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panic: FormatUnavailable: NSGL: Failed to find a suitable pixel format #2373
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I appreciate that you have added pretty much most of the information from it, but please use the issue templates when opening new issues. The templates are designed to help us save time and give us all the necessary information related to the issue. Thanks for understanding. There is no need to open a new issue for this, but I am saying it just to make sure that everyone gets the message :) |
@Jacalz, I'm sorry I ignored the template because I don't have most of the information for it (( |
No worries. As I mentioned in the message above, I just wanted to inform for the next time you open an issue :) |
Please fill out information for the graphics hardware and driver loaded. |
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Hmm, are you running inside a virtual machine, container or under some other intermediate graphics driver? |
As was highlighted in this newer issue the issue arises with virtual machines. Were you in a VM @Antonboom?
This is more than capable of running our needed OpenGL support, so my guess is that it was not being used - which leads to the virtualisation question above. |
No, I don't use virtual machines :( |
This specifically mentions inability to find suitable pixel format, and I think should be reported to go-gl/glfw repo.
I've done this as you can see above. On the glfw repo; also linking to other consumers hitting the same issues with go flutter. |
No idea how to repoduce :(
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