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server.js
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//server of the game. node.js
const { DH_UNABLE_TO_CHECK_GENERATOR } = require('constants');
var express=require('express');
const { get } = require('http');
var app=express();
var server=require('http').Server(app);
var io=require('socket.io')(server);
app.use(express.static(__dirname+'/public'));
app.get('/',function(req,res) {
res.sendFile(__dirname+'/index.html');
});
var port=233;
server.listen(port,function() {
console.log('server started at '+port);
});
//the room each user is connecting
var nick={};
var is_ready={};
var room_id={};
var room_member={};
var room_state={};
var room_watchers={};
var votes_info={};
var player_info = {};
var grad_to_win = 5;
var room_day = {};
var room_infects = {};
var psets_to_grad = 5;
var infects_to_win = 6;
var pset_size = 40;
/*
return value of update_info:
{
{player_info: cur_info, #map id to the information of each person
end_info: room_res[room], #whether the game is end or not; -1 if super wins; 0 if continuing; 1 if most win
day: room_day[room], #current day (from 1 to 7)
phase: room_phase[room], // 0: normal day, 1: vote 2: display the result of vote
day_start_time: phase_time[room] // the start time of current phase
tot_infects: // current infects
infects_to_win: // infect number to win
votes_info : //{correct: wrong: skip: }
};//
}
player_id: {
x: the x of player
y: the y of player
groupid: id of pset group
mask_on: 0 if mask is not on, 1 if on
tot_psets: total number of psets done; == 5 then graduate
pset_progress: progress of current pset; -1 if not released
infected_state: 0 if not infected,
1 if infected but cannot infect others,
2 if infected, can infect others, but no symptoms
3 if have symptoms
state_end_time : will be so until
is_super : // 1 if super spreader
vote: vote the player with id
name: the name of player
get_votes: // number of votes got
to_meet: // [id, complete or not]
buff : // whether is buffed today
is_sep: // whether is separated
}
client calls server:
'start_game', room // start the game in room
'shut_game', room //shut the game in room
'update', state //update the player's state (in the form of
{x:, y:, mask_on:, ...
})
'vote', vid // votes vid
'get_pset' // get a new pset (if none exists before)
'join_group', groupid // join the pset group with id groupid;
// must do so before doing pset
'pset_progress' // solved a problem in pset
server calls client:
'update_info', player_info // player_info contains the info of players in the room
*/
var max_day = 6;
var lst_range = [[10000, 10001], [5, 15], [15, 25], [25, 35]];
var room_res = {};
var room_phase = {};
var phase_time = {};
var ptime = [90000, 60000, 5000];
//var ptime = [1000, 10000, 1000];
//var ptime = [3000, 10000, 10000];
var tot_walls = [];
function get_info_of_room(room) {
if(!room_member[room]) return {};
try {
cur_info = {};
for (ids of room_member[room])
cur_info[ids] = player_info[ids];
return {player_info: cur_info,
end_info: room_res[room],
day: room_day[room],
phase: room_phase[room], // 0: normal day, 1: vote
day_start_time: phase_time[room],
tot_infects: room_infects[room],
infects_to_win: infects_to_win,
votes_info: votes_info[room]
};
}catch(e){console.log(e);}
// end_type : 1 if most win, -1 if super wins, 0 if continuing
}
function build_wall(scene,x1,y1,x2,y2) {
try {
tot_walls.push([x1, y1, x2, y2]);
}catch(e){console.log(e);}
}
function build_room(scene,x1,x2,y1,y2,ud,dd,ld,rd) {
try{
var mx=(x1+x2)/2;
var my=(y1+y2)/2;
build_wall(scene,x1-10,y1,mx-ud/2,y1);
build_wall(scene,mx+ud/2,y1,x2+10,y1);
build_wall(scene,x1-10,y2,mx-dd/2,y2);
build_wall(scene,mx+dd/2,y2,x2+10,y2);
build_wall(scene,x1,y1-10,x1,my-ld/2);
build_wall(scene,x1,my+ld/2,x1,y2+10);
build_wall(scene,x2,y1-10,x2,my-rd/2);
build_wall(scene,x2,my+rd/2,x2,y2+10);}catch(e){console.log(e);}
}
function build_rooms(scene) {
try{
var x1,y1;
build_room(scene,-300,300,-300,300,60,60,60,60);
x1=-250; y1=950-360;
build_room(scene,x1,x1+180,y1,y1+180,40,0,0,0);
build_room(scene,x1+180,x1+180*2,y1,y1+180,40,0,0,0);
build_room(scene,x1,x1+180,y1+180,y1+180*2,0,40,0,0);
build_room(scene,x1+180,x1+180*2,y1+180,y1+180*2,0,40,0,0);
x1=-600; y1=350;
build_room(scene,x1,x1+200,y1,y1+200,0,0,40,0);
build_wall(scene,x1+100,y1+100,x1+100,y1+200);
x1=-950+80; y1=-850+20;
build_room(scene,x1,x1+400,y1,y1+400,0,60,60,0);
x1=400-80; y1=-950+70;
build_room(scene,x1,x1+180,y1,y1+180,45,0,0,0);
build_room(scene,x1+180,x1+180*2,y1,y1+180,45,0,0,0);
build_room(scene,x1+180*2,x1+180*3,y1,y1+180,45,0,0,0);
build_room(scene,x1,x1+180,y1+180,y1+180*2,0,45,0,0);
build_room(scene,x1+180,x1+180*2,y1+180,y1+180*2,0,45,0,0);
build_room(scene,x1+180*2,x1+180*3,y1+180,y1+180*2,0,45,0,0);
x1=950-280-60; y1=950-280-40;
build_room(scene,x1-200,x1,y1-200,y1,0,0,0,200);
build_room(scene,x1+60,x1+200+60,y1-200,y1,0,200,0,0);
build_room(scene,x1-200,x1,y1+60,y1+200+60,200,0,0,0);
build_room(scene,x1+60,x1+200+60,y1+60,y1+200+60,0,0,200,0);
build_room(scene, -870, -770, -30, 70, 0, 0, 0, 0);}catch(e){console.log(e);}
}
build_rooms(1);
function dif(a, b) {
try{
return [a[0] - b[0], a[1] - b[1]];
}catch(e){console.log(e);}
}
function smt(a, b) {
try{
res = a[0] * b[1] - a[1] * b[0];
if (res > 0) return 1;
if (res == 0) return 0;
return -1;
}catch(e){console.log(e);}
}
function chk(a, b, c, d) {
try{
//check if (a, b) and (c, d) intersects
if (smt(dif(c, a), dif(b, a)) == smt(dif(d, a), dif(b, a))) return 0;
if (smt(dif(a, c), dif(d, c)) == smt(dif(b, c), dif(d, c))) return 0;
return 1;
}catch(e){console.log(e);}
}
function chk_seg(a, b) {
try{
for (x of tot_walls) {
cd = [x[0], x[1]];
cc = [x[2], x[3]];
if (chk(a, b, cc, cd)) return 0;
}
return 1;
}catch(e){console.log(e);}
}
function newvote(room) {
try{
room_phase[room] = 1;
}catch(e){console.log(e);}
}
function ran_pl(ids) {
if(!player_info[ids]) return;
try{
while (1) {
player_info[ids].x = gen_rand([-300, 300]);
player_info[ids].y = gen_rand([-300, 300]);
if (player_info[ids].x ** 2 + player_info[ids].y ** 2 > 200 ** 2)
continue;
break;
}}catch(e){console.log(e);}
}
function newdisplay(room) {
if(!room_member[room]) return;
try{
room_phase[room] = 2;
var max_id = -1
var max_num = 0;
for (voters of room_member[room]) if(player_info[voters])
if (player_info[voters].vote == '')
max_num++;
for (ids of room_member[room]) if(player_info[ids])
if (player_info[ids].is_sep)
ran_pl(ids),
player_info[ids].is_sep = 0;
for (ids of room_member[room]) {
var cnt = 0;
for (voters of room_member[room]) if(player_info[voters])
if (player_info[voters].vote == ids)
cnt += 1;
if (cnt > max_num) {
max_id = ids;
max_num = cnt;
}
else if (cnt == max_num)
max_id = -1;
// console.log("ids: " + ids + "has " + cnt + " votes");
player_info[ids].get_votes = cnt;
}
if (max_id==-1) votes_info[room].skip += 1;
else if (player_info[max_id].is_super) votes_info[room].correct += 1;
else votes_info[room].wrong += 1;
for (ids of room_member[room]) if(player_info[ids]) {
player_info[ids].vote = 0; // not yet; -1 skip
if (ids == max_id) {
player_info[ids].x = -850;
player_info[ids].y = 20;
player_info[ids].is_sep = 1;
console.log("sep", ids, max_id);
}
}
}catch(e){console.log(e);}
// console.log(player_info);
}
function newday(room) {
if(!room_member[room]) return;
try{
room_phase[room] = 0;
room_day[room] += 1;
if (room_day[room] == max_day && room_res[room] == 0)
room_res[room] = -1;
/*buff*/
for (ids of room_member[room]) if(player_info[ids]) {
if (player_info[ids].to_meet[1])
player_info[ids].buff = 1;
else
player_info[ids].buff = 0;
player_info[ids].to_meet[1] = 0;
player_info[ids].to_meet[0] = -1;
if (Math.random() < 0.333) {
var arr = Array.from(room_member[room]);
eid = arr[gen_rand([0, arr.length - 1])];
if (eid != ids)
player_info[ids].to_meet[0] = eid;
}
}
}catch(e){console.log(e);}
}
function check_end_phase(room) {
if(!room_member[room]) return 0;
try{
var flag = 0;
if (phase_time[room] + ptime[room_phase[room]] < Date.now())
flag = 1;
if (room_phase[room] == 1) {
var all_votes = 1;
for (ids of room_member[room])
if (player_info[ids].vote === 0) all_votes = 0;
if (all_votes) flag = 1;
}
if (flag) {
if (room_phase[room] != 0) {
var inc = Date.now() - phase_time[room];
for (ids of room_member[room])
player_info[ids].state_end_time += inc;
}
phase_time[room] = Date.now();
if (room_day[room] == max_day - 1) newday(room);
else {
if (room_phase[room] == 0) newvote(room);
else if (room_phase[room] == 2) newday(room);
else newdisplay(room);
}
}
return 0;
}catch(e){console.log(e);}
}
function check_end_game(room) {
if(!room_member[room]) return 0;
try{
// 0 : if not ended; -1 if super spreader wins; 1 ow
if (room_res[room] != 0) return ;
grads = 0;
total = 0;
for (ids of room_member[room]) {
cur = player_info[ids];
if (cur.is_super) continue;
total += 1;
if (cur.tot_psets >= psets_to_grad) grads += 1;
}
if (grads >= Math.max(total - 2, 1)) room_res[room] = 1;
else if (room_infects[room] >= infects_to_win) room_res[room] = -1;
else room_res[room] = 0;
if (room_res[room] != 0) shut_game(room);
}catch(e){console.log(e);}
}
function gen_rand(u) {
try{
var x=u[0],y=u[1];
return x + Math.floor(Math.random() * (y - x + 1));
}catch(e){console.log(e);}
}
function try_infect(sta, dest) {
if(!player_info[sta]) return;
if(!player_info[dest]) return;
try{
var pa=player_info[sta], pb=player_info[dest];
if (pb.infected_state != 0) return ;
if (pb.is_super) return ;
if(Math.random()>=((!pa.mask_on)?3:1)*((!pb.mask_on)?2:1)*0.0005) return;
if (!chk_seg([pa.x, pa.y], [pb.x, pb.y])) return ;
var dis=(pa.x-pb.x)*(pa.x-pb.x)+(pa.y-pb.y)*(pa.y-pb.y);
var dia=(pb.mask_on)?150:200,rad=dia/2;
if(dis<=rad*rad) {
set_state(dest, 1);
console.log('congrats! player '+dest+' is infected!!! dis='+dis+" rad="+rad);
}
}catch(e){console.log(e);}
}
function set_state(dest, state) {
if(!player_info[dest]) return;
try{
player_info[dest].infected_state = state;
lst_tm = gen_rand(lst_range[state]) * 1000;
player_info[dest].state_end_time = Date.now() + lst_tm;
var cp = player_info[dest];
if (state == 1 && !cp.is_super) if(room_infects[room_id[dest]]!=undefined)
room_infects[room_id[dest]] += 1;
}catch(e){console.log(e);}
}
function shut_game(room) {
if(room_watchers[room])
clearInterval(room_watchers[room]);
room_member[room] = new Set();
room_state[room] = 0;
}
function pset_inc(id, r) {
if(!player_info[id]) return;
try{
var fr = player_info[id].pset_progress;
if (fr == -1) return ;
fr += r;
if (fr >= pset_size) {
fr = -1;
player_info[id].tot_psets += 1;
}
player_info[id].pset_progress = fr;
}catch(e){console.log(e);}
}
io.on('connection', function (socket) {
function update_state(room) {
if(!room_member[room]) return;
try{
var info=get_info_of_room(room);
for (t of room_member[room]) {
io.to(t).emit('update_info', info);
}
}catch(e){console.log(e);}
}
console.log('user '+socket.id+' connected');
var leave_room=function() {
try{
var id=socket.id;
if(null==room_id[id]) return;
var room=room_id[id];
if(room!=null&&room_member[room]) {
room_member[room].delete(id);
}
room_id[id]=null;
}catch(e){console.log(e);}
};
function get_nick(id) {
try{
if(nick[id]) return nick[id];
return id;
}catch(e){console.log(e);}
}
socket.on("vote", function(dest){
try{
var sta = socket.id;
if(!player_info[sta]) return;
console.log("vote", sta, dest);
player_info[sta].vote = dest;
}catch(e){console.log(e);}
})
socket.on("get_pset", function() {
try{
// console.log('get_pset');
var id = socket.id;
if(!player_info[id]) return;
if (player_info[id].tot_psets < psets_to_grad)
player_info[id].pset_progress = Math.max(0, player_info[id].pset_progress);
}catch(e){console.log(e);}
})
socket.on('join_group', function(groupid) {
try{
var id = socket.id;
if(!player_info[id]) return;
player_info[id].groupid = groupid;
}catch(e){console.log(e);}
})
socket.on('pset_progress', function() {
try{
var id = socket.id;
if(!player_info[id]) return;
if(room_id[id]==null) return;
var room = room_id[id];
if(room_member[room]==null) return;
var nowgp = player_info[id].groupid;
for (ids of room_member[room])
if (player_info[ids].groupid == nowgp)
pset_inc(ids, 1 + player_info[id].buff);
}catch(e){console.log(e);}
})
socket.on("start_game",function(room) {
try{
if(!room_member[room]) return;
if(room_state[room]) return;
room_infects[room] = 0;
room_day[room] = 1;
room_res[room] = 0;
room_phase[room] = 0;
votes_info[room] = {
correct: 0,
wrong: 0,
skip: 0
};
phase_time[room] = Date.now();
room_state[room]=true;
for(var t of room_member[room]) {
io.to(t).emit('start_game_pong');
}
total_num = room_member[room].size;
var supid = gen_rand([0, total_num - 1]);
var cnt = 0;
for (t of room_member[room]) {
u = {}
while (1) {
u.x = gen_rand([-300, 300]);
u.y = gen_rand([-300, 300]);
if (u.x ** 2 + u.y ** 2 > 200 ** 2) continue;
else break;
}
u.mask_on = 0;
u.tot_psets = 0;
u.pset_progress = -1;
u.infected_state = 0;
u.state_end_time = 10**9
u.vote = 0;
u.groupid = -1;
u.name = get_nick(t);
u.get_votes = 0;
u.is_sep = 0;
if (cnt == supid)
u.is_super = 1;
else
u.is_super = 0;
u.buff = 0;
u.to_meet = [-1, 0];
player_info[t] = u;
cnt += 1;
}
}catch(e){console.log(e);}
// console.log(supid,total_num,cnt);
room_watchers[room] = setInterval(function() { //check if any infection should happen
try{
check_end_phase(room);
if (room_phase[room] == 0 && (room_day[room] != 1 || phase_time[room] < Date.now() - 10000)) {
// infect and progress of infections
for (sta of room_member[room]) if(player_info[sta]) {
if (player_info[sta].infected_state < 2) continue;
for (dest of room_member[room])
try_infect(sta, dest);
}
curtime = Date.now();
for (ids of room_member[room]) if(player_info[sta]) {
if (player_info[ids].infected_state == 0) continue;
if (player_info[ids].is_super) continue;
if (curtime > player_info[ids].state_end_time) {
es = player_info[ids].infected_state;
es = (es + 1) % 4;
set_state(ids, es);
}
}
}
//check distance
for (sta of room_member[room]) if(player_info[sta]) {
for (dest of room_member[room]) if(player_info[dest]) {
if (dest == player_info[sta].to_meet[0]) {
var dis =
(player_info[sta].x - player_info[dest].x) ** 2
+ (player_info[sta].y - player_info[dest].y) ** 2;
if (dis < 25 ** 2)
player_info[sta].to_meet[1] += 1;
}
}
}
check_end_game(room);
}catch(e){console.log(e);}
},10);
});
socket.on("set_name", function(nickname) {
try{
nick[socket.id]=nickname;
}catch(e){console.log(e);}
});
socket.on('update', function(state) { // update info
//console.log('user state updated');
//console.log(player_info);
try{
var id = socket.id;
if(room_id[id]==null) return;
var room = room_id[id];
if(!player_info[id]) return;
var nx = player_info[id].x;
var ny = player_info[id].y;
var flag = 1;
if(state.day!=room_day[room]+(room_phase[room] == 2)||player_info[id].is_sep) {
flag=0;
}
if (flag) {
player_info[id].x = state.x;
player_info[id].y = state.y;
}
player_info[id].mask_on = state.mask_on;
if (player_info[id].is_super)
player_info[id].infected_state = state.infected_state;
update_state(room);
}catch(e){console.log(e);}
});
socket.on('disconnect', function () {
try{
console.log('user '+socket.id+' disconnected');
leave_room();
}catch(e){console.log(e);}
});
socket.on('chatmessage', function (msg, room) {
try{
if(!room_member[room]) return;
var id=socket.id;
for(var t of room_member[room]) {
io.to(t).emit('newchat', "<" + get_nick(id) + ">: " + msg);
}
console.log("received");
}catch(e){console.log(e);}
});
socket.on("connect_room",function(room) {
try{
if(room_state[room]) {
socket.emit('connect_room_pong','game in progress');
return;
}
if(room_member[room]&&room_member[room].size>=8) {
socket.emit('connect_room_pong','room full');
return;
}
var id=socket.id;
if (get_nick(id) == "Skip Voting") {
socket.emit('connect_room_pong','please do not use this nick');
return;
}
function valid_nick(nick) {
var letters = /^[A-Za-z0-9_]+$/;
if(!nick.match(letters)) return false;
return nick.length<=12&&nick.length>=1;
}
if (!valid_nick(get_nick(id))) {
socket.emit('connect_room_pong','invalid nick, must be [1,12] in len, alphabets digits underscore');
return;
}
if (room_member[room]) {
for (var x of room_member[room]) {
if (x == id) continue;
if (get_nick(x) == get_nick(id)) {
socket.emit('connect_room_pong','username in use');
return;
}
}
}
console.log('socket '+id+'('+get_nick(id)+') is connectin room '+room);
if(!room_member[room]) {
room_member[room]=new Set();
}
is_ready[socket.id]=false;
room_member[room].add(id);
console.log('cur room size:'+room_member[room].size);
room_id[id]=room;
socket.emit('connect_room_pong','ok');
}catch(e){console.log(e);}
});
socket.on("set_ready",function(state) {
try{
is_ready[socket.id]=state;
}catch(e){console.log(e);}
});
socket.on("player_list_ping",function(room) {
try{
if(!room_member[room]) return;
var list_pl=[];
for(var t of room_member[room]) if(is_ready[t]!=null) {
list_pl.push([get_nick(t),is_ready[t]]);
}
socket.emit("player_list_pong",list_pl);
}catch(e){console.log(e);}
});
socket.on("leave_room",leave_room);
});