diff --git a/README.md b/README.md index 3ce5c4d5..e987fe8f 100644 --- a/README.md +++ b/README.md @@ -40,7 +40,7 @@ Define at least 1 export preset by going to `Project -> Export` in the Godot edi | `use_preset_export_path` | Move exports to the directory defined in `export_presets.cfg` relative to `relative_project_path`. In other words, exports will use the export path specified in the export preset in relation to the location of the `project.godot` file. Prioritized over `relative_export_path`. | `boolean` | `false` | No | | `wine_path` | The absolute path to the wine binary. If specified, Godot will use this to run rcedit to update Windows exe icons. See the [setup Windows icons](#setup-windows-icons) example configuration. | `string` | `''` | No | | `verbose` | Use the `--verbose` flag when exporting. | `boolean` | `false` | No | -| `use_godot_4` | Build using godot 4 executable (NOTE: `godot_executable_download_url` and `godot_export_templates_download_url` still need to be configured to download the correct version. ) | `bolean` | `false` | No | +| `use_godot_4` | Build using godot 4 executable (NOTE: `godot_executable_download_url` and `godot_export_templates_download_url` still need to be configured to download the correct version. ) | `boolean` | `false` | No | ### Action Outputs