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On building the macOS example project if I have a gamepad and I connect and disconnect, the gamepad is still in the list as 'Unknown device'. If I connect the same gamepad again, the disconnected entry is still present and a second entry for the gamepad is created.
I thought this may be unexpected behaviour but it turns out the implementation was not documented.
The text was updated successfully, but these errors were encountered:
On building the macOS example project if I have a gamepad and I connect and disconnect, the gamepad is still in the list as 'Unknown device'. If I connect the same gamepad again, the disconnected entry is still present and a second entry for the gamepad is created.
I thought this may be unexpected behaviour but it turns out the implementation was not documented.
The text was updated successfully, but these errors were encountered: