diff --git a/packs/classes.db b/packs/classes.db index 4df816c580..47d07cb0ec 100644 --- a/packs/classes.db +++ b/packs/classes.db @@ -9,4 +9,4 @@ {"_id":"tlwBnN8GmqJcTgub","name":"Cleric","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","data":{"description":{"value":"
As a cleric, you gain the following class features.
\nHit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[dnd5e.classfeatures.v4gKwLhAq9vuqza7]{Spellcasting} , @Compendium[dnd5e.classfeatures.x637K2Icp2ZFM1TB]{Divine Domain} | \n
2nd | \n+2 | \n@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (1/rest)}, Divine Domain feature | \n
3rd | \n+2 | \n2nd Level Spell Slot | \n
4th | \n+2 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n3rd Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1/2)} | \n
6th | \n+3 | \n@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (2/rest)}, Divine Domain feature | \n
7th | \n+3 | \n4th Level Spell Slot | \n
8th | \n+3 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{ASI}, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 1)}, Divine Domain feature | \n
9th | \n+4 | \n5th Level Spell Slot | \n
10th | \n+4 | \n@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention} | \n
11th | \n+4 | \n6th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 2)} | \n
12th | \n+4 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n7th Level Spell Slot | \n
14th | \n+5 | \n@Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 3)} | \n
15th | \n+5 | \n8th Level Spell Slot | \n
16th | \n+5 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n9th Level Spell Slot, @Compendium[dnd5e.classfeatures.NMy4piwXIpLjYbRE]{Destroy Undead (CR 4)}, Divine Domain feature | \n
18th | \n+6 | \n@Compendium[dnd5e.classfeatures.YpiLQEKGalROn7iJ]{Channel Divinity (3/rest)} | \n
19th | \n+6 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[dnd5e.classfeatures.eVXqHn0ojWrEuYGU]{Divine Intervention (Automatic Success)} | \n
@Compendium[dnd5e.subclasses.H3RYLGqCiqm8BP3q]{Life Domain}
","chat":"","unidentified":""},"source":"","identifier":"cleric","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"399tof3pb8nqn7c1","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"x1zumbrnbhqlrrs6","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7","Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"3f8dslbuft75khej","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ","Compendium.dnd5e.classfeatures.r91UIgwFdHwkXdia"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"6hhfay73h7bk90kx","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.NMy4piwXIpLjYbRE"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"isb9tz3m2pku3v5k","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.eVXqHn0ojWrEuYGU"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""},{"_id":"7x56rxulbhb82zdi","type":"ScaleValue","configuration":{"identifier":"destroy-undead","type":"number","scale":{"5":{"value":0.5},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead CR","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"wZK2Q0rXB0AQo8h3","name":"Wizard","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","data":{"description":{"value":"As a wizard, you gain the following class features.
\nHit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[dnd5e.classfeatures.gbNo5eVPaqr8IVKL]{Spellcasting}, @Compendium[dnd5e.classfeatures.e0uTcFPpgxjIyUW9]{Arcane Recovery} | \n
2nd | \n+2 | \n@Compendium[dnd5e.classfeatures.AEWr9EMxy5gj4ZFT]{Arcane Tradition} | \n
3rd | \n+2 | \n2nd Level Spell Slot | \n
4th | \n+2 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n3rd Level Spell Slot | \n
6th | \n+3 | \nArcane Tradition feature | \n
7th | \n+3 | \n4th Level Spell Slot | \n
8th | \n+3 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n5th Level Spell Slot | \n
10th | \n+4 | \nArcane Tradition feature | \n
11th | \n+4 | \n6 Level Spell Slot | \n
12th | \n+4 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n7th Level Spell Slot | \n
14th | \n+5 | \nArcane Tradition feature | \n
15th | \n+5 | \n8th Level Spell Slot | \n
16th | \n+5 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n9 Level Spell Slot | \n
18th | \n+6 | \n@Compendium[dnd5e.classfeatures.JfFfHTeIszx1hNRx]{Spell Mastery} | \n
19th | \n+6 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[dnd5e.classfeatures.nUrZDi6QN1YjwAr6]{Signature Spells} | \n
The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.
\nCopying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
\nCopying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.
\nFor each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.
\nReplacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.
\nIf you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.
\nThe Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
\nThe study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in fantasy gaming worlds, with various traditions dedicated to its complex study.
\nThe most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight categories called schools. In some places, these traditions are literally schools. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the spells of each school require mastery of different techniques.
\n@Compendium[dnd5e.subclasses.Ye5f3FReEnuXfi0y]{School of Evocation}
","chat":"","unidentified":""},"source":"","identifier":"wizard","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"6x1gwvf02qraedhe","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"9ojqd2dejdsffabi","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.gbNo5eVPaqr8IVKL","Compendium.dnd5e.classfeatures.e0uTcFPpgxjIyUW9"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"o0xix805mucymjbt","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.AEWr9EMxy5gj4ZFT"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"sg6rj5gth6ljcbkg","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.JfFfHTeIszx1hNRx"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"hoi88xqc3e5je60f","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.nUrZDi6QN1YjwAr6"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"xz6fw2fs0rep1lcg","type":"ItemChoice","configuration":{"hint":"Choose two 3rd-level wizard spells in your spellbook as your signature spells.","choices":{"20":2},"allowDrops":true,"type":"spell","pool":[],"spell":{"level":"3","ability":"","preparation":"atwill","uses":{"max":"1","per":"sr"}}},"value":{},"title":"Signature Spells","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"int"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"xEb8jmA5HlNs7xTF","name":"Rogue","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","data":{"description":{"value":"As a rogue, you have the following class features.
\nHit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nSneak Attack | \nFeatures | \n
1st | \n+2 | \n1d6 | \n@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise}, @Compendium[dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7]{Sneak Attack}, @Compendium[dnd5e.classfeatures.ohwfuwnvuoBWlSQr]{Thieves' Cant} | \n
2nd | \n+2 | \n1d6 | \n@Compendium[dnd5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action} | \n
3rd | \n+2 | \n2d6 | \n@Compendium[dnd5e.classfeatures.80USV8ZFPIahpLd0]{Roguish Archetype} | \n
4th | \n+2 | \n2d6 | \n@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
5th | \n+3 | \n3d6 | \n@Compendium[dnd5e.classfeatures.Mm64SKAHJWYecgXS]{Uncanny Dodge} | \n
6th | \n+3 | \n3d6 | \n@Compendium[dnd5e.classfeatures.3sYPftQKnbbVnHrh]{Expertise improvement} | \n
7th | \n+3 | \n4d6 | \n@Compendium[dnd5e.classfeatures.a4P4DNMmH8CqSNkC]{Evasion} | \n
8th | \n+3 | \n4d6 | \n@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
9th | \n+4 | \n5d6 | \nRoguish Archetype feature | \n
10th | \n+4 | \n5d6 | \n@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
11th | \n+4 | \n6d6 | \n@Compendium[dnd5e.classfeatures.YN9xm6MCvse4Y60u]{Reliable Talent} | \n
12th | \n+4 | \n6d6 | \n@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
13th | \n+5 | \n7d6 | \nRoguish Archetype feature | \n
14th | \n+5 | \n7d6 | \n@Compendium[dnd5e.classfeatures.fjsBk7zxoAbLf8ZI]{Blindsense} | \n
15th | \n+5 | \n8d6 | \n@Compendium[dnd5e.classfeatures.V4pwFxlwHtNeB4w9]{Slippery Mind} | \n
16th | \n+5 | \n8d6 | \n@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
17th | \n+6 | \n9d6 | \nRoguish Archetype feature | \n
18th | \n+6 | \n9d6 | \n@Compendium[dnd5e.classfeatures.L7nJSRosos8sHJH9]{Elusive} | \n
19th | \n+6 | \n10d6 | \n@Compendium[dnd5e.classfeatures.v7MxFuTAgOsmxZCD]{Ability Score Improvement} | \n
20th | \n+6 | \n10d6 | \n@Compendium[dnd5e.classfeatures.rQhWDaMHMn7iU4f2]{Stroke of Luck} | \n
Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus—not necessarily an indication of your chosen profession, but a description of your preferred techniques.
\n@Compendium[dnd5e.subclasses.k8iuefRorWOjb9gR]{Thief}
","chat":"","unidentified":""},"source":"","identifier":"rogue","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"ptvlyyq4usr68cmc","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"fib976ht1gf1ntxv","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.3sYPftQKnbbVnHrh","Compendium.dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7","Compendium.dnd5e.classfeatures.ohwfuwnvuoBWlSQr"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"sblo46o8s0jwjh67","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.01pcLg6PRu5zGrsb"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"wc1k2og5yji410ul","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.80USV8ZFPIahpLd0"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"gtfype9sk267uzvc","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.Mm64SKAHJWYecgXS"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"tdk0rtktni95bzj5","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"ge802duewa43hun7","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.YN9xm6MCvse4Y60u"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"nz8rkzdx0lhelh3g","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.fjsBk7zxoAbLf8ZI"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"o6x3bn24yzezwu3m","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.V4pwFxlwHtNeB4w9"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"nb2phqtzm96upswz","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.L7nJSRosos8sHJH9"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"yy5a5k0ucklu7dho","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.rQhWDaMHMn7iU4f2"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"eramv0kziciek99p","type":"ScaleValue","configuration":{"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} -{"_id":"ygVYgPbJkaH0tH1N","name":"Druid","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"As a druid, you gain the following class features.
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting} | \n
2nd | \n+2 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle} | \n
3rd | \n+2 | \n2nd Level Spell Slot | \n
4th | \n+2 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n3rd Level Spell Slot | \n
6th | \n+3 | \nDruid Circle feature | \n
7th | \n+3 | \n4th Level Spell Slot | \n
8th | \n+3 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n5th Level Spell Slot | \n
10th | \n+4 | \nDruid Circle feature | \n
11th | \n+4 | \n6th Level Spell Slot | \n
12th | \n+4 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n7th Level Spell Slot | \n
14th | \n+5 | \nDruid Circle feature | \n
15th | \n+5 | \n8th Level Spell Slot | \n
16th | \n+5 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n9th Level Spell Slot | \n
18th | \n+6 | \n@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells} | \n
19th | \n+6 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid} | \n
A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.
\nSimilarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
\nDruids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
\nSome druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.
\n@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}
","chat":"","unidentified":""},"source":"","identifier":"druid","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"qv0gbr1rb5889ubd","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"6pdotglp4hy4zlvb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi","Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"qnfy6m18u4cfdqwm","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.swK0r5TOIxredxWS","Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"r3xhzsz7noff50w3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.cVDEQo0ow1WJT7Wl","Compendium.dnd5e.classfeatures.xvgPu1O57DgXCM86"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"pkfb1a2u37665epq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ip4bvmGoz3qkoqes"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"6vytnom37pkazgld","type":"ScaleValue","configuration":{"identifier":"wild-shape","type":"number","scale":{"2":{"value":0.25},"4":{"value":0.5},"8":{"value":1}}},"value":{},"title":"Wild Shape CR","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} +{"_id":"ygVYgPbJkaH0tH1N","name":"Druid","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"As a druid, you gain the following class features.
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting} | \n
2nd | \n+2 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle} | \n
3rd | \n+2 | \n2nd Level Spell Slot | \n
4th | \n+2 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n3rd Level Spell Slot | \n
6th | \n+3 | \nDruid Circle feature | \n
7th | \n+3 | \n4th Level Spell Slot | \n
8th | \n+3 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n5th Level Spell Slot | \n
10th | \n+4 | \nDruid Circle feature | \n
11th | \n+4 | \n6th Level Spell Slot | \n
12th | \n+4 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n7th Level Spell Slot | \n
14th | \n+5 | \nDruid Circle feature | \n
15th | \n+5 | \n8th Level Spell Slot | \n
16th | \n+5 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n9th Level Spell Slot | \n
18th | \n+6 | \n@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells} | \n
19th | \n+6 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid} | \n
A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.
\nSimilarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
\nDruids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
\nSome druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in @Compendium[dnd5e.rules.2JNtWRo7wMq08bXn]{appendix PH-B} include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.
\n@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}
","chat":"","unidentified":""},"source":"","identifier":"druid","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"qv0gbr1rb5889ubd","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"6pdotglp4hy4zlvb","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi","Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"qnfy6m18u4cfdqwm","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.swK0r5TOIxredxWS","Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"r3xhzsz7noff50w3","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.cVDEQo0ow1WJT7Wl","Compendium.dnd5e.classfeatures.xvgPu1O57DgXCM86"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""},{"_id":"pkfb1a2u37665epq","type":"ItemGrant","configuration":{"items":["Compendium.dnd5e.classfeatures.ip4bvmGoz3qkoqes"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""},{"_id":"6vytnom37pkazgld","type":"ScaleValue","configuration":{"identifier":"wild-shape","type":"number","scale":{"2":{"value":0.25},"4":{"value":0.5},"8":{"value":1}}},"value":{},"title":"Wild Shape CR","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} diff --git a/packs/classfeatures.db b/packs/classfeatures.db index e87b5dd2f8..11a7d0f7d6 100644 --- a/packs/classfeatures.db +++ b/packs/classfeatures.db @@ -39,7 +39,7 @@ {"_id":"8fbZt2Qh7ZttwIan","name":"Natural Explorer","permission":{"default":0},"type":"feat","data":{"description":{"value":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits:
\nYou choose additional favored terrain types at 6th and 10th level.
If it would be helpful, manually edit this entry and make a note of your choices here:
\nYou can cast @Compendium[dnd5e.spells.ZrTc23tToJ0JpH2h]{Jump} on yourself at will, without expending a spell slot or material components.
","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/beam-strike-orange-gold.webp","effects":[]} {"_id":"9UZ2WjUF2k58CQug","name":"Fiendish Resilience","type":"feat","img":"icons/magic/defensive/armor-stone-skin.webp","data":{"description":{"value":"Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"The Fiend 10","recharge":{"value":null,"charged":false}},"effects":[{"_id":"reg3sjReHspgkd0I","flags":{},"changes":[{"key":"data.traits.dr.custom","value":"Fiendish Resilience","mode":2}],"disabled":false,"duration":{"startTime":null},"icon":"icons/magic/defensive/armor-stone-skin.webp","label":"Fiendish Resilience","origin":"Item.C2lYHOGH2UpEifk7","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} -{"_id":"9Uh7uTDNZ04oTJsL","name":"Metamagic","permission":{"default":0},"type":"feat","data":{"description":{"value":"At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
\n \n \n \n \n \n \n \n \nYou can drag your choices from the above onto your character sheet and it will automatically update.
","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"folder":"tFOfAj4cr2LN77j7","sort":700001,"flags":{},"img":"icons/magic/unholy/orb-colllecting-energy-green.webp","effects":[]} +{"_id":"9Uh7uTDNZ04oTJsL","name":"Metamagic","type":"feat","img":"icons/magic/unholy/orb-colllecting-energy-green.webp","data":{"description":{"value":"At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
\n@Compendium[dnd5e.classfeatures.zElYrOcCFFMhB6Xl]{Careful Spell}
\n@Compendium[dnd5e.classfeatures.DZpAa3LzMNBexbmX]{Distant Spell}
\n@Compendium[dnd5e.classfeatures.IWpe0Y9uAStHGiH1]{Empowered Spell}
\n@Compendium[dnd5e.classfeatures.tQxlKyAx9sgPrbgj]{Extended Spell}
\n@Compendium[dnd5e.classfeatures.tNG2qi9zhmXEkecA]{Heightened Spell}
\n@Compendium[dnd5e.classfeatures.nViGf6bZ6DQAJhkw]{Quickened Spell}
\n@Compendium[dnd5e.classfeatures.fXa0DMhoVLtbBu9l]{Subtle Spell}
\n@Compendium[dnd5e.classfeatures.Qb391hakCfmH4w8p]{Twinned Spell}
\nYou can drag your choices from the above onto your character sheet and it will automatically update.
","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":"tFOfAj4cr2LN77j7","sort":700001,"permission":{"default":0},"flags":{}} {"_id":"9dSSa68mIPoX2ezA","name":"Pact of the Blade","permission":{"default":0},"type":"feat","data":{"description":{"value":"You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/weapons-crossed-swords-teal.webp","effects":[]} {"_id":"AEWr9EMxy5gj4ZFT","name":"Arcane Tradition","permission":{"default":0},"type":"feat","data":{"description":{"value":"When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation.
Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Wizard 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/water/orb-ice-glow.webp","effects":[]} {"_id":"ANE5gjojvhNEagzz","name":"Holy Nimbus","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can't use it again until you finish a long rest.
","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10","radiant"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Devotion 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} @@ -96,7 +96,7 @@ {"_id":"QEuH5TeBN4PPYT2g","name":"Invocation: Ascendant Step","permission":{"default":0},"type":"feat","data":{"description":{"value":"You can cast @Compendium[dnd5e.spells.MRxldJd6C4bsBo3O]{Levitate} on yourself at will, without expending a spell slot or material components.
","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[]} {"_id":"Qb391hakCfmH4w8p","name":"Metamagic: Twinned Spell","permission":{"default":0},"type":"feat","data":{"description":{"value":"When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magic Missile} and @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Scorching Ray} aren't eligible, but @Compendium[dnd5e.spells.ctW81uiX56xZR2c5]{Ray of Frost} is.
","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[]} {"_id":"QnRKYXb2bXpnNd2k","name":"Invocation: Minions of Chaos","permission":{"default":0},"type":"feat","data":{"description":{"value":"You can cast @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} once using a warlock spell slot. You can't do so again until you finish a long rest.
","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","effects":[]} -{"_id":"QwgfIpCN8VWfoUtX","name":"Pact Boon","permission":{"default":0},"type":"feat","data":{"description":{"value":"At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
\n \n \n \nYou can drag your choice from the above onto your character sheet and it will automatically update.
","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[]} +{"_id":"QwgfIpCN8VWfoUtX","name":"Pact Boon","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","data":{"description":{"value":"At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
\n@Compendium[dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}
\n@Compendium[dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}
\n@Compendium[dnd5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}
\nYou can drag your choice from the above onto your character sheet and it will automatically update.
","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{}} {"_id":"SCVjqRdlZ9cvHVSR","name":"Reckless Attack","permission":{"default":0},"type":"feat","data":{"description":{"value":"Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation.
When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/skills/melee/blade-tips-triple-bent-white.webp","effects":[]} {"_id":"SEJmsjkEhdAZ90ki","name":"Countercharm","permission":{"default":0},"type":"feat","data":{"description":{"value":"At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"action","cost":1,"condition":"Creatures must be able to hear you to benefit."},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[]} {"_id":"SZbsNbaxFFGwBpNK","name":"Unarmored Defense (Barbarian)","permission":{"default":0},"type":"feat","data":{"description":{"value":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false}},"flags":{},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[{"_id":"hEgUnQNVxtBo2zkK","changes":[{"key":"data.attributes.ac.calc","mode":5,"value":"unarmoredBarb"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/magic/control/silhouette-hold-change-blue.webp","label":"Unarmored Defense","origin":"Item.aIMXb43ACIxMItbh","transfer":true,"flags":{},"tint":""}]} diff --git a/packs/src/classes/druid.json b/packs/src/classes/druid.json index 49b9cf5e1b..e828166fcc 100644 --- a/packs/src/classes/druid.json +++ b/packs/src/classes/druid.json @@ -5,7 +5,7 @@ "img": "icons/creatures/mammals/elk-moose-marked-green.webp", "data": { "description": { - "value": "As a druid, you gain the following class features.
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting} | \n
2nd | \n+2 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle} | \n
3rd | \n+2 | \n2nd Level Spell Slot | \n
4th | \n+2 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n3rd Level Spell Slot | \n
6th | \n+3 | \nDruid Circle feature | \n
7th | \n+3 | \n4th Level Spell Slot | \n
8th | \n+3 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n5th Level Spell Slot | \n
10th | \n+4 | \nDruid Circle feature | \n
11th | \n+4 | \n6th Level Spell Slot | \n
12th | \n+4 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n7th Level Spell Slot | \n
14th | \n+5 | \nDruid Circle feature | \n
15th | \n+5 | \n8th Level Spell Slot | \n
16th | \n+5 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n9th Level Spell Slot | \n
18th | \n+6 | \n@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells} | \n
19th | \n+6 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid} | \n
A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.
\nSimilarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
\nDruids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
\nSome druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix PH-B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.
\n@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}
", + "value": "As a druid, you gain the following class features.
\nHit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
\nLevel | \nProficiency Bonus | \nFeatures | \n
1st | \n+2 | \n@Compendium[dnd5e.classfeatures.LzJ5ayHt0OlSVGxi]{Druidic}, @Compendium[dnd5e.classfeatures.i6tPm3FNK13Ftc9v]{Spellcasting} | \n
2nd | \n+2 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ¼}, @Compendium[dnd5e.classfeatures.u6Du2P9s81SWuGbi]{Druid Circle} | \n
3rd | \n+2 | \n2nd Level Spell Slot | \n
4th | \n+2 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR ½}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
5th | \n+3 | \n3rd Level Spell Slot | \n
6th | \n+3 | \nDruid Circle feature | \n
7th | \n+3 | \n4th Level Spell Slot | \n
8th | \n+3 | \n@Compendium[dnd5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape (Max CR 1}, @Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
9th | \n+4 | \n5th Level Spell Slot | \n
10th | \n+4 | \nDruid Circle feature | \n
11th | \n+4 | \n6th Level Spell Slot | \n
12th | \n+4 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
13th | \n+5 | \n7th Level Spell Slot | \n
14th | \n+5 | \nDruid Circle feature | \n
15th | \n+5 | \n8th Level Spell Slot | \n
16th | \n+5 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
17th | \n+6 | \n9th Level Spell Slot | \n
18th | \n+6 | \n@Compendium[dnd5e.classfeatures.cVDEQo0ow1WJT7Wl]{Timeless Body}, @Compendium[dnd5e.classfeatures.xvgPu1O57DgXCM86]{Beast Spells} | \n
19th | \n+6 | \n@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement} | \n
20th | \n+6 | \n@Compendium[dnd5e.classfeatures.ip4bvmGoz3qkoqes]{Archdruid} | \n
A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.
\nSimilarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
\nDruids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
\nSome druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in @Compendium[dnd5e.rules.2JNtWRo7wMq08bXn]{appendix PH-B} include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.
\n@Compendium[dnd5e.subclasses.4Ae2SPZRXEVbVs0M]{Circle of the Land}
", "chat": "", "unidentified": "" }, diff --git a/packs/src/classfeatures/metamagic.json b/packs/src/classfeatures/metamagic.json index 218cb177ba..3d5e132a7e 100644 --- a/packs/src/classfeatures/metamagic.json +++ b/packs/src/classfeatures/metamagic.json @@ -1,13 +1,11 @@ { "_id": "9Uh7uTDNZ04oTJsL", "name": "Metamagic", - "permission": { - "default": 0 - }, "type": "feat", + "img": "icons/magic/unholy/orb-colllecting-energy-green.webp", "data": { "description": { - "value": "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
\n \n \n \n \n \n \n \n \nYou can drag your choices from the above onto your character sheet and it will automatically update.
", + "value": "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
\n@Compendium[dnd5e.classfeatures.zElYrOcCFFMhB6Xl]{Careful Spell}
\n@Compendium[dnd5e.classfeatures.DZpAa3LzMNBexbmX]{Distant Spell}
\n@Compendium[dnd5e.classfeatures.IWpe0Y9uAStHGiH1]{Empowered Spell}
\n@Compendium[dnd5e.classfeatures.tQxlKyAx9sgPrbgj]{Extended Spell}
\n@Compendium[dnd5e.classfeatures.tNG2qi9zhmXEkecA]{Heightened Spell}
\n@Compendium[dnd5e.classfeatures.nViGf6bZ6DQAJhkw]{Quickened Spell}
\n@Compendium[dnd5e.classfeatures.fXa0DMhoVLtbBu9l]{Subtle Spell}
\n@Compendium[dnd5e.classfeatures.Qb391hakCfmH4w8p]{Twinned Spell}
\nYou can drag your choices from the above onto your character sheet and it will automatically update.
", "chat": "", "unidentified": "" }, @@ -23,6 +21,7 @@ }, "target": { "value": "", + "width": null, "units": "", "type": "" }, @@ -65,9 +64,11 @@ "charged": false } }, + "effects": [], "folder": "tFOfAj4cr2LN77j7", "sort": 700001, - "flags": {}, - "img": "icons/magic/unholy/orb-colllecting-energy-green.webp", - "effects": [] + "permission": { + "default": 0 + }, + "flags": {} } diff --git a/packs/src/classfeatures/pact-boon.json b/packs/src/classfeatures/pact-boon.json index f342704fd7..cc24c76e49 100644 --- a/packs/src/classfeatures/pact-boon.json +++ b/packs/src/classfeatures/pact-boon.json @@ -1,13 +1,11 @@ { "_id": "QwgfIpCN8VWfoUtX", "name": "Pact Boon", - "permission": { - "default": 0 - }, "type": "feat", + "img": "icons/magic/air/wind-vortex-swirl-purple.webp", "data": { "description": { - "value": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
\n \n \n \nYou can drag your choice from the above onto your character sheet and it will automatically update.
", + "value": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
\n@Compendium[dnd5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}
\n@Compendium[dnd5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}
\n@Compendium[dnd5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}
\nYou can drag your choice from the above onto your character sheet and it will automatically update.
", "chat": "", "unidentified": "" }, @@ -23,6 +21,7 @@ }, "target": { "value": null, + "width": null, "units": "", "type": "" }, @@ -65,7 +64,11 @@ "charged": false } }, - "flags": {}, - "img": "icons/magic/air/wind-vortex-swirl-purple.webp", - "effects": [] + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0 + }, + "flags": {} }