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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
let scores, roundScore, activePlayer, gamePlaying;
init();
let lastDice;
document.querySelector('.btn-roll').addEventListener('click', function() {
// (anonymous function/ can only be used here. Not named)
if(gamePlaying) {
// 1. Random number roll
let dice1 = Math.floor(Math.random() * 6) + 1;
let dice2 = Math.floor(Math.random() * 6) + 1;
// 2. Display the result
document.getElementById('dice-1').style.display = 'block';
document.getElementById('dice-2').style.display = 'block';
document.getElementById('dice-1').src = 'dice-' + dice1 + '.png';
document.getElementById('dice-2').src = 'dice-' + dice2 + '.png';
// 3. Update the round score IF the rolled number was not a 1
if (dice1 !== 1 && dice2 !== 1) {
// Add score
roundScore += dice1 + dice2; // roundScore = roundScore + dice;(same as typing this out)
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
// Next player
nextPlayer();
}
/*
if (dice === 6 && lastDice === 6) {
//Player loses score
scores[activePlayer] = 0;
document.querySelector('#score-' + activePlayer).textContent = '0';
nextPlayer();
} else if (dice !== 1) {
// Add score
roundScore += dice; // roundScore = roundScore + dice;(same as typing this out)
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
// Next player
nextPlayer();
}
lastDice = dice;
*/
}
});
document.querySelector('.btn-hold').addEventListener('click', function () {
if (gamePlaying) {
// Add current score to global score
scores[activePlayer] += roundScore;
// Update the UI
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
// Check if player won the game
let input = document.querySelector('.final-score').value;
let winningScore;
// Undefined, 0, null, or "" are COERCED to false
// Anything else is COERCED to true
if(input) {
winningScore = input;
} else {
winningScore = 100;
}
if (scores[activePlayer] >= winningScore) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
} else {
// Next player
nextPlayer();
}
}
});
function nextPlayer() {
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
};
document.querySelector('.btn-new').addEventListener('click', init);
function init() {
scores = [0, 0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true;
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
};
// document.querySelector('#current-' + activePlayer).textContent = dice;
//document.querySelector('#current-' + activePlayer).innerHTML = '<em>' + dice + '</em>';
// using innerHTML allows you to add html elements
// let x = document.querySelector('#score-0').textContent;
/*
3 Challenges
Change the game to follow these rules:
1. A player looses his ENTIRE score when he rolls two 6 in a row. After that, it's the
next players turn. (Hint: Always save the previous dice roll in a separate variable)
2. Add an input field to the HTML where players can set the winning score, so that they
can change the predefined score of 100. (Hint: you can read that value with the .value
property in Javascript. This is a good opportunity to use google to figure this out)
3. Add another dice to the game, so that there are two dice now. The player looses
his current score when one of them is a 1. (Hint: you will need CSS to position the
second dice, so take a look at the CSS code for the first one)
*/