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From my understanding, this might cause issues, if multiple threads try to send notifications. Once the first thread is finished, uninit is called, while other threads might still require the runtime. I cannot test if there are any actual implications.
The text was updated successfully, but these errors were encountered:
The winrt doc for uninit states
(https://docs.rs/winrt/*/x86_64-pc-windows-msvc/winrt/struct.RuntimeContext.html#method.uninit)
From my understanding, this might cause issues, if multiple threads try to send notifications. Once the first thread is finished,
uninit
is called, while other threads might still require the runtime. I cannot test if there are any actual implications.The text was updated successfully, but these errors were encountered: