Sorry for the sparse after 0.11, it have been wild years...
Added a "give feedback" button so that players find the feedback form easilly.
Quick bugfix.
First "complete" release.
This version fixes most bugs and balance issues.
These are the changes that can be seen when playing:
- Final sprite for "Aggressive Life Form".
- Level 1 content generation is fixed and improved, better placement, removed difficult items and entities, etc.
- "Delete" action damages are reduced to 4.
- Made extremely rare the probability to be blocked in Level 1 at the exit of the first room.
- The text "Find The Exit" will not prevent anymore the player from playing while it is displayed.
- Tweaked UI in-game and in title screen to help with visibility.
- Improved "procgen warning" screen text.
- Fixed random crashes (when animations were played outside the field-of-view of the player).
- Fixed sprite visibility glitch when "Jump" or "Swap" is used outside the field-of-view of the player.
These are the changes that can be seen when playing:
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Level 1 is complete (procedural generation & whole content) - the 3 other levels will be released in a later version.
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Completed all NPCs AI/behavior (Virus, Anti-Virus, Microcode, Program, Aggressive Life Form).
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Added an aggressive kind of Life Form (sprite is temporary)
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Added transparent versions of block elements (movable walls) - you can see through them but they still block movement, and you can push/pull them.
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Level 1 exit area now uses transparent blocks instead of opaque ones, to let the player see the exit.
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Added a screen clarifying that the levels are procedurally generated.
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Characters drop their items when destroyed, letting the player steal their powers.
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Damage and healing values are now visible through an animated number.
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Bouncing on something (after being pushed or pulled) will do some damage.
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Reduced size of Level 1.
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Reduced "Delete" range and changed it's range shape.
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Info text will now show the most important thing first.
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Deactivated parallel turn animations to avoid some "physics" issues.
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Level 1: modified exit area to allow "Jump" to reach the exit.
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Level 1: items found in crypto-files are far better and more varied.
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Unsafe basic actions are now visible by default, player can do them by clicking, but not through the keyboard.
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Life Forms don't push items and each-other around anymore.
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Corruption now only updates at multiple of 8 computer cycle.
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Various NPCs stats tweaks.
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Removed most description of the ground tiles to have less text as noise.
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Improved Camera movements (though still unperfect)
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Improved text descriptions of items, actions, effects and characters.
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Tweaked speed of movement animations.
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Removed the random test level.
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Improved animations of many characters (thanks Ash).
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No music in test levels (console
debug_tools_enabled = true
to enable them). -
Improved starting rooms design.
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Improved editor buttons order (console
debug_tools_enabled = true
then F2 in-game to open the editor). -
Deactivated sound on "Wait" action (even for player).
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Tweaked order of buttons in in-game menu.
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Fixed numerous crashes.
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Fixed: no "Delete" animation when targetting yourself.
These are the changes that can be seen when playing:
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"Game Over" screen improved (still WIP).
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Added mouse cursors.
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Improved speed of movement: "Move" animations are now faster and plays almost simultaneously if there are a lot of characters.
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Improved general program speed by removing debugging tools.
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Crypto Keys can now be moved, but destroying the ones in the first rooms leads to "Game Over".
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Level 1 "push/pull" first room improvements.
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"Copy" action now maintain the kind of AI or player control of the copied entity (only usable in the "Random Test Level" for now).
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Added "Merge" action (only usable in the "Random Test Level" for now).
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Improved "Credits" screen.
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Fixed "random jump" from teleporting inside walls.
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Fixed wrong walls appearing in level 1.
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Fixed (wip) level 1 music looping issue.
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Added compression on sound effects channel to limit them from being loud.
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Fixed accidental item dropping animation (not the right animation).
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Fixed infobox button sprite.
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Fixed view distance of characters being +1 for no reason.
First release - Demo version Only allow playing the level 1.