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I'm using the latest Analogue Pocket firmware which at this time is 1.1 [2023-05-04].
The problem happened while playing Pokemon Emerald (GBA). After creating a Save State (Memories) and loading that memory, trying to save the game using the built-in Save feature from the game's main menu will result in a .SAV file stored in Saves\gba\common\ filled with 0xFF.
I can only speculate that the issue appears to be caused by either Memories not being able to create a proper Save State or a bug caused by the procedure that loads a Saved State incorrectly.
I lost many hours of progress on that game and won't be investing in buying additional Analog products until this issue is fixed. The Glow in the Dark and Transparent editions look great though.
The text was updated successfully, but these errors were encountered:
karlphillip
changed the title
GBA - Pokemon Emerald save file gets corrupted after using Memories
GBA - Save file gets corrupted after using Memories
Oct 8, 2023
I'm using the latest Analogue Pocket firmware which at this time is 1.1 [2023-05-04].
The problem happened while playing Pokemon Emerald (GBA). After creating a Save State (Memories) and loading that memory, trying to save the game using the built-in Save feature from the game's main menu will result in a
.SAV
file stored inSaves\gba\common\
filled with0xFF
.I can only speculate that the issue appears to be caused by either Memories not being able to create a proper Save State or a bug caused by the procedure that loads a Saved State incorrectly.
I lost many hours of progress on that game and won't be investing in buying additional Analog products until this issue is fixed. The Glow in the Dark and Transparent editions look great though.
The text was updated successfully, but these errors were encountered: