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Firtina Ozbalikci edited this page Jul 29, 2017 · 14 revisions

Wiki » Internal Components » Objects » group

group

Creates a THREE.Group

This is identical to a [object3d], except it calls THREE.Group instead.

Attributes

name

string: Name for the 3D Object.

Default: ''

position

THREE.Vector3: The position of the 3D object relative to the parent.

Default: new THREE.Vector3()

rotation

THREE.Euler: The rotation of the 3D object relative to the parent, in euler form.

Default: new THREE.Euler()

quaternion

THREE.Quaternion: The rotation of the 3D object relative to the parent, in quaternion form.

Default: new THREE.Quaternion()

scale

THREE.Vector3: The scale of the 3D object relative to the parent.

Default: new THREE.Vector3(1, 1, 1)

lookAt

THREE.Vector3: The target position for the 3D object to look at.

If this property is set, THREE.Object3D#lookAt will be called every time the value changes or the position of the object changes.

matrix

THREE.Matrix4

Default: new THREE.Matrix4()

frustumCulled

bool: Whether the 3D object will be culled by the camera frustum or not.

Default: true

visible

bool: Whether the 3D object will be visible or not.

Default: true

renderOrder

number: The render order override for the 3D object.

castShadow

bool: Whether the 3D object will cast shadows or not.

Default: false

receiveShadow

bool: Whether the 3D object will receive shadows or not.

WARNING: This will trigger a refresh for any materials the object is using.

WARNING: If you use the same material for multiple objects and some of them receive shadows and some do not, it may cause adverse side effects. In that case, it is recommended to use different materials.

Default: false

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