-
Notifications
You must be signed in to change notification settings - Fork 3
/
todo.txt
87 lines (61 loc) · 2.29 KB
/
todo.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
IMPROVEMENTS
* Better checkpoints for superjump, you can cheat by going straight down after the first check
* If you hit an overpass, you should crash too...
* Have levels be locked..
* Make
POSSIBLE ACHIEVEMENT TYPES
* Set up levels and achievements....
* To pass this level, do - 3 lap race under x time.
* Do perfect laps.. . . .
* Hit X jumps
* That kind of thing?
* Get one lap under X time.
* Unlockable tracks? - Progression?
* Should probably do that - make each unlockable..... . . .
* Add some google analytics!
* Make it so you can't fall off the track then respawn in front of the finish and win..
* Should every track have a checkpoint then?
DESIGN
* Cooler title screen
* Figure out track progression and have 'em be unlockable
--------- - - - - - - - - - - - - - > > > > > 0=====||==========> SWORD
MULTIPLAYER
* Fix the crashing and flying for multiplayer...
IMPROVEMENTS
* Fix how the max speed stuff is done - it ain't right.
* More time after race is over and a player wins......
* Make it not depend on a 15x scaling?
* The flex display is messing with the track sizing.. make sure you enforce a minimum and maximum <- (K)
BUGS
* Best lap shows one lap after you get it in single player mode, not right away. Should be right away.
TILES
* LAVA (explode and respawn)
* Bring back water.. sink??
* Water splashes...?
MVP
* Add way to switch tracks in single player
=========
MULTIPLAYER FEATURES
+ add an indicator for who is leading
+ add an indicator for who won the race
+ perfect lap..
SEND A GHOST
+ Send a lap challange... try to beat this lap time pixelracer/ad3adb
+ slight decrease in top speed for each lap winner
+ make the steering input analog
+ that way the touch controllers can give a scale of input
+ make it so that the input basically sends a new value when it's updated, not just
wether it is on or off in absolute terms. yo.
+ gamepad API
+ tilt car relative to winner
Compression for replays...
One lap of chasm..
* Recording every frame, with a comma delimited format costs 10.22 KB (this is at 60fps)
* At 30fps, we can get this down to 5kb, let's say?
========
Better indicator of progress during a game?
* BOB -----|-----|-----|-----O
* LUK -----|-----|-----O
* TIM -----|-----O
* DIN -----|-----|-----O
MIGHT BE FUN FOR BRONZE / GOLD / SILVER TOO??