Contains a list of ChildSystems which are executed by calling Update(UpdateTick).
Each group has a CommandBuffer per EntityStore.
public class SystemGroup : Friflo.Engine.ECS.Systems.BaseSystem,
System.Collections.IEnumerable
Inheritance System.Object 🡒 BaseSystem 🡒 SystemGroup
Derived
↳ SystemRoot
Implements System.Collections.IEnumerable
Constructors | |
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SystemGroup(string) | Creates a group with the passed name. |
Properties | |
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ChildSystems | The child systems added to the group. |
MonitorPerf | If true the execution statics of its ChildSystems are collected. |
Name | The name of the group. Can be changed by SetName(string). |
Methods | |
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Add(BaseSystem) | Adds the passed system to the group. |
FindGroup(string, bool) | Returns the group with the specified name. |
FindSystem<T>(bool) | Returns the system with of the specified type T. |
GetEnumerator() | Returns an enumerator that iterates through the ChildSystems. |
Insert(int, BaseSystem) | Adds the passed system at the given index to the group. If index == -1 the system is added to the tail of the group. |
IsAncestorOf(BaseSystem) | Returns true if the group is an ancestor of the passed system. |
OnAddStore(EntityStore) | |
OnRemoveStore(EntityStore) | |
OnUpdateGroup() | Is called when executing Update(UpdateTick). |
Remove(BaseSystem) | Removes the passed system from the group. |
SetMonitorPerf(bool) | Enable / disable performance monitoring of its ChildSystems. |
SetName(string) | Changes the name of the system group. |
ToString() | |
Update(UpdateTick) | Execute all systems within the group. |
Explicit Interface Implementations | |
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System.Collections.IEnumerable.GetEnumerator() |