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changelog.md

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Change Log

Sorry for the sparse after 0.11, it have been wild years...

Hard Glitch v1.0.3 - 2023-01-01

Added a "give feedback" button so that players find the feedback form easilly.

Hard Glitch v1.0.2 - 2022-01-01

Quick bugfix.

Hard Glitch v1.0.0 - 2021-12-27

First "complete" release.

Hard Glitch v0.11.1 - 2021-02-05

This version fixes most bugs and balance issues.

These are the changes that can be seen when playing:

  • Final sprite for "Aggressive Life Form".
  • Level 1 content generation is fixed and improved, better placement, removed difficult items and entities, etc.
  • "Delete" action damages are reduced to 4.
  • Made extremely rare the probability to be blocked in Level 1 at the exit of the first room.
  • The text "Find The Exit" will not prevent anymore the player from playing while it is displayed.
  • Tweaked UI in-game and in title screen to help with visibility.
  • Improved "procgen warning" screen text.
  • Fixed random crashes (when animations were played outside the field-of-view of the player).
  • Fixed sprite visibility glitch when "Jump" or "Swap" is used outside the field-of-view of the player.

Hard Glitch v0.11 - 2021-01-24

These are the changes that can be seen when playing:

  • Level 1 is complete (procedural generation & whole content) - the 3 other levels will be released in a later version.

  • Completed all NPCs AI/behavior (Virus, Anti-Virus, Microcode, Program, Aggressive Life Form).

  • Added an aggressive kind of Life Form (sprite is temporary)

  • Added transparent versions of block elements (movable walls) - you can see through them but they still block movement, and you can push/pull them.

  • Level 1 exit area now uses transparent blocks instead of opaque ones, to let the player see the exit.

  • Added a screen clarifying that the levels are procedurally generated.

  • Characters drop their items when destroyed, letting the player steal their powers.

  • Damage and healing values are now visible through an animated number.

  • Bouncing on something (after being pushed or pulled) will do some damage.

  • Reduced size of Level 1.

  • Reduced "Delete" range and changed it's range shape.

  • Info text will now show the most important thing first.

  • Deactivated parallel turn animations to avoid some "physics" issues.

  • Level 1: modified exit area to allow "Jump" to reach the exit.

  • Level 1: items found in crypto-files are far better and more varied.

  • Unsafe basic actions are now visible by default, player can do them by clicking, but not through the keyboard.

  • Life Forms don't push items and each-other around anymore.

  • Corruption now only updates at multiple of 8 computer cycle.

  • Various NPCs stats tweaks.

  • Removed most description of the ground tiles to have less text as noise.

  • Improved Camera movements (though still unperfect)

  • Improved text descriptions of items, actions, effects and characters.

  • Tweaked speed of movement animations.

  • Removed the random test level.

  • Improved animations of many characters (thanks Ash).

  • No music in test levels (console debug_tools_enabled = true to enable them).

  • Improved starting rooms design.

  • Improved editor buttons order (console debug_tools_enabled = true then F2 in-game to open the editor).

  • Deactivated sound on "Wait" action (even for player).

  • Tweaked order of buttons in in-game menu.

  • Fixed numerous crashes.

  • Fixed: no "Delete" animation when targetting yourself.

Hard Glitch v0.10 - 2020-10-25

These are the changes that can be seen when playing:

  • "Game Over" screen improved (still WIP).

  • Added mouse cursors.

  • Improved speed of movement: "Move" animations are now faster and plays almost simultaneously if there are a lot of characters.

  • Improved general program speed by removing debugging tools.

  • Crypto Keys can now be moved, but destroying the ones in the first rooms leads to "Game Over".

  • Level 1 "push/pull" first room improvements.

  • "Copy" action now maintain the kind of AI or player control of the copied entity (only usable in the "Random Test Level" for now).

  • Added "Merge" action (only usable in the "Random Test Level" for now).

  • Improved "Credits" screen.

  • Fixed "random jump" from teleporting inside walls.

  • Fixed wrong walls appearing in level 1.

  • Fixed (wip) level 1 music looping issue.

  • Added compression on sound effects channel to limit them from being loud.

  • Fixed accidental item dropping animation (not the right animation).

  • Fixed infobox button sprite.

  • Fixed view distance of characters being +1 for no reason.

Hard Glitch v0.9 - 2020-10-11

First release - Demo version Only allow playing the level 1.