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If two files have the same name but only differ in casing, (e.g:Gamemanager.cs.meta & GameManager.cs.meta), it will trigger a loop where Unity will attempt to import the files, print a warning/error, and repeat.
How to reproduce
Copy a file in the project and give it an identical name, with different casing
(e.g:Gamemanager.cs.meta & GameManager.cs.meta)
Run tests with unity-test-runner
Expected behavior
Ideally, the test runner will simply ignore one of the files, or support case-sensitive file names, and continue as normal
Alternately, the test runner would quit with an error when this error is encountered
If possible, worst case: Detect that no progress is being made, and cancel the test with an error
Additional details
In my case, this happened due to renaming a class and its associated file. Assets/GotoGames/Components/Utils/GameobjectExtensions.cs Assets/GotoGames/Components/Utils/GameObjectExtensions.cs
(Note the "o" of Gameobject becoming an "O": GameObject)
The meta file was correctly renamed, but a new meta file with the old name was also added to the commit. I did not catch this new addition, and pushed this to the repo.
The test process ran for six hours before being killed by GitHub actions, filling a log file with 46 Megabytes worth of:
The following files have the same name but only differ in casing and will be ignored:
Assets/GotoGames/Components/Utils/GameobjectExtensions.cs.meta
Assets/GotoGames/Components/Utils/GameObjectExtensions.cs.meta
Case sensitive file systems are not fully supported, please move or rename these files.
(Filename: ./Modules/AssetDatabase/Editor/V2/SourceAssetDB.cpp Line: 829)
The following files have the same name but only differ in casing and will be ignored:
Assets/GotoGames/Components/Utils/GameobjectExtensions.cs.meta
Assets/GotoGames/Components/Utils/GameObjectExtensions.cs.meta
Case sensitive file systems are not fully supported, please move or rename these files.
(Filename: ./Modules/AssetDatabase/Editor/V2/SourceAssetDB.cpp Line: 829)
The following files have the same name but only differ in casing and will be ignored:
Assets/GotoGames/Components/Utils/GameobjectExtensions.cs.meta
Assets/GotoGames/Components/Utils/GameObjectExtensions.cs.meta
Case sensitive file systems are not fully supported, please move or rename these files.
(Filename: ./Modules/AssetDatabase/Editor/V2/SourceAssetDB.cpp Line: 829)```
The text was updated successfully, but these errors were encountered:
Bug description
If two files have the same name but only differ in casing, (e.g:
Gamemanager.cs.meta
&GameManager.cs.meta
), it will trigger a loop where Unity will attempt to import the files, print a warning/error, and repeat.How to reproduce
Gamemanager.cs.meta
&GameManager.cs.meta
)unity-test-runner
Expected behavior
Additional details
In my case, this happened due to renaming a class and its associated file.
Assets/GotoGames/Components/Utils/GameobjectExtensions.cs
Assets/GotoGames/Components/Utils/GameObjectExtensions.cs
(Note the "o" of Gameobject becoming an "O": GameObject)
The meta file was correctly renamed, but a new meta file with the old name was also added to the commit. I did not catch this new addition, and pushed this to the repo.
The test process ran for six hours before being killed by GitHub actions, filling a log file with 46 Megabytes worth of:
The text was updated successfully, but these errors were encountered: