diff --git a/Assemblies/StuffedFloors.dll b/Assemblies/StuffedFloors.dll index 77f2be9..3620f49 100644 Binary files a/Assemblies/StuffedFloors.dll and b/Assemblies/StuffedFloors.dll differ diff --git a/Readme.md b/Readme.md index 9b2ea3e..b679343 100644 --- a/Readme.md +++ b/Readme.md @@ -46,4 +46,4 @@ All original content (e.g. text, imagery, sounds) in this mod is licensed under Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on [GitHub](https://github.com/FluffierThanThou/StuffedFloors/), so license information in the source code is preserved. # Version -This is version v0.16.0.3 \ No newline at end of file +This is version v0.16.0.4 \ No newline at end of file diff --git a/Source/SteamConfig.vdf b/Source/SteamConfig.vdf index 0c21e0d..65fdf7f 100644 --- a/Source/SteamConfig.vdf +++ b/Source/SteamConfig.vdf @@ -19,22 +19,9 @@ This mod does two things. First, using Architect Sense it provides a framework f [b]For players[/b] Adds several floor types (borrowed with permission from Telkir’s [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725623521]More Floors[/url], CuproPanda’s [url=https://ludeon.com/forums/index.php?topic=13400#msg135940]Extra Floors[/url] and Pravus’ [url=http://steamcommunity.com/sharedfiles/filedetails/?id=784370602]Fences and Floors[/url]) in a variety of stone, wood and metal types. -Works great with other mods that add more resources, e.g.; +Works great with other mods that add more resources, e.g. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=728233992]Minerals and Materials[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=836912371]Extended Woodworking[/url] and [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725576127]GlitterTech[/url]. - - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=728233992]Minerals and Materials[/url] - - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=836912371]Extended Woodworking[/url] - - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725576127]GlitterTech[/url]. - - -This mod also organizes and where needed, removes the floors added by; - - - Vanilla RimWorld - - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725623521]More Floors[/url] - - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=836912371]Extended Woodworking[/url] - - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=728233992]Minerals and Materials[/url] - - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725576127]GlitterTech[/url] - - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=801544922]Floored[/url] - +This mod also organizes and where needed, removes the floors added by Vanilla RimWorld, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725623521]More Floors[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=836912371]Extended Woodworking[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=728233992]Minerals and Materials[/url], [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725576127]GlitterTech[/url] and [url=http://steamcommunity.com/sharedfiles/filedetails/?id=801544922]Floored[/url]. [b]For modders[/b] Adds a custom FloorTypeDef that derives from TerrainDef, and allows modders to create floortypes by setting a texture (grayscale for best effect, will be coloured by stuff) and a list of stuffCategories to generate terrain defs for. The resulting designators will be placed together in a category, and any vanilla or other mod’s terrains made obsolete can also be provided in the XML, and will then be hidden for the user (but not removed, so it won’t break save games). @@ -64,10 +51,10 @@ All original code in this mod is licensed under the [url=https://opensource.org/ Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on [url=https://github.com/FluffierThanThou/StuffedFloors/]GitHub[/url], so license information in the source code is preserved. [h1]Version[/h1] -This is version v0.16.0.3 +This is version v0.16.0.4 " - "changenote" "" + "changenote" "collapse more floors category" "publishedfileid" "853043503" } diff --git a/Source/StuffedFloors/Controller.cs b/Source/StuffedFloors/Controller.cs index 751cf19..ef9534e 100644 --- a/Source/StuffedFloors/Controller.cs +++ b/Source/StuffedFloors/Controller.cs @@ -61,8 +61,10 @@ private static void CreateArchitectSubCategory( FloorTypeDef floorType, List.GetNamed( "Floors" ), subCategoryDef, terrainDefs.ToList() );