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Getting Flatpak gamescope working with Flatpak Steam's built in nested sandbox Proton versions. Proton 5.13+ [issue migreted from old utility] #6
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This is an issue with Flatpak itself, not this extension; it would be better to make an issue with Flatpak. per @doraskayo, flathub/com.valvesoftware.Steam.Utility.gamescope#7 (comment)
@smcv, flathub/com.valvesoftware.Steam.Utility.gamescope#7 (comment)
It could be possible for Gamescope to do this workaround, but I'll need to ask a developer about it first. |
Gamescope has no impact on where the XWayland socket is created fwiu, that's down to the X11 server that's spawned. I don't think there's a way to move it from /tmp? |
Ah, yeah, apparently it's hardcoded in the various X11 libraries.... so either this is fixed in Flatpak, or X11/its libraries gets some changes so that it works how we want. The latter should probably work, since that's hopefully where everyone handles it. |
So how to actually make this work with Steam? I have installed com.valvesoftware.Steam.CompatibilityTool.Proton-GE selected it for my game, but nothing happens (ie game just closes) when trying to launch it using: |
In the console it just says the |
I think this part of the README might be relevant:
I tried this, and it still didn't work though. The game launches and everything, but it just seems to ignore my launch argument. |
I can't get either this or the older Gamescope package to work.
I've added this to the Steam Flatpak path. It adds to the PATH correctly, but the gamescope directory seems to be missing even with this package installed:
|
You don't need to edit the flatpak version of steams Good luck |
Thanks for your help. Apologies for my mistake. I only had 24.08 installed; installing 23.08 did the trick. Using Proton-GE, as you said, seems to let Gamescope launch successfully. Thanks! I noticed that Gamescope still doesn't show up in |
I can confirm that installing
This issue appears to have duplicates: |
Just throwing it out there, the issue is mostly with XWayland. With the changes (when it arrives) for Wine/Proton to use Wayland instead of XWayland, would that basically skip over the current issue? Probably good idea to have XWayland setup for backwards supports for ole' proton versions. |
Can confirm it's working for |
Migrated from flathub/com.valvesoftware.Steam.Utility.gamescope#7
This is still an issue with my testing.
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