't need to be perfect right away, feel free to post work-in-progre
[pchorak](https://github.com/pchorak) | bug fixes
[acxz](https://github.com/acxz) | doxygen warning fix
[Addisu Taddese](https://github.com/azeey) | bug fix in ode collision detector
[Martin Pecka](https://github.com/peci1) | contact surface generalization

You can find the complete contribution history in [here](https://github.com/dartsim/dart/graphs/contributors).

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125 changes: 105 additions & 20 deletions dart/constraint/ConstraintSolver.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,8 @@

#include "dart/constraint/ConstraintSolver.hpp"
#include <algorithm>
#include <mutex>
#include <unordered_map>

#include "dart/collision/CollisionFilter.hpp"
#include "dart/collision/CollisionGroup.hpp"
Expand All @@ -42,6 +44,7 @@
#include "dart/common/Console.hpp"
#include "dart/constraint/ConstrainedGroup.hpp"
#include "dart/constraint/ContactConstraint.hpp"
#include "dart/constraint/ContactSurface.hpp"
#include "dart/constraint/JointCoulombFrictionConstraint.hpp"
#include "dart/constraint/JointLimitConstraint.hpp"
#include "dart/constraint/LCPSolver.hpp"
Expand All @@ -58,6 +61,12 @@ namespace constraint {

using namespace dynamics;

// These two globals are a hack made to retain ABI compatibility.
// TODO(anyone): Revert e95a6 in a future ABI-breaking version.
std::mutex gContactSurfaceHandlersMutex;
std::unordered_map<const ConstraintSolver*, ContactSurfaceHandlerPtr>
gContactSurfaceHandlers;

//==============================================================================
ConstraintSolver::ConstraintSolver(double timeStep)
: mCollisionDetector(collision::FCLCollisionDetector::create()),
Expand All @@ -75,6 +84,12 @@ ConstraintSolver::ConstraintSolver(double timeStep)
// TODO(JS): Consider using FCL's primitive shapes once FCL addresses
// incorrect contact point computation.
// (see: https://github.com/flexible-collision-library/fcl/issues/106)

{
std::lock_guard<std::mutex> lock(gContactSurfaceHandlersMutex);
gContactSurfaceHandlers[this] =
std::make_shared<DefaultContactSurfaceHandler>();
}
}

//==============================================================================
Expand All @@ -92,6 +107,19 @@ ConstraintSolver::ConstraintSolver()
// TODO(JS): Consider using FCL's primitive shapes once FCL addresses
// incorrect contact point computation.
// (see: https://github.com/flexible-collision-library/fcl/issues/106)

{
std::lock_guard<std::mutex> lock(gContactSurfaceHandlersMutex);
gContactSurfaceHandlers[this] =
std::make_shared<DefaultContactSurfaceHandler>();
}
}

//==============================================================================
ConstraintSolver::~ConstraintSolver()
{
std::lock_guard<std::mutex> lock(gContactSurfaceHandlersMutex);
gContactSurfaceHandlers.erase(this);
}

//==============================================================================
Expand Down Expand Up @@ -389,6 +417,11 @@ void ConstraintSolver::setFromOtherConstraintSolver(

addSkeletons(other.getSkeletons());
mManualConstraints = other.mManualConstraints;

{
std::lock_guard<std::mutex> lock(gContactSurfaceHandlersMutex);
gContactSurfaceHandlers[this] = gContactSurfaceHandlers[&other];
}
}

//==============================================================================
Expand Down Expand Up @@ -500,6 +533,7 @@ void ConstraintSolver::updateConstraints()
};

std::map<ContactPair, size_t, ContactPairCompare> contactPairMap;
std::vector<collision::Contact*> contacts;

// Create new contact constraints
for (auto i = 0u; i < mCollisionResult.getNumContacts(); ++i)
Expand Down Expand Up @@ -542,31 +576,31 @@ void ConstraintSolver::updateConstraints()
++contactPairMap[std::make_pair(
contact.collisionObject1, contact.collisionObject2)];

mContactConstraints.push_back(
std::make_shared<ContactConstraint>(contact, mTimeStep));
contacts.push_back(&contact);
}
}

// Add the new contact constraints to dynamic constraint list
for (const auto& contactConstraint : mContactConstraints)
{
// update the slip compliances of the contact constraints based on the
// number of contacts between the collision objects.
auto& contact = contactConstraint->getContact();
std::size_t numContacts = 1;
auto it = contactPairMap.find(
std::make_pair(contact.collisionObject1, contact.collisionObject2));
if (it != contactPairMap.end())
numContacts = it->second;

contactConstraint->setPrimarySlipCompliance(
contactConstraint->getPrimarySlipCompliance() * numContacts);
contactConstraint->setSecondarySlipCompliance(
contactConstraint->getSecondarySlipCompliance() * numContacts);
contactConstraint->update();

if (contactConstraint->isActive())
mActiveConstraints.push_back(contactConstraint);
std::lock_guard<std::mutex> lock(gContactSurfaceHandlersMutex);
for (auto* contact : contacts)
{
std::size_t numContacts = 1;
auto it = contactPairMap.find(
std::make_pair(contact->collisionObject1, contact->collisionObject2));
if (it != contactPairMap.end())
numContacts = it->second;

auto contactConstraint = gContactSurfaceHandlers[this]->createConstraint(
*contact, numContacts, mTimeStep);

mContactConstraints.push_back(contactConstraint);

contactConstraint->update();

if (contactConstraint->isActive())
mActiveConstraints.push_back(contactConstraint);
}
}

// Add the new soft contact constraints to dynamic constraint list
Expand Down Expand Up @@ -750,5 +784,56 @@ bool ConstraintSolver::isSoftContact(const collision::Contact& contact) const
return bodyNode1IsSoft || bodyNode2IsSoft;
}

//==============================================================================
ContactSurfaceHandlerPtr
ConstraintSolver::getLastContactSurfaceHandler() const
{
{
std::lock_guard<std::mutex> lock(gContactSurfaceHandlersMutex);
return gContactSurfaceHandlers[this];
}
}

//==============================================================================
void ConstraintSolver::addContactSurfaceHandler(
ContactSurfaceHandlerPtr handler)
{
{
std::lock_guard<std::mutex> lock(gContactSurfaceHandlersMutex);
handler->setParent(gContactSurfaceHandlers[this]);
gContactSurfaceHandlers[this] = std::move(handler);
}
}

//==============================================================================
bool ConstraintSolver::removeContactSurfaceHandler(
const ContactSurfaceHandlerPtr& handler)
{
bool found = false;
std::lock_guard<std::mutex> lock(gContactSurfaceHandlersMutex);
ContactSurfaceHandlerPtr current = gContactSurfaceHandlers[this];
ContactSurfaceHandlerPtr previous = nullptr;
while (current != nullptr)
{
if (current == handler)
{
if (previous != nullptr)
previous->mParent = current->mParent;
else
gContactSurfaceHandlers[this] = current->mParent;
found = true;
break;
}
previous = current;
current = current->mParent;
}

if (gContactSurfaceHandlers[this] == nullptr)
dterr << "No contact surface handler remained. This is an error. Add at "
<< "least DefaultContactSurfaceHandler." << std::endl;

return found;
}

} // namespace constraint
} // namespace dart
24 changes: 23 additions & 1 deletion dart/constraint/ConstraintSolver.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@ class ConstraintSolver
ConstraintSolver(const ConstraintSolver& other) = delete;

/// Destructor
virtual ~ConstraintSolver() = default;
virtual ~ConstraintSolver();

/// Add single skeleton
void addSkeleton(const dynamics::SkeletonPtr& skeleton);
Expand Down Expand Up @@ -184,6 +184,24 @@ class ConstraintSolver
/// properties and registered skeletons and constraints will be copied over.
virtual void setFromOtherConstraintSolver(const ConstraintSolver& other);

/// Get the handler used for computing contact surface parameters based on
/// the contact properties of the two colliding bodies.
ContactSurfaceHandlerPtr getLastContactSurfaceHandler() const;

/// Set the handler used for computing contact surface parameters based on
/// the contact properties of the two colliding bodies. This function
/// automatically sets the previous handler as parent of the given handler.
void addContactSurfaceHandler(ContactSurfaceHandlerPtr handler);

/// Remove the given contact surface handler. If it is not the last in the
/// chain of handlers, the neighbor handlers are automatically connected
/// when the given handler is removed. This function returns true when the
/// given handler was found. It returns false when the handler is not found.
/// The search procedure utilizes pointer equality (i.e. the shared pointers
/// have to point to the same address to be treated equal). Take special care
/// to make sure at least one handler is always available.
bool removeContactSurfaceHandler(const ContactSurfaceHandlerPtr& handler);

protected:
// TODO(JS): Docstring
virtual void solveConstrainedGroup(ConstrainedGroup& group) = 0;
Expand Down Expand Up @@ -259,6 +277,10 @@ class ConstraintSolver

/// Constraint group list
std::vector<ConstrainedGroup> mConstrainedGroups;

/// Factory for ContactSurfaceParams for each contact
// Moved to gContactSurfaceHandlers in .cpp file to preserve ABI
// ContactSurfaceHandlerPtr mContactSurfaceHandler;
};

} // namespace constraint
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