forked from shuLhan/go-bindata
-
Notifications
You must be signed in to change notification settings - Fork 0
/
doc.go
143 lines (101 loc) · 5.55 KB
/
doc.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
/*
Package bindata converts any file into manageable Go source code. Useful for
embedding binary data into a go program. The file data is optionally gzip
compressed before being converted to a raw byte slice.
The following paragraphs cover some of the customization options
which can be specified in the Config struct, which must be passed into
the Translate() call.
Debug vs Release builds
When used with the `Debug` option, the generated code does not actually include
the asset data. Instead, it generates function stubs which load the data from
the original file on disk. The asset API remains identical between debug and
release builds, so your code will not have to change.
This is useful during development when you expect the assets to change often.
The host application using these assets uses the same API in both cases and
will not have to care where the actual data comes from.
An example is a Go webserver with some embedded, static web content like
HTML, JS and CSS files. While developing it, you do not want to rebuild the
whole server and restart it every time you make a change to a bit of
javascript. You just want to build and launch the server once. Then just press
refresh in the browser to see those changes. Embedding the assets with the
`debug` flag allows you to do just that. When you are finished developing and
ready for deployment, just re-invoke `go-bindata` without the `-debug` flag.
It will now embed the latest version of the assets.
Lower memory footprint
The `NoMemCopy` option will alter the way the output file is generated.
It will employ a hack that allows us to read the file data directly from
the compiled program's `.rodata` section. This ensures that when we call
call our generated function, we omit unnecessary memcopies.
The downside of this, is that it requires dependencies on the `reflect` and
`unsafe` packages. These may be restricted on platforms like AppEngine and
thus prevent you from using this mode.
Another disadvantage is that the byte slice we create, is strictly read-only.
For most use-cases this is not a problem, but if you ever try to alter the
returned byte slice, a runtime panic is thrown. Use this mode only on target
platforms where memory constraints are an issue.
The default behaviour is to use the old code generation method. This
prevents the two previously mentioned issues, but will employ at least one
extra memcopy and thus increase memory requirements.
For instance, consider the following two examples:
This would be the default mode, using an extra memcopy but gives a safe
implementation without dependencies on `reflect` and `unsafe`:
func myfile() []byte {
return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
}
Here is the same functionality, but uses the `.rodata` hack.
The byte slice returned from this example can not be written to without
generating a runtime error.
var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
func myfile() []byte {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(_myfile)
bx.Cap = bx.Len
return b
}
Optional compression
The NoCompress option indicates that the supplied assets are *not* GZIP
compressed before being turned into Go code. The data should still be accessed
through a function call, so nothing changes in the API.
This feature is useful if you do not care for compression, or the supplied
resource is already compressed. Doing it again would not add any value and may
even increase the size of the data.
The default behaviour of the program is to use compression.
Path prefix stripping
The keys used in the `_bindata` map are the same as the input file name passed
to `go-bindata`. This includes the path. In most cases, this is not desirable,
as it puts potentially sensitive information in your code base. For this
purpose, the tool supplies another command line flag `-prefix`. This accepts a
[regular expression](https://github.com/google/re2/wiki/Syntax) string, which
will be used to match a portion of the map keys and function names that should
be stripped out.
For example, running without the `-prefix` flag, we get:
$ go-bindata /path/to/templates/
_bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html
Running with the `-prefix` flag, we get:
$ go-bindata -prefix "/.*\/some/" /a/path/to/some/templates/
_bindata["templates/foo.html"] = templates_foo_html
Build tags
With the optional Tags field, you can specify any go build tags that
must be fulfilled for the output file to be included in a build. This
is useful when including binary data in multiple formats, where the desired
format is specified at build time with the appropriate tags.
The tags are appended to a `// +build` line in the beginning of the output file
and must follow the build tags syntax specified by the go tool.
Splitting generated file
When you want to embed big files or plenty of files, then the generated output
is really big (maybe over 3Mo). Even if the generated file shouldn't be read,
you probably need use analysis tool or an editor which can become slower
with a such file.
Generating big files can be avoided with `-split` command line option.
In that case, the given output is a directory path, the tool will generate
one source file per file to embed, and it will generate a common file
nammed `common.go` which contains commons parts like API.
*/
package bindata