Skip to content
This repository has been archived by the owner on Jul 20, 2020. It is now read-only.

cylinderGeometry

Firtina Ozbalikci edited this page Jul 29, 2017 · 14 revisions

Wiki » Internal Components » Geometries » cylinderGeometry

cylinderGeometry

Creates a THREE.CylinderGeometry

Attributes

name

string: Name for this geometry.

Default: ''

vertices

array of THREE.Vector3: See THREE.Geometry#vertices.

Default: []

colors

array of THREE.Color: See THREE.Geometry#colors.

Default: []

faceVertexUvs

array of (array of (array of THREE.Vector2)): See THREE.Geometry#faceVertexUvs.

Default: []

faces

array of THREE.Face3: See THREE.Geometry#faces.

Default: []

dynamic

bool: See THREE.Geometry#dynamic.

Set to true if attribute buffers will need to change in runtime (using "dirty" flags).

Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.

Default: false

radiusTop

number

radiusBottom

number

height

number

radialSegments

number

heightSegments

number

openEnded

number

thetaStart

number

thetaLength

number

resourceId

string: The resource id of this object, only used if it is placed into resources.

Default: ''

Notes:

This component can be added into <resources/>! See Resource Types for more information.

===

View Source
Clone this wiki locally