Release 0.9.3
Pre-release
Pre-release
Added
- #107: Essential NPC references are now checked on startup, and errors reported. Prevents late-manifesting crashes during build due to being unable to import some dependencies.
Changed
- #102: Don't check for named instances of Mod Organizer when started under a "locked portable" instance (e.g. Wabbajack builds).
- #114: Obtain game path from Mod Organizer configuration. Makes EasyNPC compatible with Serenity 2 and any other instances with a "stock game" copy. Frequently eliminates the need to configure a
-p
/--game-path
option. - Prioritize the mod manager's mod directory by default, only using the manually-configured directory as a fallback. Can be disabled in the app settings to restore old behavior of always using the same mod directory.
- Build pipeline now logs every item per task in debug mode, to help with identifying obscure mod-specific errors.
Fixed
- #100: Updated icon and highlight colors under Windows dark theme to improve visibility/legibility.
- #103: Synchronize profile writes to prevent corruption when importing a saved profile.
- #105: Ensure output directory exists when saving patch, in case it wasn't created by previous steps.
- #113: Fix plugin customizations being ignored due to premature activation of Mutagen environment.
- Sort master references when saving merge plugin. Fixes the semi-infamous "Finding Helgi" infinite-load bug.