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As per comments in #30, gamepads_ios and gamepads_darwin have a lot of shared functionality, at the moment they exist as entirely seperate packages.
As Luan mentioned, audioplayers could be used as a model for how to share code between these platforms.
There is also a proposal document from the Flutter team on the matter of sharing code between these platforms.
The text was updated successfully, but these errors were encountered:
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As per comments in #30, gamepads_ios and gamepads_darwin have a lot of shared functionality, at the moment they exist as entirely seperate packages.
As Luan mentioned, audioplayers could be used as a model for how to share code between these platforms.
There is also a proposal document from the Flutter team on the matter of sharing code between these platforms.
The text was updated successfully, but these errors were encountered: