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<p class="lead">一个游戏程序员。曾经参与开发过<a href='https://www.bing.com/search?q=%E4%BB%99%E4%BE%A3%E5%A5%87%E7%BC%983'>仙侣奇缘3</a>、<a href='http://sh.70yx.com'>水浒传</a>、<a href='https://itunes.apple.com/cn/app/id938688461'>小米运动</a>、<a href='https://itunes.apple.com/cn/app/id1034182617'>米动</a>和<a href='https://www.taptap.com/app/143658'>无限激战</a> </p>
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<h1 class="post-title" href="https://funcman.me/about_some_oldschool_gpus.html">
<a href="https://funcman.me/about_some_oldschool_gpus.html">收集了一些前期的图像视频芯片的信息</a>
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<span class="post-date">周一 16 一月 2023</span>
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<p>现代的计算机系统,无论是台式电脑、笔记本、手机、游戏机,基本上都有专门的图形芯片,用于图像的输出。今天,我们一般将这 …</p>
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<h1 class="post-title" href="https://funcman.me/why_is_it_difficult_to_chineseize_fc_mother.html">
<a href="https://funcman.me/why_is_it_difficult_to_chineseize_fc_mother.html">这可能是FC游戏《地球冒险》难以汉化的原因</a>
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<span class="post-date">周五 13 一月 2023</span>
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<p>FC游戏《地球冒险》是红白机上的知名作品。作为一个RPG,它有大量的文字。这样的游戏理应出现汉化版,毕竟中文游戏圈已经做了 …</p>
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<h1 class="post-title" href="https://funcman.me/mmc3_irqs.html">
<a href="https://funcman.me/mmc3_irqs.html">MMC3的IRQ中断</a>
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<span class="post-date">周三 11 一月 2023</span>
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<p><a href="http://bobrost.com/nes/files/mmc3irqs.txt">原文</a>作者:Allan Blomquist</p>
<p>iNES Mapper #4 (MMC3)提供了一种方便的方法,来对PPU进行帧间改变,以实现NES游戏中的<strong>分屏卷动</strong>等“特殊效果”。与其使用<code>Sprite-0 Hits</code>去择机写入PPU硬件,不如 …</p>
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<h1 class="post-title" href="https://funcman.me/how_to_configure_gitlab_external_url_in_docker.html">
<a href="https://funcman.me/how_to_configure_gitlab_external_url_in_docker.html">如何配置运行在Docker中的GitLab的外部地址</a>
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<span class="post-date">周四 09 六月 2022</span>
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<p>家里弄了个NAS服务器,在NAS上安装了一个Docker,于是弄了很多内部服务放在Docker上跑。</p>
<p>但是在设置GitLab时遇到了点问题,经过一番折腾,得到这个很简单的处理方式。</p>
<p>先说问题。大 …</p>
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<h1 class="post-title" href="https://funcman.me/unity_shader_lab_note.html">
<a href="https://funcman.me/unity_shader_lab_note.html">Unity ShaderLab 个人学习笔记</a>
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<span class="post-date">周二 21 十二月 2021</span>
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<p>最近在回顾Unity的着色器知识。</p>
<p>这里主要记录个人在ShaderLab中遇到的一些重点内容。</p>
<p>这篇会做持续记录,直到完成此遍回顾。</p>
<h2>ShaderLab的基本结构</h2>
<p>ShaderLab是基于Cg(HLSL)的,但不等同于Cg。它在此基础上又添 …</p>
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<h1 class="post-title" href="https://funcman.me/orthodox_cpp.html">
<a href="https://funcman.me/orthodox_cpp.html">Orthodox C++</a>
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<span class="post-date">周五 17 十二月 2021</span>
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<p>本文翻译自<a href="https://gist.github.com/bkaradzic/2e39896bc7d8c34e042b">https://gist.github.com/bkaradzic/2e39896bc7d8c34e042b</a>,原作者是<a href="https://twitter.com/bkaradzic">Бранимир Караџић</a>。</p>
<h2>什么是Orthodox C++?</h2>
<p>Orthodox C++(有时被称为<strong>C+</strong>)是C++的最小子集,它改进了C,但避免了所谓的现 …</p>
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<h1 class="post-title" href="https://funcman.me/replace_jekyll_with_pelican_for_my_blog.html">
<a href="https://funcman.me/replace_jekyll_with_pelican_for_my_blog.html">改用Pelican重建这个博客</a>
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<span class="post-date">周日 19 九月 2021</span>
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<p>这里简单发一篇博客,讲一下我在使用了Pelican来重建这个博客。至于回归博客的感言什么的,回头再说了。</p>
<p>之所以不再使用Jekyll,主要是不想在电 …</p>
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