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menu_kali-9.py
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#!/usr/bin/env python
import sys, os, subprocess, time, pygame
from pygame.locals import *
from subprocess import *
os.environ["SDL_FBDEV"] = "/dev/fb1"
os.environ["SDL_MOUSEDEV"] = "/dev/input/touchscreen"
os.environ["SDL_MOUSEDRV"] = "TSLIB"
# Initialize pygame modules individually (to avoid ALSA errors) and hide mouse
pygame.font.init()
pygame.display.init()
pygame.mouse.set_visible(0)
# define function for printing text in a specific place with a specific width and height with a specific colour and border
def make_button(text, xpo, ypo, height, width, colour):
pygame.draw.rect(screen, tron_regular, (xpo-10,ypo-10,width,height),3)
pygame.draw.rect(screen, tron_light, (xpo-9,ypo-9,width-1,height-1),1)
pygame.draw.rect(screen, tron_regular, (xpo-8,ypo-8,width-2,height-2),1)
font=pygame.font.Font(None,42)
label=font.render(str(text), 1, (colour))
screen.blit(label,(xpo,ypo))
# define function for printing text in a specific place with a specific colour
def make_label(text, xpo, ypo, fontsize, colour):
font=pygame.font.Font(None,fontsize)
label=font.render(str(text), 1, (colour))
screen.blit(label,(xpo,ypo))
# define function that checks for touch location
def on_touch():
# get the position that was touched
touch_pos = (pygame.mouse.get_pos() [0], pygame.mouse.get_pos() [1])
# x_min x_max y_min y_max
# button 1 event
## if 30 <= touch_pos[0] <= 240 and 105 <= touch_pos[1] <=160:
## button(1)
# button 2 event
## if 260 <= touch_pos[0] <= 470 and 105 <= touch_pos[1] <=160:
## button(2)
# button 3 event
## if 30 <= touch_pos[0] <= 240 and 180 <= touch_pos[1] <=235:
## button(3)
# button 4 event
## if 260 <= touch_pos[0] <= 470 and 180 <= touch_pos[1] <=235:
## button(4)
# button 5 event
if 30 <= touch_pos[0] <= 240 and 255 <= touch_pos[1] <=310:
button(5)
# button 6 event
if 260 <= touch_pos[0] <= 470 and 255 <= touch_pos[1] <=310:
button(6)
# Get time and date
def get_temp():
command = "vcgencmd measure_temp"
process = Popen(command.split(), stdout=PIPE)
output = process.communicate()[0]
temp = 'Temp: ' + output[5:-1]
return temp
def get_clock():
command = "vcgencmd measure_clock arm"
process = Popen(command.split(), stdout=PIPE)
output = process.communicate()[0]
clock = output.split("=")
clock = int(clock[1][:-1]) / 1024 /1024
clock = 'Clock: ' + str(clock) + "MHz"
return clock
def get_volts():
command = "vcgencmd measure_volts"
process = Popen(command.split(), stdout=PIPE)
output = process.communicate()[0]
volts = 'Core: ' + output[5:-1]
return volts
def run_cmd(cmd):
process = Popen(cmd.split(), stdout=PIPE)
output = process.communicate()[0]
return output
# Define each button press action
def button(number):
if number == 5:
# Previous page
pygame.quit()
page=os.environ["MENUDIR"] + "menu_kali-3.py"
os.execvp("python", ["python", page])
sys.exit()
if number == 6:
# Refresh
pygame.quit()
os.execv(__file__, sys.argv)
# colors R G B
white = (255, 255, 255)
tron_whi = (189, 254, 255)
red = (255, 0, 0)
green = ( 0, 255, 0)
blue = ( 0, 0, 255)
tron_blu = ( 0, 219, 232)
black = ( 0, 0, 0)
cyan = ( 50, 255, 255)
magenta = (255, 0, 255)
yellow = (255, 255, 0)
tron_yel = (255, 218, 10)
orange = (255, 127, 0)
tron_ora = (255, 202, 0)
# Tron theme orange
##tron_regular = tron_ora
##tron_light = tron_yel
##tron_inverse = tron_whi
# Tron theme blue
tron_regular = tron_blu
tron_light = tron_whi
tron_inverse = tron_yel
# Set up the base menu you can customize your menu with the colors above
#set size of the screen
size = width, height = 480, 320
screen = pygame.display.set_mode(size)
# Background Color
screen.fill(black)
# Outer Border
pygame.draw.rect(screen, tron_regular, (0,0,479,319),8)
pygame.draw.rect(screen, tron_light, (2,2,479-4,319-4),2)
# Buttons and labels
# First Row Label
make_label(get_temp(), 32, 30, 48, tron_inverse)
# Second Row buttons 1 and 2
make_label(get_clock(), 32, 105, 48, tron_inverse)
## make_button(" Kismet", 30, 105, 55, 210, tron_light)
## make_button(" SDR-Scanner", 260, 105, 55, 210, tron_light)
# Third Row buttons 3 and 4
make_label(get_volts(), 32, 180, 48, tron_inverse)
## make_button(" Shutdown", 30, 180, 55, 210, tron_light)
## make_button(" Reboot", 260, 180, 55, 210, tron_light)
# Fourth Row Buttons
make_button(" <<<", 30, 255, 55, 210, tron_light)
make_button(" Refresh", 260, 255, 55, 210, tron_light)
#While loop to manage touch screen inputs
while 1:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
pos = (pygame.mouse.get_pos() [0], pygame.mouse.get_pos() [1])
on_touch()
#ensure there is always a safe way to end the program if the touch screen fails
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
sys.exit()
pygame.display.update()
## Reduce CPU utilisation
time.sleep(0.1)