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We need some generic way of identifying buttons in a platform and controller independent way
Also standardize dead zones and intensities of the triggers
I imagine this would look like defining some common set of controller elements inside gamepads_platform_interface and then each plugin implementation mapping inputs to those before invoking onGamepadEvent.
I think Unity is a good reference - using BUTTON_NORTH, BUTTON_SOUTH, etc. rather than BUTTON_X to describe a particular button on a controller, as the names of the buttons should not be considered uniform among all possible controllers. I'm less familiar with the input APIs of other game engines.
We need some generic way of identifying buttons in a platform and controller independent way
Also standardize dead zones and intensities of the triggers
Related: #4
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