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I suppose there are two models: move the point of view (arrow keys), move the object (fourway).
Other examples: a first-person game would move the point of view; a touch screen would move the object. In the first-person game you know that the model is point of view, and their is often some relevant on-screen graphic e.g. a sight.
I don't think we have anything as a concept or a graphic that makes it obvious that it is the point of view that is being controlled.
Either model is defensible, but seems like the 2 ought to be consistent. And to me at least it seems like the way the arrow keys work is more intuitive.
The signs for the x, y values:
gnofract4d/fract4dgui/main_window.py
Lines 486 to 496 in 048a3f0
are opposite to the fourway:
Left: x is +ve
Up: y is +ve
Maybe I just don't get the concept.
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