Skip to content

Latest commit

 

History

History
47 lines (40 loc) · 1.94 KB

README.md

File metadata and controls

47 lines (40 loc) · 1.94 KB

SWR

Build

Building

After cloning the repository, make all will download dependencies and build the server.

Running

Once built, the executable server will be in the bin directory. Simply run it from the root of the repo with ./bin/server on POSIX or bin\server.exe on Windows.

History

Growing up I used to play muds. I loved them. There was a mud called SWR based on SMAUG (which in turn was a merc/diku derivative) that recreated the Star Wars universe in text based form. It was pretty good and other muds formed by forking the source and adding their contributions.

SWR is a reimagining of that codebase without the merc/diku/smaug legacy. Instead, it's a pure go mud with some javascript for scripting that is more flexible and robust than the C mud engines of old.

Features

  • TELNET echo/no-echo
  • ANSI Colors
  • Color Codes in MERC/DIKU/SMAUG style (ex: &WThis is White&d) 'This is White' in ⬜ text #ffffff
  • Fuzzy Matching. Commands in the mud are fuzzy matched. Which means the command LOOK can be called using just l or look. Similarly the command SCORE can be called with just sc. This makes it quick to execute commands with shortcuts.
  • YAML based areas. Easy to edit.
  • Progressive Language system with alphabet support.
  • Scheduled Function calling.
  • Scheduled Backups using tar shell command.
  • Multi-threaded using go routines.
  • Abstract command system makes it easy to add commands.

Planned

  • Area Resets / Mob Resets
  • Browser based area editor
  • Spaceships
  • Crafting
  • Combat
  • Starting Newbie Area
  • Training Skills
  • Skill Tree
  • Cargo/Trade
  • Guilds/Clans
  • Factions
  • Space Combat
  • Dungeons
  • Raids
  • Quests