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1 Wall 6 Targets Micro Medium.sce
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1 Wall 6 Targets Micro Medium.sce
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Name=1 Wall 6 Targets Micro Medium
PlayerCharacters=Clicker
BotCharacters=target_decay.bot;target_decay.bot;target_decay.bot;target_decay.bot;target_decay.bot;target_decay.bot
IsChallenge=true
Timelimit=60.0
PlayerProfile=Clicker
AddedBots=target_decay.bot;target_decay.bot;target_decay.bot;target_decay.bot;target_decay.bot;target_decay.bot
PlayerMaxLives=0
BotMaxLives=0;0;0;0;0;0
PlayerTeam=1
BotTeams=2;0;0;0;0;0
MapName=reflexflick10240.map
MapScale=1.0
BlockProjectilePredictors=true
BlockCheats=true
InvinciblePlayer=false
InvincibleBots=false
Timescale=1.0
BlockHealthbars=true
TimeRefilledByKill=0.0
ScoreToWin=1.0
ScorePerDamage=0.0
ScorePerKill=1.0
ScorePerMidairDirect=0.0
ScorePerAnyDirect=0.0
ScorePerTime=0.0
ScoreLossPerDamageTaken=0.0
ScoreLossPerDeath=0.0
ScoreLossPerMidairDirected=0.0
ScoreLossPerAnyDirected=0.0
ScoreMultAccuracy=true
ScoreMultDamageEfficiency=false
ScoreMultKillEfficiency=false
GameTag=
WeaponHeroTag=Pistol
DifficultyTag=3
AuthorsTag=based on Reflex Flick and 1 Wall 6 Targets
BlockHitMarkers=true
BlockHitSounds=false
BlockMissSounds=true
BlockFCT=true
Description=1 Wall 6 Targets farther away, and in a smaller area, great for improving flicks with your Fingertips/Wrist
GameVersion=2.0.2.0
ScorePerDistance=0.0
MBSEnable=false
MBSTime1=0.25
MBSTime2=0.5
MBSTime3=0.75
MBSTime1Mult=1.0
MBSTime2Mult=2.0
MBSTime3Mult=3.0
MBSFBInstead=false
MBSRequireEnemyAlive=false
LockFOVRange=false
LockedFOVMin=60.0
LockedFOVMax=120.0
LockedFOVScale=Clamped Horizontal
[Aim Profile]
Name=Aimbot
MinReactionTime=1.0
MaxReactionTime=1.0
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=90.0
FlickSpeed=10.0
FlickError=0.0
TrackSpeed=10.0
TrackError=0.0
MaxTurnAngleFromPadCenter=90.0
MinRecenterTime=0.0
MaxRecenterTime=0.0
OptimalAimFOV=90.0
OuterAimPenalty=0.0
MaxError=0.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Default
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Bot Profile]
Name=target_decay
DodgeProfileNames=no move for blink
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=target_decay
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Character Profile]
Name=Clicker
MaxHealth=100.0
WeaponProfileNames=pistol;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=1.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=2.0
MainBBRadius=1.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=2.0
ProjBBRadius=1.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=target_decay
MaxHealth=3.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.1
MaxRespawnDelay=0.1
StepUpHeight=75.0
CrouchHeightModifier=0.0
CrouchAnimationSpeed=0.1
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=100.0
BrakingFrictionFactor=100.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=240.0
MainBBRadius=88.0
MainBBHasHead=false
MainBBHeadRadius=15.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=240.0
ProjBBRadius=88.0
ProjBBHasHead=false
ProjBBHeadRadius=15.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=4.0
StrafeSpeedMult=1.0
BackSpeedMult=0.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Dodge Profile]
Name=no move for blink
MaxTargetDistance=100000.0
MinTargetDistance=10.0
ToggleLeftRight=true
ToggleForwardBack=true
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.2
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.25
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Weapon Profile]
Name=pistol
Type=Hitscan
ShotsPerClick=1
DamagePerShot=25.0
KnockbackFactor=4.0
TimeBetweenShots=0.1
Pierces=false
Category=SemiAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=4.0
RecoilNegatable=false
DecalType=1
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=false
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=false
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=Gunshot
ParticleBodyImpact=Flare
ParticleProjectileTrail=None
ParticleHitscanTrace=None
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=100.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,0.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=1.0
AAMaxSpeed=360.0
AADeadZone=0.0
AAFOV=360.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
[Map Data]
reflex map version 8
global
entity
type WorldSpawn
String32 targetGameOverCamera end
Float sky.timeOfDay 13.000000
ColourXRGB32 sky.sunColor ffffde8c
Float sky.sunIntensitySize 64.000000
Float sky.sunSharpness 128.000000
Bool8 sky.sunEnabled 0
ColourXRGB32 sky.horizonColor fffff4b5
Float sky.horizonIntensity 0.250000
Float sky.horizonHaloExponentSunIntensity 0.300000
ColourXRGB32 sky.cloudsColor ffffffff
Float sky.cloudsCoverage 0.500000
Float sky.cloudsCoverageMultiplier 24.000000
Float sky.cloudsRoughness 0.400000
UInt8 playersMin 1
UInt8 playersMax 16
Bool8 modeFFA 0
brush
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entity
type PlayerSpawn
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Bool8 teamB 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type CameraPath
UInt32 entityIdAttachedTo 229
UInt8 posLerp 2
UInt8 angleLerp 2
entity
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entity
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