We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
EditorPlugin.build
Instead of loading Dart from source during game launch, it might be faster to compile our Dart code into a Kernel and load that if it's available.
To do this, we would modify GodotDartEditorPlugin to override _build, and call into the Dart executable to compile the kernel.
GodotDartEditorPlugin
_build
Alternately, Dart_CompileToKernel may work as well, and wouldn't require we ask the shell to perform the work.
Dart_CompileToKernel
This should really only be done if it is faster to do this when a game over waiting for the script compile when the game launches.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Instead of loading Dart from source during game launch, it might be faster to compile our Dart code into a Kernel and load that if it's available.
To do this, we would modify
GodotDartEditorPlugin
to override_build
, and call into the Dart executable to compile the kernel.Alternately,
Dart_CompileToKernel
may work as well, and wouldn't require we ask the shell to perform the work.This should really only be done if it is faster to do this when a game over waiting for the script compile when the game launches.
The text was updated successfully, but these errors were encountered: