From 2dabf96cc2f86b268059f2a61d7c5087bc49656e Mon Sep 17 00:00:00 2001 From: BoolBada Date: Sun, 4 Jan 2015 13:45:57 +0900 Subject: [PATCH] win/lose reverted to EOG, as it is inaccurate. --- chunks.py | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/chunks.py b/chunks.py index c9361f4..85a3c92 100755 --- a/chunks.py +++ b/chunks.py @@ -187,10 +187,12 @@ def decode_queue_cmd( self, UNITNAMES, AFLD_UNITS, UNITCOST ) : if ( not data ) or ( len( data ) <= 2 ) : # Just "" for net payload (Only FF in payload) # end of game marker? - self.cmd_ty = Command.LOSE + #self.cmd_ty = Command.LOSE incorrect :( + self.cmd_ty = Command.EOG self.target = self.player_id elif data[ 1 ] == 0x02 : - self.cmd_ty = Command.WIN + #self.cmd_ty = Command.WIN incorrect :( + self.cmd_ty = Command.EOG self.target = self.player_id elif len( data ) <= 18 : self.cmd_ty = Command.EOG