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\n
- Guard Captain Nathaniel Greenbow, interviewed for this bestiary.
Kobolds are conniving, cowardly humanoids of a reptilian appearance who infest the dungeons, catacombs, and caverns of our world. Appearing as tiny dragonoids with scaled flesh and crocodile-like snouts, Kobolds are perhaps more clever than their outward appearance would lead one to believe. Within their tiny heads (as the creatures stand no more than two and a half feet tall) lies a brain churning with myriad ideas, though many include idiotically dangerous schemes. It is not uncommon for many Kobolds to perish before their first complete decade of life.
\nMob Mentality. Kobolds, much like rodents, breed at an astonishingly quick rate as compared to other humanoid species. Egg-layers like their draconic kin, Kobolds mature rapidly upon emerging from their shells, and assume their place within the ranks of their chittering society. Even upon reaching maturity, however, the Kobold is still a weak creature causing the colonies to stick together when exploring or hunting. Though Kobolds may defeat larger foes with sheer numbers, it is often at the cost of massive casualties on the Kobold's side. This, of course, hardly deters the resentful Kobolds, who have more eggs incubating away with the next infantry reinforcements just moments away from joining the fold.
\nLaunch the Centipult. Stupid yet clever, Kobolds truly excel at two things: burrow-making and creating traps for unwary adventurers. Traps, of course, are the Kobold's speciality and they take relish in littering their lairs with copious defenses hewn from the natural resources of their home. Perhaps crushing logs were torn from the rafter struts of an abandoned temple, or carnivorous insects were placed into dropping ceramic pots to smash down upon foolish intruders. Never underestimate the ability of a Kobold to find some unsuspected way to impede your progress.
\nTrade Offs. Though strong in numbers, Kobolds may be defeated in several ways. Firstly, the creatures are born and mature within near total darkness, thus the sun weakens them and blinds their sensitive eyes. Kobolds are also nigh defenseless without the aid of their allies at their backs; often a lone Kobold with attempt to scurry away should they be caught out without their pack. Greedy and determined when it comes to self-preservation, Kobolds may be easily manipulated with smooth talk or a shiny trinket to line their pockets. Draconic in nature as well, the scuttling dragonoids can be used as crude translators of the dragon's tongue should you require such services on your journey.
\nWhile in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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The Kobold attacks with its Dagger.
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\nAt will: detect magic, feather fall, levitate, light
\n3/day each: control weather, water breathing
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Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
The Storm Giant attacks with its Lightning Strike. Each creature within 10 feet of that point must make a Dexterity saving throw.
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If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
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When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
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The Storm Giant attacks with its Greatsword.
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\nAt will: detect magic, feather fall, levitate, light
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Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
The Storm Giant attacks with its Lightning Strike. Each creature within 10 feet of that point must make a Dexterity saving throw.
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The Storm Giant attacks with its Rock.
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The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.
When the spell ends, the target floats gently to the ground if it is still aloft.
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If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
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When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.
When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
Conditions
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\nWind
\nThis spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
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","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"JwAFMjU7vHDDL2Ib","name":"Beak","type":"weapon","img":"icons/commodities/bones/beak-hooked-red.webp","data":{"description":{"value":"Melee Weapon Attack:+6 to hit,, 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
The Vrock attacks with its Beak.
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The Vrock attacks with its Talons.
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While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must make a Constitution saving throw. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"}}},{"_id":"3mnHzY4O03BjJYK1","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.oIzA2MEHwxhtQneU"}}},{"_id":"uSiQ65XILUskr1Fj","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
\nIf you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"}}},{"_id":"o5KnOajNM8oca5pN","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"jvEm2qmv2PJmMVio","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.3OZnNhunvRtPOQmH"}}},{"_id":"C195qI7OojNOj6Fg","name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"data.attributes.ac.bonus","value":"5","mode":2}],"disabled":true,"duration":{"startTime":null,"rounds":1},"icon":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","label":"Shield","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.z1mx84ONwkXKUZd7"}}},{"_id":"xfEv0Oidkm3dKPYZ","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}}},{"_id":"fn9K2Zb9oyQ4hUTs","name":"Darkness","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"value":"Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.S7VbUetIfVT7B6Eq"}}},{"_id":"9pLXAJLO8O2GoCS4","name":"Locate Object","type":"spell","img":"systems/dnd5e/icons/spells/rock-royal-2.jpg","data":{"description":{"value":"Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.SleYkHovQ8NagmeV"}}},{"_id":"UjKxIYZ4PGE8mnO5","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.
If you or any of your companions damage the target, the spell ends.
","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.zMAWdyc8UVb37BK4"}}},{"_id":"7RGdoJbdm2VuIuvr","name":"Remove Curse","type":"spell","img":"systems/dnd5e/icons/spells/heal-royal-2.jpg","data":{"description":{"value":"At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's Attunement to the object so it can be removed or discarded.
","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.XZhdgVK3cLoxNCQl"}}},{"_id":"ITof9CXG5aIZLusi","name":"Tongues","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.gopnZvS0c2jD5FP8"}}},{"_id":"BcpzUwZlhFUAIh3y","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.pxpb2eOB6bv4phAf"}}},{"_id":"NQ5YzLbwbTEe8vSV","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.
","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.tEpDmYZNGc9f5OhJ"}}},{"_id":"xQt35rqbyC5YDKSn","name":"Legend Lore","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-2.jpg","data":{"description":{"value":"Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.
The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: \"Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"
","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":true,"cost":450,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.W4Qx5z0id6da0vqg"}}},{"_id":"hVUH6pBt7hYD84ez","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"The sphinx makes two claw attacks.
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A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.
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The Adult Brass Dragon attacks with its Tail.
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Naga","displayName":0,"actorLink":false,"tint":null,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"icons/svg/mystery-man.svg","actorId":"8ExSFCar5Lbhdo7u","alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"GkVxLIsamEXICEeT","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg","data":{"description":{"value":"If it dies, the naga returns to life in 1d6 days and regains all its hit points.
Only a wish spell can prevent this trait from functioning.
If it dies, the naga returns to life in 1d6 days and regains all its hit points.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"wtPKdh22QAc93kgt","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
\nCantrips (at will): mending, sacred flame, thaumaturgy
\n1st level (4 slots): command, cure wounds, shield of faith
\n2nd level (3 slots): calm emotions, hold person
\n3rd level (3 slots): bestow curse, clairvoyance
\n4th level (3 slots): banishment, freedom of movement
\n5th level (2 slots): flame strike, geas
\n6th level (1 slot): true seeing
\nThe naga is an spellcaster. Its spellcasting ability is Wisdom.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"36FqTJ7f7AhcWAHM","name":"Mending","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-1.jpg","data":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.kjmjY0zlE6IEiQVL"}}},{"_id":"bN1hdXURtFx2Llkh","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":16,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.n9pJzTDsAwQxJVRl"}}},{"_id":"1WiX6ITVYkmRLv3P","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"You create one of the following magical effects within range:
\nIf you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"}}},{"_id":"wnWw7tNerCDiHqmN","name":"Command","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","data":{"description":{"value":"You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.arzCrMRgcNiQuh43"}}},{"_id":"wpPIZMOm0J6kD8sq","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}}},{"_id":"IPnZEYclIAEPlgqb","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.jZ6JNykRtdQ90MOo"}}},{"_id":"zHxWO8E66kjiqo5O","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.3MYDjS6k9IYL0aTj"}}},{"_id":"o7lz3skpEHpeeDzg","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.3Lo9boi7P2ro6QV4"}}},{"_id":"RouhnStYISEcKfGa","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/haste-fire-2.jpg","data":{"description":{"value":"You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:
\nA remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.
","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.pO4zGe5LmFIYqJiL"}}},{"_id":"duSrWmDg9v2aX7Hl","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.
When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.
A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":1,"long":0,"units":"mi"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.cg50KpBkBdPK6vPL"}}},{"_id":"fu22aAThlCPKAZds","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
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At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.
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The Guardian Naga attacks with its Bite. The target must make a Constitution saving throw.
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","public":""},"alignment":"Lawful Good","race":null,"type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Forest","cr":10,"spellLevel":11,"xp":{"value":5900},"source":"MM pg. 234","class":{}},"traits":{"size":"lg","di":{"value":["poison"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","poisoned"],"custom":""},"languages":{"value":["celestial","common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14,"prof":0,"total":4}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":2,"override":null,"max":2},"spell6":{"value":1,"override":null,"max":1},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Guardian Naga","displayName":20,"actorLink":false,"tint":null,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/monstrosity/GuardianNaga.webp","actorId":"8ExSFCar5Lbhdo7u","alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"GkVxLIsamEXICEeT","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg","data":{"description":{"value":"If it dies, the naga returns to life in 1d6 days and regains all its hit points.
Only a wish spell can prevent this trait from functioning.
If it dies, the naga returns to life in 1d6 days and regains all its hit points.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"wtPKdh22QAc93kgt","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
\nCantrips (at will): mending, sacred flame, thaumaturgy
\n1st level (4 slots): command, cure wounds, shield of faith
\n2nd level (3 slots): calm emotions, hold person
\n3rd level (3 slots): bestow curse, clairvoyance
\n4th level (3 slots): banishment, freedom of movement
\n5th level (2 slots): flame strike, geas
\n6th level (1 slot): true seeing
\nThe naga is an spellcaster. Its spellcasting ability is Wisdom.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"36FqTJ7f7AhcWAHM","name":"Mending","type":"spell","img":"systems/dnd5e/icons/spells/wind-blue-1.jpg","data":{"description":{"value":"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.kjmjY0zlE6IEiQVL"}}},{"_id":"bN1hdXURtFx2Llkh","name":"Sacred Flame","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":16,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.n9pJzTDsAwQxJVRl"}}},{"_id":"1WiX6ITVYkmRLv3P","name":"Thaumaturgy","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"You create one of the following magical effects within range:
\nIf you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"}}},{"_id":"wnWw7tNerCDiHqmN","name":"Command","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-1.jpg","data":{"description":{"value":"You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"PHB pg. 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.arzCrMRgcNiQuh43"}}},{"_id":"wpPIZMOm0J6kD8sq","name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}}},{"_id":"IPnZEYclIAEPlgqb","name":"Shield of Faith","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.jZ6JNykRtdQ90MOo"}}},{"_id":"zHxWO8E66kjiqo5O","name":"Calm Emotions","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.3MYDjS6k9IYL0aTj"}}},{"_id":"o7lz3skpEHpeeDzg","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.3Lo9boi7P2ro6QV4"}}},{"_id":"RouhnStYISEcKfGa","name":"Bestow Curse","type":"spell","img":"systems/dnd5e/icons/spells/haste-fire-2.jpg","data":{"description":{"value":"You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:
\nA remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.
","chat":"","unidentified":""},"source":"PHB pg. 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":16,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.pO4zGe5LmFIYqJiL"}}},{"_id":"duSrWmDg9v2aX7Hl","name":"Clairvoyance","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg","data":{"description":{"value":"You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.
When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.
A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
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If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
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The target can also spend 5 feet of Movement to automatically escape from nonmagical restraints, such as Manacles or a creature that has it Grappled. Finally, being Underwater imposes no penalties on the target's movement or attacks.
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At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
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You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.
You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.
At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.
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The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
The Guardian Naga attacks with its Bite. The target must make a Constitution saving throw.
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The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
The Guardian Naga attacks with its Spit Poison. The target must make a Constitution saving throw.
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The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
The will-o'-wisp can target one creature it can see within 5 ft. The target must succeed on a Constitution saving throw.
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It takes 5 (1d10) force damage if it ends its turn inside an object.
The will-o'-wisp can move through other creatures and objects as if they were difficult terrain.
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The Will-o'-Wisp attacks with its Shock.
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- Unknown Disorderly Patron at the Brass Buck Tavern.
What more could be said about the humble crab than is not already common knowledge to those who live near or frequent the coasts of the continent. Crabs are uniquely robust little creatures often no larger than the palm of an adult human's hand, with eight segmented legs protruding from either side of its scallop-shaped carapace. This hardened chitin carapace is topped with two black eye stalks (not unlike those of a snail) through which the beast views our coastlines and oceans. It has been observed that some species of crab lack an armored shell and prefer to squat in the discarded shells of conchs. This gives the crab a rather clever and sturdy mobile home. Adorning the crabs ninth and tenth appendages near its tiny mouth are two massive claws, resembling those of a scorpion, with dull serrations marking the inner edge of each. The crab primarily utilizes these claws in its search for food, cracking open the shells of other tiny aquatic beasts or snipping off tiny pieces of undersea plant life to dine on.
\nWhile perhaps not the most dangerous companion a summoner could wish for, the crab's ability to breath both in the water and upon land makes the crustacean an ally brimming with utility. I advise caution, however, when first looking through your crab familiar's eyes, as the sideways scuttling by which the crab moves has proven to cause vomiting in some weak stomached summoners.
\nMelee Weapon Attack:+0 to hit,, 5 ft., one target. Hit: 1 bludgeoning damage.
The Crab attacks with its Claw.
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A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes fire damage and catches fire; until someone takes an action to douse the fire, the creature takes fire damage at the start of each of its turns.
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The Fire Elemental attacks with its Touch. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes fire damage at the start of each of its turns.
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Denizens of filth, scavengers in our sewers, and vectors of contaigens, no singular animal may present such an impact upon humanoid life as does the rat. Common place from the sprawling urban metropolis to the tiny barn of a poor farmer, rats inhabit every nook and cranny they may scurry in to. These small rodents, who can range in size from no bigger than your palm to the length of a forearm (with tail included) are quite ingenious little thieves. Rats are able to compress their bodies in such a manner that they can fit through spaces as small as the gap in the bottom of your door. Able to swim and navigate in the dark, some rats have been observed climbing out of small plumbing pipes, having scampered through the length of the tunnel to make it inside a merchant's abode.
\nRats Off to You. While many may dismiss the rat as nothing more than a common pest, even those not utilized as magical familiars are highly intelligent little creatures. Researchers have observed rats completing complex mazes, solving lever-action puzzles, and understanding the world around them to a degree unseen in other animals. A clever street-dweller could certainly train a rat to filch food or a few shiny coins from an unwatched coin purse, should the rat get adequate reward itself. Do be wise in your selection of companion, however, as some rats carry deadly diseases from insects that nestle in their short fur. Along with its sharp, clinging claws, the rat packs a powerful bite thanks to its elongated incisor teeth. Be observant, young hero, should you see a rat nearby, for the simple creature may house a secret within its black, unblinking eyes.
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The Cloud Giant attacks with its Rock.
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The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
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If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
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At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
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Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is Restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.
On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.
If the object is worn or carried by a creature, you must make an ability check with your Spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.
You can exert fine control on Objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
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When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.
When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
Conditions
\nTemperature
\nWind
\nYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.
While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.
While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.
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The Copper Dragon Wyrmling attacks with its Bite.
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\n**Acid Breath.** The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
\n**Slowing Breath.** The dragon exhales gas in a 1 5-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
\nThe dragon breathes in!
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":5,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"xwWjmumhVKXd0vQM","name":"Acid Breath","type":"feat","img":"icons/magic/acid/projectile-smoke-glowing.webp","data":{"description":{"value":"**Acid Breath.** The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
\nThe dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"FNphFmvaLB9QD8Ta","name":"Slowing Breath","type":"feat","img":"icons/creatures/abilities/dragon-ice-breath-blue.webp","data":{"description":{"value":"**Slowing Breath.** The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
\nThe dragon exhales gas in a 15-foot cone. Each creature in that area must make a Constitution saving throw.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"ZSWBRlk2vsD2qKZC","sort":0,"permission":{"default":0},"flags":{}} -{"_id":"B7lBOr1AahNZs4a6","name":"Archmage","type":"npc","img":"icons/svg/mystery-man.svg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":14},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"int":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":5,"save":9,"prof":4,"saveBonus":0,"checkBonus":0,"dc":17},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":2,"save":6,"prof":4,"saveBonus":0,"checkBonus":0,"dc":14},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":15}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":"","min":0},"hp":{"value":99,"min":0,"max":99,"temp":0,"tempmax":0,"formula":"18d8 + 18"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":4,"spelldc":17,"spellLevel":0,"encumbrance":{"value":1,"max":150,"pct":0.6666666666666666,"encumbered":false}},"details":{"biography":{"value":"Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.
\nAn archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
The Archmage casts mage armor, stoneskin and mind blank on itself before combat.
\nThe archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
\n• Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
\n• 1st level (4 slots): detect magic, identify, mage armor*, magic missile
\n• 2nd level (3 slots): detect thoughts, mirror image, misty step
\n• 3rd level (3 slots): counterspell,fly, lightning bolt
\n• 4th level (3 slots): banishment, fire shield, stoneskin*
\n• 5th level (3 slots): cone of cold, scrying, wall of force
\n• 6th level (1 slot): globe of invulnerability
\n• 7th level (1 slot): teleport
\n• 8th level (1 slot): mind blank*
\n• 9th level (1 slot): time stop*
\n*-The archmage casts these spells on itself before combat.
\nThe archmage is an spellcaster. Its spellcasting ability is Intelligence.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"Wa6dckSFp3pY8yH5","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"The archmage has advantage on saving throws against spells and other magical effects.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"HTzRxMBniAbeKQA7","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","data":{"description":{"value":"You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.EOmsUcFQJTfG2oio"}}},{"_id":"nXCPUmc30JcTIawZ","name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"}}},{"_id":"g80EdYzWB7lToiWJ","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"}}},{"_id":"tJI3qIZnHkzxxY3g","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
\nIf you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"}}},{"_id":"KDOdp9EN4ibQJxSs","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg","data":{"description":{"value":"Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.XvbiNhNqXXIFisIy"}}},{"_id":"VOR462tHlkC4LLRI","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"a7BHSOHkqsz5Tdx8","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pearl worth at least 100gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.3OZnNhunvRtPOQmH"}}},{"_id":"oUzi30RNMpsJikkQ","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"}}},{"_id":"xEgoTqszEKcynu21","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"}}},{"_id":"EQFMidKf7ieiCyTD","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.
Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"Pt0vjftn8ucxOWOX","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
\nEach time a creature targets you with an attack during the spell's duration, roll a [[/r 1d20 # Mirror Image Check]] to determine whether the attack instead targets one of your duplicates.
\nIf you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
\nA duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
\nA creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"}}},{"_id":"HTU1mynIEmrJvxA8","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"}}},{"_id":"FmgcWUhTwPlvquR6","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.
Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"}}},{"_id":"aqanmKIBJ0uLpLsj","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}}},{"_id":"JqOO8BxHqesSS0eT","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"}}},{"_id":"FjPsBXzcEt6ogvve","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":17,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.pxpb2eOB6bv4phAf"}}},{"_id":"126EQl9NJWsnl8Hz","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.
\nThe flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.
\nIn addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.
","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"data.traits.dr.value","value":"cold","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-red-3.jpg","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"data.traits.dr.value","value":"fire","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-blue-3.jpg","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.avD5XUtkBPQQR97c"}}},{"_id":"D9NB8NWPDI0TZHIo","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.
","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ReMbjfeOKoSj3O79"}}},{"_id":"EtzKTmWR9LFrp96t","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.RpKjTlYASrfqUPVA"}}},{"_id":"us3Zly6GB7D5qn31","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
\nKnowledge | \nSave Modifier | \n
Secondhand (you have heard of the target) | \n+5 | \n
Firsthand (you have met the target) | \n+0 | \n
Familiar (you know the target well) | \n-5 | \n
Connection | \nSave Modifier | \n
Likeness or picture | \n-2 | \n
Possession or garment | \n-4 | \n
Body part, lock of hair, bit of nail, or the like | \n-10 | \n
On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.
On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.
Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.
","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.fVbCxFRaORalHB20"}}},{"_id":"6SLy3dJdASjuoYnm","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.
","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powder made by crushing clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.o9ZCvuD2B1OTcubb"}}},{"_id":"VLinN8yXghlevpcI","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-3.jpg","data":{"description":{"value":"An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.
Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.
","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.WmQpxfjZwF3MGUby"}}},{"_id":"U8qWWRmgxVBEZ7ha","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.
\nFamiliarity | \nMishap | \nSimilar Area | \nOff Target | \nOn Target | \n
Permanent circle | \n- | \n- | \n- | \n01-100 | \n
Associated object | \n- | \n- | \n- | \n01-100 | \n
Very familiar | \n01-05 | \n06-13 | \n14-24 | \n25-100 | \n
Seen casually | \n01-33 | \n34-43 | \n44-53 | \n54-100 | \n
Viewed once | \n01-43 | \n44-53 | \n54-73 | \n74-100 | \n
Description | \n01-43 | \n44-53 | \n54-73 | \n74-100 | \n
False destination | \n01-50 | \n51-100 | \n- | \n- | \n
Familiarity. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.
\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.
\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
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This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
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The Archmage attacks with their Dagger.
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At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
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The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
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The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"}}},{"_id":"LvjER2IYO6BacXQK","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
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The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ctW81uiX56xZR2c5"}}},{"_id":"omQlBThDa8c8BLv9","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.eS7XnnApoxRxYXPs"}}},{"_id":"5dIYng5MfKLw9FOB","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"fPpMfsz9yW9Vsidd","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}}},{"_id":"XQYEEuZuQvzqwmVm","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.
Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"IqODj6ErLeMmctT0","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.3Lo9boi7P2ro6QV4"}}},{"_id":"SclsGC07QwROjWf8","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"}}},{"_id":"PR6y8fMbUsMmTFwU","name":"Water Breathing","type":"spell","img":"icons/magic/water/pseudopod-swirl-blue.webp","data":{"description":{"value":"This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"A short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.13uVuBQP6VaiSPvC"}}},{"_id":"ZI5XLH1S8xnxubaL","name":"Blight","type":"spell","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.pybg5MNc3lkerH4Y"}}},{"_id":"O0wJVD825doaXCWY","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"
You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.A4RsPuSvB9wFtz1j"}}},{"_id":"pYfnUjmQQRfYJcSj","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.
","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.91Sw6vOIaO7U8DvM"}}},{"_id":"aap2fFb4b7uX3XAO","name":"Bite","type":"weapon","img":"icons/creatures/abilities/fang-tooth-venomous.webp","data":{"description":{"value":"Melee Weapon Attack:+7 to hit,, 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.
The target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
The Spirit Naga attacks with its Bite. The target must make a Constitution saving throw.
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If it dies, the naga returns to life in 1d6 days and regains all its hit points.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"Fla0ZsaY2HvXWqbR","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
\n• Cantrips (at will): mage hand, minor illusion, ray of frost
\n• 1st level (4 slots): charm person, detect magic, sleep
\n• 2nd level (3 slots): detect thoughts, hold person
\n• 3rd level (3 slots): lightning bolt, water breathing
\n• 4th level (3 slots): blight, dimension door
\n• 5th level (2 slots): dominate person
\nThe naga is a spellcaster. Its spellcasting ability is Intelligence and it needs only verbal components to cast its spells.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"rjehyX85FDoydEwV","sort":0,"permission":{"default":0},"flags":{}} +{"_id":"B7lBOr1AahNZs4a6","name":"Archmage","type":"npc","img":"systems/dnd5e/tokens/humanoid/Archmage.webp","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":14},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"int":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":5,"save":9,"prof":4,"saveBonus":0,"checkBonus":0,"dc":17},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":2,"save":6,"prof":4,"saveBonus":0,"checkBonus":0,"dc":14},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":15}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":"","min":0},"hp":{"value":99,"min":0,"max":99,"temp":0,"tempmax":0,"formula":"18d8 + 18"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":4,"spelldc":17,"spellLevel":0,"encumbrance":{"value":1,"max":150,"pct":0.6666666666666666,"encumbered":false}},"details":{"biography":{"value":"Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.
\nAn archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
The Archmage casts mage armor, stoneskin and mind blank on itself before combat.
\nToken artwork by Forgotten Adventures.
","public":""},"alignment":"","race":null,"type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":null,"cr":12,"spellLevel":18,"xp":{"value":8400},"source":"MM pg. 342","class":{}},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":"damage from spells;non-magical bludgeoning, piercing, and slashing (from stoneskin)"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"(Any 6 Languages)"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":23,"prof":8,"total":13},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10,"prof":0,"total":0},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"his":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":23,"prof":8,"total":13},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13,"prof":0,"total":3},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":15,"prof":0,"total":5},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12,"prof":0,"total":2},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":3,"override":null,"max":3},"spell6":{"value":1,"override":null,"max":1},"spell7":{"value":1,"override":null,"max":1},"spell8":{"value":1,"override":null,"max":1},"spell9":{"value":1,"override":null,"max":1},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Archmage","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/humanoid/Archmage.webp","actorId":"B7lBOr1AahNZs4a6","alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"gSrKQbka5aLxlcJz","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
\n• Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
\n• 1st level (4 slots): detect magic, identify, mage armor*, magic missile
\n• 2nd level (3 slots): detect thoughts, mirror image, misty step
\n• 3rd level (3 slots): counterspell,fly, lightning bolt
\n• 4th level (3 slots): banishment, fire shield, stoneskin*
\n• 5th level (3 slots): cone of cold, scrying, wall of force
\n• 6th level (1 slot): globe of invulnerability
\n• 7th level (1 slot): teleport
\n• 8th level (1 slot): mind blank*
\n• 9th level (1 slot): time stop*
\n*-The archmage casts these spells on itself before combat.
\nThe archmage is an spellcaster. Its spellcasting ability is Intelligence.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"Wa6dckSFp3pY8yH5","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"The archmage has advantage on saving throws against spells and other magical effects.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200000,"permission":{"default":0},"flags":{}},{"_id":"HTzRxMBniAbeKQA7","name":"Fire Bolt","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","data":{"description":{"value":"You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.EOmsUcFQJTfG2oio"}}},{"_id":"nXCPUmc30JcTIawZ","name":"Light","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"}}},{"_id":"g80EdYzWB7lToiWJ","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"}}},{"_id":"tJI3qIZnHkzxxY3g","name":"Prestidigitation","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
\nIf you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"}}},{"_id":"KDOdp9EN4ibQJxSs","name":"Shocking Grasp","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg","data":{"description":{"value":"Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.XvbiNhNqXXIFisIy"}}},{"_id":"VOR462tHlkC4LLRI","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"a7BHSOHkqsz5Tdx8","name":"Identify","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A pearl worth at least 100gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.3OZnNhunvRtPOQmH"}}},{"_id":"oUzi30RNMpsJikkQ","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"}}},{"_id":"xEgoTqszEKcynu21","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"}}},{"_id":"EQFMidKf7ieiCyTD","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.
Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"Pt0vjftn8ucxOWOX","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
\nEach time a creature targets you with an attack during the spell's duration, roll a [[/r 1d20 # Mirror Image Check]] to determine whether the attack instead targets one of your duplicates.
\nIf you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
\nA duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
\nA creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"}}},{"_id":"HTU1mynIEmrJvxA8","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"}}},{"_id":"FmgcWUhTwPlvquR6","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.
Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"}}},{"_id":"aqanmKIBJ0uLpLsj","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}}},{"_id":"JqOO8BxHqesSS0eT","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"}}},{"_id":"FjPsBXzcEt6ogvve","name":"Banishment","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":17,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.pxpb2eOB6bv4phAf"}}},{"_id":"126EQl9NJWsnl8Hz","name":"Fire Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.
\nThe flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.
\nIn addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.
","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"data.traits.dr.value","value":"cold","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-red-3.jpg","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"data.traits.dr.value","value":"fire","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-blue-3.jpg","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.avD5XUtkBPQQR97c"}}},{"_id":"D9NB8NWPDI0TZHIo","name":"Stoneskin","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.
","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ReMbjfeOKoSj3O79"}}},{"_id":"EtzKTmWR9LFrp96t","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.RpKjTlYASrfqUPVA"}}},{"_id":"us3Zly6GB7D5qn31","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
\nKnowledge | \nSave Modifier | \n
Secondhand (you have heard of the target) | \n+5 | \n
Firsthand (you have met the target) | \n+0 | \n
Familiar (you know the target well) | \n-5 | \n
Connection | \nSave Modifier | \n
Likeness or picture | \n-2 | \n
Possession or garment | \n-4 | \n
Body part, lock of hair, bit of nail, or the like | \n-10 | \n
On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.
On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.
Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.
","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.fVbCxFRaORalHB20"}}},{"_id":"6SLy3dJdASjuoYnm","name":"Wall of Force","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.
","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of powder made by crushing clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.o9ZCvuD2B1OTcubb"}}},{"_id":"VLinN8yXghlevpcI","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-3.jpg","data":{"description":{"value":"An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.
Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.
","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.WmQpxfjZwF3MGUby"}}},{"_id":"U8qWWRmgxVBEZ7ha","name":"Teleport","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.
\nFamiliarity | \nMishap | \nSimilar Area | \nOff Target | \nOn Target | \n
Permanent circle | \n- | \n- | \n- | \n01-100 | \n
Associated object | \n- | \n- | \n- | \n01-100 | \n
Very familiar | \n01-05 | \n06-13 | \n14-24 | \n25-100 | \n
Seen casually | \n01-33 | \n34-43 | \n44-53 | \n54-100 | \n
Viewed once | \n01-43 | \n44-53 | \n54-73 | \n74-100 | \n
Description | \n01-43 | \n44-53 | \n54-73 | \n74-100 | \n
False destination | \n01-50 | \n51-100 | \n- | \n- | \n
Familiarity. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.
\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.
\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
","chat":"","unidentified":""},"source":"PHB pg. 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.L4J89JXqbKs6puEV"}}},{"_id":"S5AeLTegixmkt9DE","name":"Mind Blank","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-3.jpg","data":{"description":{"value":"Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.
","chat":"","unidentified":""},"source":"PHB pg. 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.bllEWfm9xfEKynhv"}}},{"_id":"5k3VPs3wr3MMI2I4","name":"Time Stop","type":"spell","img":"icons/magic/time/clock-stopwatch-white-blue.webp","data":{"description":{"value":"You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use Actions and move as normal.
This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4+1","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.JYuRBwxpoFhXduvD"}}},{"_id":"vgTunE3gLps5Q595","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
The Archmage attacks with their Dagger.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":100000,"permission":{"default":0},"flags":{}},{"_id":"vWTVopCBB0sfk9mv","name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.1N8dDMMgZ1h1YJ3B"}}},{"_id":"DzwOzkBn2JWUA8DH","name":"Disguise Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
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","public":""},"alignment":"Chaotic Evil","race":null,"type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"Underdark","cr":8,"spellLevel":10,"xp":{"value":3900},"source":"MM pg. 234","class":{}},"traits":{"size":"lg","di":{"value":["poison"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","poisoned"],"custom":""},"languages":{"value":["abyssal","common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"bonus":0,"passive":14,"prof":0,"total":4},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"bonus":0,"passive":13,"prof":0,"total":3},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2}},"spells":{"spell1":{"value":4,"override":4,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":2,"override":null,"max":2},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Spirit Naga","displayName":20,"actorLink":false,"tint":null,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/monstrosity/SpiritNaga.webp","actorId":"BAT6ld8qJZetpycL","alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"3MIiMJMdFbsbSFnb","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"}}},{"_id":"LvjER2IYO6BacXQK","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":14,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.oIzA2MEHwxhtQneU"}}},{"_id":"ysRLSKHlsx96LUAz","name":"Ray of Frost","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","data":{"description":{"value":"A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ctW81uiX56xZR2c5"}}},{"_id":"omQlBThDa8c8BLv9","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.eS7XnnApoxRxYXPs"}}},{"_id":"5dIYng5MfKLw9FOB","name":"Detect Magic","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"fPpMfsz9yW9Vsidd","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}}},{"_id":"XQYEEuZuQvzqwmVm","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.
Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"IqODj6ErLeMmctT0","name":"Hold Person","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
","chat":"","unidentified":""},"source":"PHB pg. 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"A small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.3Lo9boi7P2ro6QV4"}}},{"_id":"SclsGC07QwROjWf8","name":"Lightning Bolt","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"}}},{"_id":"PR6y8fMbUsMmTFwU","name":"Water Breathing","type":"spell","img":"icons/magic/water/pseudopod-swirl-blue.webp","data":{"description":{"value":"This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"A short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.13uVuBQP6VaiSPvC"}}},{"_id":"ZI5XLH1S8xnxubaL","name":"Blight","type":"spell","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.pybg5MNc3lkerH4Y"}}},{"_id":"O0wJVD825doaXCWY","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"
You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.A4RsPuSvB9wFtz1j"}}},{"_id":"pYfnUjmQQRfYJcSj","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.
","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.91Sw6vOIaO7U8DvM"}}},{"_id":"aap2fFb4b7uX3XAO","name":"Bite","type":"weapon","img":"icons/creatures/abilities/fang-tooth-venomous.webp","data":{"description":{"value":"Melee Weapon Attack:+7 to hit,, 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.
The target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
The Spirit Naga attacks with its Bite. The target must make a Constitution saving throw.
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If it dies, the naga returns to life in 1d6 days and regains all its hit points.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"Fla0ZsaY2HvXWqbR","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
\n• Cantrips (at will): mage hand, minor illusion, ray of frost
\n• 1st level (4 slots): charm person, detect magic, sleep
\n• 2nd level (3 slots): detect thoughts, hold person
\n• 3rd level (3 slots): lightning bolt, water breathing
\n• 4th level (3 slots): blight, dimension door
\n• 5th level (2 slots): dominate person
\nThe naga is a spellcaster. Its spellcasting ability is Intelligence and it needs only verbal components to cast its spells.
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","public":""},"alignment":"Neutral Evil","race":null,"type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"Desert","cr":0.5,"spellLevel":0,"xp":{"value":100},"source":"MM pg. 215","class":{}},"traits":{"size":"sm","di":{"value":["poison"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":["fire"],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["auran","terran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":-3,"bonus":0,"passive":7,"prof":0,"total":-3},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":12,"prof":2,"total":2},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":-1,"bonus":0,"passive":9,"prof":0,"total":-1},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"bonus":0,"passive":12,"prof":0,"total":2},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":2,"bonus":0,"passive":14,"prof":2,"total":4},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":0,"bonus":0,"passive":10,"prof":0,"total":0}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":null,"max":0},"legres":{"value":null,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Dust Mephit","displayName":20,"actorLink":false,"tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":60,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"img":"systems/dnd5e/tokens/elemental/DustMephit.webp","actorId":"BUCfQ7ihaXX75Vai","alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"v3i1DaUS4Bkc8Ser","name":"Death Burst","type":"feat","img":"icons/magic/light/explosion-star-glow-yellow.webp","data":{"description":{"value":"When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
\nWhen the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must make a Constitution saving throw.
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":"on death"},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"","type":"day"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat","value":"con"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"muKb2wMq6khBe1yH","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"lazTMrXNUpGCrKdR","name":"Claws","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"Melee Weapon Attack:+4 to hit,, 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
\nThe Dust Mephit attacks with its Claws.
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"fin":true,"amm":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"RTpPc5fs27dBqDuj","name":"Blinding Breath","type":"feat","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","data":{"description":{"value":"The mephit exhales a 15-foot cone of blinding dust.
\nEach creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
\nThe mephit exhales a 15-foot cone of blinding dust. Each creature in that area must make a Dexterity saving throw. A creature can repeat the saving throw at the end of each of its turns.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat","value":"dex"},"requirements":"","recharge":{"value":6,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"CEL09CP91m86nFFN","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"A pinch of fine sand, rose petals, or a cricket.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}}}],"effects":[],"folder":"lqq7AC8UiPDuwneP","sort":0,"permission":{"default":0},"flags":{}} {"_id":"Bupo3E9X5Ptx6XeT","name":"Draft Horse","type":"npc","img":"systems/dnd5e/tokens/beast/DraftHorse.webp","data":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":4,"save":4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":14},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":2,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-4,"save":-4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":6},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-2,"save":-2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":8}},"attributes":{"ac":{"flat":10,"calc":"natural","formula":"","min":10},"hp":{"value":19,"min":0,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":540,"pct":0,"encumbered":false}},"details":{"biography":{"value":"When the job of lugging lumber or trucking trade goods down a country road is simply too much for a humanoid to bear, they may find solace in the knowledge that there is a loyal, stalwart beast ready to shoulder the heavy load for them: the draft horse. Draft horses are a breed of horse who are more readily acclimated to rugged terrain and bearing great weights. Often covered in thicker fur to survive in more difficult climates than their short haired brethren, draft horses have stout, powerful legs and gargantuan hooves adept at clinging to the loose gravel of a mountain trail. Many breeds of draft horse exist within the world, so the picky merchant is never without option should they entertain the idea of purchasing such a beast. The draft horse is capable of moving loads up to 540 lbs and may easily pull a cart laden with adventurers and their spoils down the open road should they become lazy in their victories.
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The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
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When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
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The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The Pit Fiend attacks with its Bite. The target must succeed on a DC 21 Constitution saving throw or become poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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The Pit Fiend attacks with its Mace.
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The Pit Fiend attacks with its Tail.
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Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a Wisdom saving throw.
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\nAt will: detect magic, fireball
\n3/day each: hold monster, wall of fire
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Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
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When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
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The Pit Fiend attacks with its Bite. The target must succeed on a DC 21 Constitution saving throw or become poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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\nOf Darkness and Light. Curiously enough, due to the species evolving without the natural light of our sun, the poor creature is completely blind. The Giant Fire Beetle, however, is not totally without senses. Using specialized antenna, these hardy insects are able to “see” the world around them within a slightly limited ranged. The true prize (as so many fledgling adventurers boast) is the orange bioluminescent glands located beneath either side of their mandibles and to the very rear of their abdomen. These firey hued glands are packed with a symbiotic, glowing fungus, which will continue to glow for up to one week once disconnected from their host! Some clever adventurers have taken to capturing live beetles, placing them within empty lanterns to light their way in remote caverns for even longer periods of time.
\nIn Last Resort. Most often a peaceful insect, Giant Fire Beetles have been observed defending food in times of great hunger; the creatures will rarely flee a tasty morsel should they feel a threat to their meal is near. The Giant Fire Beetle does pack a nasty bite with its sharpened mandibles that may pierce even the toughest boiled leather armor should it feel threatened enough to attack. Take heed when approaching a swarm of these insects lest you suffer some nasty lacerations. Older texts on the nature of beasts do speak of a breed of Giant Fire Beetle that excreted a combustible fluid and ignited the mixture causing severe burns to the unwary. This has never been scientifically proven, but new discoveries happen each day!
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A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a Wisdom saving throw. A creature can repeat the saving throw at the end of each of its turns.
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\nIf a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.
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\n**Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"hvfu9oPAUiMEvuEA","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"}}},{"_id":"gQUsckMPVnFeTmr9","name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"data.attributes.ac.bonus","value":"5","mode":2}],"disabled":true,"duration":{"startTime":null,"rounds":1},"icon":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","label":"Shield","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.z1mx84ONwkXKUZd7"}}},{"_id":"xaEhnjtdqdBnaOUl","name":"Thunderwave","type":"spell","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.WTbOQBsarsL1LuXJ"}}},{"_id":"NxjdjWiZS7eTwRIa","name":"Acid Arrow","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-2.jpg","data":{"description":{"value":"A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell Attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","acid"]],"versatile":"2d4"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"powdered rhubarb leaf and an adder's stomach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.4H6YgYdKgnX6ZQ8M"}}},{"_id":"8TNrO7ot0GQB7z2X","name":"Detect Thoughts","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.
Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"IJWY73xnxHLB0X1q","name":"Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
","chat":"","unidentified":""},"source":"PHB pg. 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eyelash encased in gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.1N8dDMMgZ1h1YJ3B"}}},{"_id":"9ZHX3zKiCXIYQD0V","name":"Mirror Image","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
\nEach time a creature targets you with an attack during the spell's duration, roll a [[/r 1d20 # Mirror Image Check]] to determine whether the attack instead targets one of your duplicates.
\nIf you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
\nA duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
\nA creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"}}},{"_id":"OHOcVXXsMBNPJnif","name":"Animate Dead","type":"spell","img":"systems/dnd5e/icons/spells/horror-red-2.jpg","data":{"description":{"value":"This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
","chat":"","unidentified":""},"source":"PHB pg. 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.oyE5nVppa5mde5gT"}}},{"_id":"hOefxU0CU2FF34qM","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.
Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"}}},{"_id":"KZHyHRdK0oOvkIY5","name":"Dispel Magic","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}}},{"_id":"yjyepuRtQ0U5kAHf","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ztgcdrWPshKRpFd0"}}},{"_id":"aWEqszxGwnrNAFSb","name":"Blight","type":"spell","img":"systems/dnd5e/icons/spells/rip-acid-3.jpg","data":{"description":{"value":"Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.pybg5MNc3lkerH4Y"}}},{"_id":"5s6Hjoyrx9BQIec0","name":"Dimension Door","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"
You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.A4RsPuSvB9wFtz1j"}}},{"_id":"FCbjVSEDFgsjHC6x","name":"Cloudkill","type":"spell","img":"systems/dnd5e/icons/spells/fog-acid-3.jpg","data":{"description":{"value":"You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.
When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.
The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.
Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
","chat":"","unidentified":""},"source":"PHB pg. 222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.LkvI11Uue774QBKZ"}}},{"_id":"XX9inquaJgHoWTWf","name":"Scrying","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
\nKnowledge | \nSave Modifier | \n
Secondhand (you have heard of the target) | \n+5 | \n
Firsthand (you have met the target) | \n+0 | \n
Familiar (you know the target well) | \n-5 | \n
Connection | \nSave Modifier | \n
Likeness or picture | \n-2 | \n
Possession or garment | \n-4 | \n
Body part, lock of hair, bit of nail, or the like | \n-10 | \n
On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.
On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.
Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.
","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A focus worht at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.fVbCxFRaORalHB20"}}},{"_id":"5KmTKaWxPkUHaXDo","name":"Disintegrate","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6 + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A lodestone and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"3d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.HBHbOGKNVVprSlwn"}}},{"_id":"vlG39FGre88WpKKt","name":"Finger of Death","type":"spell","img":"systems/dnd5e/icons/spells/rip-magenta-3.jpg","data":{"description":{"value":"You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a Zombie that is permanently under your command, following your verbal orders to the best of its ability.
","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8 + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.HPvZm8YJO91k6Qdg"}}},{"_id":"7l40A30ML8UOtZ6o","name":"Plane Shift","type":"spell","img":"systems/dnd5e/icons/spells/runes-royal-3.jpg","data":{"description":{"value":"You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":20,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.J6Jpw5XzB5aTeqnz"}}},{"_id":"o6VbuMBU38dcmDYR","name":"Dominate Monster","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.
","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.eEpy1ONlXumKS1mp"}}},{"_id":"jj9JOXj2hXdgjWRh","name":"Power Word Kill","type":"spell","img":"systems/dnd5e/icons/spells/rip-jade-3.jpg","data":{"description":{"value":"You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.
","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.dmvaMLFWFtv0qx0S"}}},{"_id":"qqpeDV6DFu5DFEn4","name":"Power Word Stun","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-2.jpg","data":{"description":{"value":"You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 Hit Points or fewer, it is Stunned. Otherwise, the spell has no effect.
The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.
","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":20,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.35j2QIMmIk6aEdxj"}}},{"_id":"6PwbK4d0W11LsEkf","name":"Cantrip","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","data":{"description":{"value":"The lich casts a cantrip.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":225001,"permission":{"default":0},"flags":{}},{"_id":"dJLqLsCek3uxbzuX","name":"Paralyzing Touch","type":"feat","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"The lich uses its Paralyzing Touch.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":250001,"permission":{"default":0},"flags":{}},{"_id":"Uox2GEp5GMXOOXOc","name":"Frightening Gaze","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become grappled for 1 minute. The grappled target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
\nThe lich fixes its gaze on one creature it can see within 10 feet of it. The target must make a Wisdom saving throw.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":400001,"permission":{"default":0},"flags":{}},{"_id":"sXU9KTYnmgi08EQw","name":"Disrupt Life","type":"feat","img":"icons/magic/death/projectile-skull-fire-purple.webp","data":{"description":{"value":"Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
\nEach non-undead creature within 20 feet of the lich must make a Constitution saving throw against this magic.
","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":3},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":18,"scaling":"flat","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":500001,"permission":{"default":0},"flags":{}},{"_id":"YfFIobyElKqcizgt","name":"Legendary Resistance","type":"feat","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","data":{"description":{"value":"If the lich fails a saving throw, it can choose to succeed instead.
","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":212501,"permission":{"default":0},"flags":{}},{"_id":"stk9i3rPK7z99CDf","name":"Rejuvenation","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg","data":{"description":{"value":"If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
A destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d10","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":3100001,"permission":{"default":0},"flags":{}},{"_id":"UMoMhboTLq75ZJW8","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
\nCantrips (at will): mage hand, prestidigitation, ray of frost
\n1st level (4 slots): detect magic, magic missile, shield, thunderwave
\n2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image
\n3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
\n4th level (3 slots): blight, dimension door
\n5th level (3 slots): cloudkill, scrying
\n6th level (1 slot): disintegrate, globe of invulnerability
\n7th level (1 slot): finger of death, plane shift
\n8th level (1 slot): dominate monster, power word stun
\n9th level (1 slot): power word kill
\nThe lich is an spellcaster. Its spellcasting ability is Intelligence.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":3200001,"permission":{"default":0},"flags":{}},{"_id":"VuNf8GmOugy5S3SQ","name":"Globe of Invulnerability","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-3.jpg","data":{"description":{"value":"An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.
Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.
","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.WmQpxfjZwF3MGUby"}}},{"_id":"KDSrdpdFPDKnh80y","name":"Paralyzing Touch","type":"weapon","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"Melee Spell Attack:+12 to hit,, 5 ft., one creature. Hit: 10 (3d6) cold damage.
The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The Lich attacks with its Paralyzing Touch. The target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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\nIf a legendary creature has lair actions, it can use them to harness the ambient magic in its lair.
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The quasit magically turns invisible. Any equipment the quasit wears or carries is invisible with it.
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The target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The Quasit attacks with its Claw. The target must make a Constitution saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Any equipment it is wearing or carrying isn't transformed . It reverts to its true form if it dies.
The quasit can use its action to polymorph into a beast form or back into its true form.
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The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
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If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
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Spiders are one of the smallest, yet most feared, denizens of our planet. Spiders are arachnids with eight thin legs protruding from their dual-segmented body. Atop the spider's tiny head are eight glistening eyes with which it views the world in relative obscurity. While the spider's eyesight may be poor regardless of the number of eyes, they have a clever trick up their sleeves: the spider's web!
\nSome Bug. Ingenious little architects, spiders produce a silken thread from their rears dubbed “webbing” which they use to construct elaborate homes. Resembling something of a net, the spider's web serves a dual purpose: to capture food upon its sticky surface and to give the spider a safe place to perch away from predators. Once an insect is trapped within the web, the spider quickly wraps the unsuspecting creature in a bundle of webbing, saving its prize for later consumption. While all spiders are venomous in some capacity, many will not be harmful to the adventurer on their travels. Simply avoid webs where you see them and be quite sure that the web which you see only belongs to a standard spider species, as a plethora of gigantic and magical varieties also lurk within similar webs!
\nThe spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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\nThe Giant Wolf Spider attacks with its Bite. The target must make a Constitution saving throw.
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When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals extra radiant damage (included in the attack).
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\nIn a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
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","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300000,"permission":{"default":0},"flags":{}},{"_id":"dhEmGtIDAZEBrsZ2","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
\nAt will: detect evil and good
\n1/day each: commune, raise dead
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The Deva attacks with its Mace.
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The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.
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This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.
This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.
Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
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The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals extra radiant damage (included in the attack).
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\nIn a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
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\nAt will: detect evil and good
\n1/day each: commune, raise dead
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The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.
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This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.
This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.
Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
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The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"ubZj9XlltjcTAzja","name":"Mage Armor","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"}}},{"_id":"gKRi9Yu14HeACqSq","name":"Magic Missile","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"}}},{"_id":"JZqZeMR3KcCL7opH","name":"Shield","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"data.attributes.ac.bonus","value":"5","mode":2}],"disabled":true,"duration":{"startTime":null,"rounds":1},"icon":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","label":"Shield","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":true}],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.z1mx84ONwkXKUZd7"}}},{"_id":"kZEpBou0dxWj6Xum","name":"Misty Step","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"}}},{"_id":"QREOzX3l871IOD4Z","name":"Suggestion","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.
If you or any of your companions damage the target, the spell ends.
","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.zMAWdyc8UVb37BK4"}}},{"_id":"JiDcPQSp4omiK3AZ","name":"Counterspell","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.
Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"}}},{"_id":"oT4dQG28IiZwRPtZ","name":"Fireball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ztgcdrWPshKRpFd0"}}},{"_id":"CIztTr0GrIAh4mAg","name":"Fly","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}}},{"_id":"3wGcLaOj0ucT34UU","name":"Greater Invisibility","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.
","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.tEpDmYZNGc9f5OhJ"}}},{"_id":"6zDAFf7Lb0w56TxT","name":"Ice Storm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.WN2LWEljYU6QqnRH"}}},{"_id":"mIgDmXFkJaMEvtVt","name":"Cone of Cold","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.RpKjTlYASrfqUPVA"}}},{"_id":"tbKbwgcprUBciliF","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
\nCantrips (at will): fire bolt, light, mage hand, prestidigitation
\n1st level (4 slots): detect magic, mage armor, magic missile, shield
\n2nd level (3 slots): misty step, suggestion
\n3rd level (3 slots): counterspell, fireball, fly
\n4th level (3 slots): greater invisibility, ice storm
\n5th level (1 slot): cone of cold
\nThe mage is a spellcaster. Its spellcasting ability is Intelligence.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":300001,"permission":{"default":0},"flags":{}},{"_id":"LcMdsxbtVEhUDXju","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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- A note on my studies in the Underdark.
The Quipper is a variety of carnivorous fish found in almost any body of water regardless of location. Approximately the size of an adult human's fist, these tiny beasts are ravenous when they sense any scrap of food is nearby. The quipper's jaw is lined with a jagged row of dagger-sharp teeth which they use to strip flesh from bones at lightning speed. The quipper's ability to see even within the darkness of a frigid cavern lake makes them extremely deadly to the unwary traveler who takes an accidental plunge into the darkened waters. Though it is not entirely unheard of to see quippers on their own it is far more common that they travel in swirling swarms. These clouds of razor-toothed fish can sense blood in the water from great distances, able to sniff a single drop of the life giving fluid in over 200 liters of water. I suggest that any adventurer steer well clear of any water they are not certain is free of quippers.
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This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.cdrYKaFi98YWaBMw"}}},{"_id":"TwdKEVj1NjVefyq9","name":"Amphibious","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"The hag can breathe air and water.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":200001,"permission":{"default":0},"flags":{}},{"_id":"9HX1VdEInbRUnBVL","name":"Innate Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
\nAt will: dancing lights, minor illusion, vicious mockery
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The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check.
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The Green Hag attacks with its Claws.
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\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
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The hag magically turns invisible. Any equipment she wears or carries is invisible with her.
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\nToken artwork by Forgotten Adventures.
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\nThe charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.
\nThe target must make a Wisdom saving throw. Whenever the target takes damage, the target can repeat the saving throw. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.
","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":3,"max":3,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"wis"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1137500,"permission":{"default":0},"flags":{}},{"_id":"eK34LWjCZnoLqUbv","name":"Detect","type":"feat","img":"icons/creatures/eyes/lizard-single-slit-blue.webp","data":{"description":{"value":"The aboleth makes a Wisdom (Perception) check.
","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"wis","actionType":"abil","attackBonus":0,"chatFlavor":"The aboleth focuses its gaze!","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"d20+@skills.prc.total","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":700000,"permission":{"default":0},"flags":{}},{"_id":"nb2rVHLawik6EjMJ","name":"Tail Swipe","type":"feat","img":"icons/skills/wounds/injury-pain-impaled-hand-blood.webp","data":{"description":{"value":"The aboleth makes one tail attack.
\nThe aboleth swipes its tail against its prey!
","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800000,"permission":{"default":0},"flags":{}},{"_id":"SCTJPlV2KrhVflgI","name":"Psychic Drain","type":"feat","img":"icons/magic/death/projectile-skull-flaming-green.webp","data":{"description":{"value":"One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.
","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1081250,"permission":{"default":0},"flags":{}},{"_id":"dZWUNgKiLNxVg983","name":"Mucous Cloud","type":"feat","img":"icons/magic/water/bubbles-air-water-blue.webp","data":{"description":{"value":"While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.
\nWhile underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a Constitution saving throw.
","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"con","dc":14,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0},"flags":{}},{"_id":"R5sQYgehDyPiDyyE","name":"Probing Telepathy","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","data":{"description":{"value":"If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.
","chat":"","unidentified":""},"source":"MM pg. 13","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1025000,"permission":{"default":0},"flags":{}},{"_id":"sgauK8Lyt8qxsxOH","name":"Tentacle","type":"weapon","img":"icons/creatures/tentacles/tentacles-thing-green.webp","data":{"description":{"value":"Melee Weapon Attack:+9 to hit,, 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
\nIf the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature gains Tentacle Disease.
\nThe Aboleth attacks with its Tentacle. If the target is a creature, it must make a Constitution saving throw.
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\nThe Aboleth attacks with its Tail.
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Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
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Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":2,"max":2,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.J6Jpw5XzB5aTeqnz"}}},{"_id":"rcgnaOciUJHj34Mi","name":"Ray of Enfeeblement","type":"spell","img":"systems/dnd5e/icons/spells/beam-jade-2.jpg","data":{"description":{"value":"A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":2,"max":2,"per":"day"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ODhLKBxLnvvLOnw1"}}},{"_id":"PH7UXgDUQLHXIhsf","name":"Sleep","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
","chat":"","unidentified":""},"source":"PHB pg. 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":2,"max":2,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":0},"effects":[],"folder":null,"sort":100001,"permission":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}}},{"_id":"OMZ6qNK1bdpI8ryh","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"The hag has advantage on saving throws against spells and other magical effects.
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":800001,"permission":{"default":0},"flags":{}},{"_id":"Um3cK4i4ZQSTqodb","name":"Claws (Hag Form Only)","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"Melee Weapon Attack:+7 to hit,, 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
The Night Hag attacks with its Claws.
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"attuned":false},"effects":[],"folder":null,"sort":900001,"permission":{"default":0},"flags":{}},{"_id":"ftmaVOSJXvHPhraJ","name":"Change Shape","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1000001,"permission":{"default":0},"flags":{}},{"_id":"0blKOND2AnsMsZa6","name":"Etherealness","type":"feat","img":"icons/magic/unholy/barrier-shield-glowing-pink.webp","data":{"description":{"value":"The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":1100001,"permission":{"default":0},"flags":{}},{"_id":"tYZggJHgAbixP5rs","name":"Nightmare Haunting","type":"feat","img":"icons/commodities/tech/smoke-bomb-purple.webp","data":{"description":{"value":"While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle.
As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. As long as the contact persists, the target has dreadful visions.
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"day"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":true},"attunement":0},"effects":[],"folder":null,"sort":1200001,"permission":{"default":0},"flags":{}}],"effects":[],"folder":"8kEIcpvnYCYQJ2sV","sort":0,"permission":{"default":0},"flags":{}} diff --git a/packs/src/monsters/celestial/deva.json b/packs/src/monsters/celestial/deva.json index f690943593..c64c843833 100644 --- a/packs/src/monsters/celestial/deva.json +++ b/packs/src/monsters/celestial/deva.json @@ -2,7 +2,7 @@ "_id": "m4H3hjamBNMH09S9", "name": "Deva", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/celestial/Deva.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Lawful Good", @@ -543,12 +543,12 @@ }, "token": { "name": "Deva", - "displayName": 0, + "displayName": 20, "actorLink": false, "tint": null, "width": 1, "height": 1, - "scale": 1, + "scale": 3, "mirrorX": false, "mirrorY": false, "lockRotation": false, @@ -566,7 +566,7 @@ "intensity": 5 }, "disposition": -1, - "displayBars": 0, + "displayBars": 40, "bar1": { "attribute": "attributes.hp" }, @@ -575,7 +575,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/celestial/Deva.webp", "actorId": "m4H3hjamBNMH09S9", "alpha": 1, "light": { diff --git a/packs/src/monsters/construct/clay-golem.json b/packs/src/monsters/construct/clay-golem.json index 4663cb7a0a..72879553b4 100644 --- a/packs/src/monsters/construct/clay-golem.json +++ b/packs/src/monsters/construct/clay-golem.json @@ -2,7 +2,7 @@ "_id": "YOqhbf8WsX0jH9Fu", "name": "Clay Golem", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/construct/ClayGolem.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Unaligned", @@ -580,7 +580,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/construct/ClayGolem.webp", "actorId": "YOqhbf8WsX0jH9Fu", "alpha": 1, "light": { diff --git a/packs/src/monsters/dragon/young-green-dragon.json b/packs/src/monsters/dragon/young-green-dragon.json index 35f264c9c6..c2e347a0ff 100644 --- a/packs/src/monsters/dragon/young-green-dragon.json +++ b/packs/src/monsters/dragon/young-green-dragon.json @@ -2,7 +2,7 @@ "_id": "85ahD1jEo9B3POaQ", "name": "Young Green Dragon", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/dragon/YoungGreenDragon.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Lawful Evil", @@ -549,7 +549,7 @@ "tint": null, "width": 2, "height": 2, - "scale": 1, + "scale": 2, "mirrorX": false, "mirrorY": false, "lockRotation": false, @@ -576,7 +576,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/dragon/YoungGreenDragon.webp", "actorId": "85ahD1jEo9B3POaQ", "alpha": 1, "light": { diff --git a/packs/src/monsters/dragon/young-silver-dragon.json b/packs/src/monsters/dragon/young-silver-dragon.json index a5f6c3eb20..dcf1e9358f 100644 --- a/packs/src/monsters/dragon/young-silver-dragon.json +++ b/packs/src/monsters/dragon/young-silver-dragon.json @@ -2,7 +2,7 @@ "_id": "eykRfV85DQJoCkmc", "name": "Young Silver Dragon", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/dragon/YoungSilverDragon.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Lawful Good", @@ -547,7 +547,7 @@ "tint": null, "width": 2, "height": 2, - "scale": 1, + "scale": 2, "mirrorX": false, "mirrorY": false, "lockRotation": false, @@ -574,7 +574,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/dragon/YoungSilverDragon.webp", "actorId": "eykRfV85DQJoCkmc", "alpha": 1, "light": { diff --git a/packs/src/monsters/elemental/air-elemental.json b/packs/src/monsters/elemental/air-elemental.json index 4bc4c15887..e746e52297 100644 --- a/packs/src/monsters/elemental/air-elemental.json +++ b/packs/src/monsters/elemental/air-elemental.json @@ -2,7 +2,7 @@ "_id": "banHjKDMCegbUwYE", "name": "Air Elemental", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/elemental/WindElemental.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Neutral", @@ -586,7 +586,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/elemental/WindElemental.webp", "actorId": "banHjKDMCegbUwYE", "alpha": 1, "light": { diff --git a/packs/src/monsters/elemental/earth-elemental.json b/packs/src/monsters/elemental/earth-elemental.json index 3139c85e07..eb11f5e0c3 100644 --- a/packs/src/monsters/elemental/earth-elemental.json +++ b/packs/src/monsters/elemental/earth-elemental.json @@ -2,7 +2,7 @@ "_id": "sApYLZj9PTZ40wJr", "name": "Earth Elemental", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/elemental/EarthElemental.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Neutral", @@ -583,7 +583,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/elemental/EarthElemental.webp", "actorId": "sApYLZj9PTZ40wJr", "alpha": 1, "light": { diff --git a/packs/src/monsters/elemental/fire-elemental.json b/packs/src/monsters/elemental/fire-elemental.json index d897d3e1a3..81efd17ef8 100644 --- a/packs/src/monsters/elemental/fire-elemental.json +++ b/packs/src/monsters/elemental/fire-elemental.json @@ -2,7 +2,7 @@ "_id": "8SMQl75HLjhuSeau", "name": "Fire Elemental", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/elemental/FireElemental.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Neutral", @@ -553,7 +553,7 @@ }, "token": { "name": "Fire Elemental", - "displayName": 0, + "displayName": 20, "actorLink": false, "tint": null, "width": 2, @@ -576,7 +576,7 @@ "intensity": 5 }, "disposition": -1, - "displayBars": 0, + "displayBars": 40, "bar1": { "attribute": "attributes.hp" }, @@ -585,7 +585,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/elemental/FireElemental.webp", "actorId": "8SMQl75HLjhuSeau", "alpha": 1, "light": { diff --git a/packs/src/monsters/elemental/water-elemental.json b/packs/src/monsters/elemental/water-elemental.json index d9478eba70..b15b956327 100644 --- a/packs/src/monsters/elemental/water-elemental.json +++ b/packs/src/monsters/elemental/water-elemental.json @@ -2,7 +2,7 @@ "_id": "namJz755U1EhvEJa", "name": "Water Elemental", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/elemental/WaterElemental.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Neutral", @@ -585,7 +585,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/elemental/WaterElemental.webp", "actorId": "namJz755U1EhvEJa", "alpha": 1, "light": { diff --git a/packs/src/monsters/fiend/pit-fiend.json b/packs/src/monsters/fiend/pit-fiend.json index 4c2078e2bb..09216505cc 100644 --- a/packs/src/monsters/fiend/pit-fiend.json +++ b/packs/src/monsters/fiend/pit-fiend.json @@ -2,7 +2,7 @@ "_id": "RCv5y7iWlfNxkinx", "name": "Pit Fiend", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/fiend/PitFiend.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Lawful Evil", @@ -546,12 +546,12 @@ }, "token": { "name": "Pit Fiend", - "displayName": 0, + "displayName": 20, "actorLink": false, "tint": null, "width": 2, "height": 2, - "scale": 1, + "scale": 2, "mirrorX": false, "mirrorY": false, "lockRotation": false, @@ -569,7 +569,7 @@ "intensity": 5 }, "disposition": -1, - "displayBars": 0, + "displayBars": 40, "bar1": { "attribute": "attributes.hp" }, @@ -578,7 +578,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/fiend/PitFiend.webp", "actorId": "RCv5y7iWlfNxkinx", "alpha": 1, "light": { diff --git a/packs/src/monsters/giant/storm-giant.json b/packs/src/monsters/giant/storm-giant.json index 2d1178c873..7be70ec815 100644 --- a/packs/src/monsters/giant/storm-giant.json +++ b/packs/src/monsters/giant/storm-giant.json @@ -2,7 +2,7 @@ "_id": "68bAMIpe4jvDeR9G", "name": "Storm Giant", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/giant/StormGiant.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Chaotic Good", @@ -545,12 +545,12 @@ }, "token": { "name": "Storm Giant", - "displayName": 0, + "displayName": 20, "actorLink": false, "tint": null, "width": 3, "height": 3, - "scale": 1, + "scale": 1.66, "mirrorX": false, "mirrorY": false, "lockRotation": false, @@ -568,7 +568,7 @@ "intensity": 5 }, "disposition": -1, - "displayBars": 0, + "displayBars": 40, "bar1": { "attribute": "attributes.hp" }, @@ -577,7 +577,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/giant/StormGiant.webp", "actorId": "68bAMIpe4jvDeR9G", "alpha": 1, "light": { diff --git a/packs/src/monsters/humanoid/archmage.json b/packs/src/monsters/humanoid/archmage.json index a3474992c9..020079f531 100644 --- a/packs/src/monsters/humanoid/archmage.json +++ b/packs/src/monsters/humanoid/archmage.json @@ -2,7 +2,7 @@ "_id": "B7lBOr1AahNZs4a6", "name": "Archmage", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/humanoid/Archmage.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.
\nAn archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
The Archmage casts mage armor, stoneskin and mind blank on itself before combat.
\nArchmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.
\nAn archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
The Archmage casts mage armor, stoneskin and mind blank on itself before combat.
\nToken artwork by Forgotten Adventures.
", "public": "" }, "alignment": "", @@ -537,7 +537,7 @@ }, "token": { "name": "Archmage", - "displayName": 0, + "displayName": 20, "actorLink": false, "tint": null, "width": 1, @@ -560,7 +560,7 @@ "intensity": 5 }, "disposition": -1, - "displayBars": 0, + "displayBars": 40, "bar1": { "attribute": "attributes.hp" }, @@ -569,7 +569,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/humanoid/Archmage.webp", "actorId": "B7lBOr1AahNZs4a6", "alpha": 1, "light": { diff --git a/packs/src/monsters/monstrosity/behir.json b/packs/src/monsters/monstrosity/behir.json index ae109d7589..8be80cde9f 100644 --- a/packs/src/monsters/monstrosity/behir.json +++ b/packs/src/monsters/monstrosity/behir.json @@ -2,7 +2,7 @@ "_id": "x47ZnpHfYl0ptDM9", "name": "Behir", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/monstrosity/Behir.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Neutral Evil", @@ -541,7 +541,7 @@ }, "token": { "name": "Behir", - "displayName": 0, + "displayName": 20, "actorLink": false, "tint": null, "width": 3, @@ -564,7 +564,7 @@ "intensity": 5 }, "disposition": -1, - "displayBars": 0, + "displayBars": 40, "bar1": { "attribute": "attributes.hp" }, @@ -573,7 +573,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/monstrosity/Behir.webp", "actorId": "x47ZnpHfYl0ptDM9", "alpha": 1, "light": { diff --git a/packs/src/monsters/monstrosity/guardian-naga.json b/packs/src/monsters/monstrosity/guardian-naga.json index ea436934d5..75828a209e 100644 --- a/packs/src/monsters/monstrosity/guardian-naga.json +++ b/packs/src/monsters/monstrosity/guardian-naga.json @@ -2,7 +2,7 @@ "_id": "8ExSFCar5Lbhdo7u", "name": "Guardian Naga", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/monstrosity/GuardianNaga.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Lawful Good", @@ -545,7 +545,7 @@ }, "token": { "name": "Guardian Naga", - "displayName": 0, + "displayName": 20, "actorLink": false, "tint": null, "width": 2, @@ -568,7 +568,7 @@ "intensity": 5 }, "disposition": -1, - "displayBars": 0, + "displayBars": 40, "bar1": { "attribute": "attributes.hp" }, @@ -577,7 +577,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/monstrosity/GuardianNaga.webp", "actorId": "8ExSFCar5Lbhdo7u", "alpha": 1, "light": { diff --git a/packs/src/monsters/monstrosity/spirit-naga.json b/packs/src/monsters/monstrosity/spirit-naga.json index f965cfbdb3..0082f03db4 100644 --- a/packs/src/monsters/monstrosity/spirit-naga.json +++ b/packs/src/monsters/monstrosity/spirit-naga.json @@ -2,7 +2,7 @@ "_id": "BAT6ld8qJZetpycL", "name": "Spirit Naga", "type": "npc", - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/monstrosity/SpiritNaga.webp", "data": { "abilities": { "str": { @@ -151,7 +151,7 @@ }, "details": { "biography": { - "value": "", + "value": "Token artwork by Forgotten Adventures.
", "public": "" }, "alignment": "Chaotic Evil", @@ -577,7 +577,7 @@ }, "flags": {}, "randomImg": false, - "img": "icons/svg/mystery-man.svg", + "img": "systems/dnd5e/tokens/monstrosity/SpiritNaga.webp", "actorId": "BAT6ld8qJZetpycL", "alpha": 1, "light": { diff --git a/tokens/celestial/Deva.webp b/tokens/celestial/Deva.webp new file mode 100644 index 0000000000..efafa61006 Binary files /dev/null and b/tokens/celestial/Deva.webp differ diff --git a/tokens/construct/ClayGolem.webp b/tokens/construct/ClayGolem.webp new file mode 100644 index 0000000000..1e75ba690a Binary files /dev/null and b/tokens/construct/ClayGolem.webp differ diff --git a/tokens/dragon/YoungGreenDragon.webp b/tokens/dragon/YoungGreenDragon.webp new file mode 100644 index 0000000000..e8bdd7b264 Binary files /dev/null and b/tokens/dragon/YoungGreenDragon.webp differ diff --git a/tokens/dragon/YoungSilverDragon.webp b/tokens/dragon/YoungSilverDragon.webp new file mode 100644 index 0000000000..d80c1bd89c Binary files /dev/null and b/tokens/dragon/YoungSilverDragon.webp differ diff --git a/tokens/elemental/EarthElemental.webp b/tokens/elemental/EarthElemental.webp new file mode 100644 index 0000000000..fdb3c7160b Binary files /dev/null and b/tokens/elemental/EarthElemental.webp differ diff --git a/tokens/elemental/FireElemental.webp b/tokens/elemental/FireElemental.webp new file mode 100644 index 0000000000..b96e6d6d4e Binary files /dev/null and b/tokens/elemental/FireElemental.webp differ diff --git a/tokens/elemental/WaterElemental.webp b/tokens/elemental/WaterElemental.webp new file mode 100644 index 0000000000..30bdbba9ff Binary files /dev/null and b/tokens/elemental/WaterElemental.webp differ diff --git a/tokens/elemental/WindElemental.webp b/tokens/elemental/WindElemental.webp new file mode 100644 index 0000000000..070d006477 Binary files /dev/null and b/tokens/elemental/WindElemental.webp differ diff --git a/tokens/fiend/PitFiend.webp b/tokens/fiend/PitFiend.webp new file mode 100644 index 0000000000..af43373bc7 Binary files /dev/null and b/tokens/fiend/PitFiend.webp differ diff --git a/tokens/giant/StormGiant.webp b/tokens/giant/StormGiant.webp new file mode 100644 index 0000000000..5162402fc9 Binary files /dev/null and b/tokens/giant/StormGiant.webp differ diff --git a/tokens/humanoid/Archmage.webp b/tokens/humanoid/Archmage.webp new file mode 100644 index 0000000000..a4880f4986 Binary files /dev/null and b/tokens/humanoid/Archmage.webp differ diff --git a/tokens/monstrosity/Behir.webp b/tokens/monstrosity/Behir.webp new file mode 100644 index 0000000000..21644d02c9 Binary files /dev/null and b/tokens/monstrosity/Behir.webp differ diff --git a/tokens/monstrosity/GuardianNaga.webp b/tokens/monstrosity/GuardianNaga.webp new file mode 100644 index 0000000000..bec5c4c266 Binary files /dev/null and b/tokens/monstrosity/GuardianNaga.webp differ diff --git a/tokens/monstrosity/SpiritNaga.webp b/tokens/monstrosity/SpiritNaga.webp new file mode 100644 index 0000000000..efe65a4eb6 Binary files /dev/null and b/tokens/monstrosity/SpiritNaga.webp differ