diff --git a/.github/workflows/build-example.yml b/.github/workflows/build-example.yml index 7d5a185a..ae48a294 100644 --- a/.github/workflows/build-example.yml +++ b/.github/workflows/build-example.yml @@ -21,7 +21,7 @@ jobs: echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT - name: export game id: export - uses: firebelley/godot-export@v4.6.0 + uses: firebelley/godot-export@v4.7.0 with: godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/3.5/rc5/Godot_v3.5-rc5_linux_headless.64.zip godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/3.5/rc5/Godot_v3.5-rc5_export_templates.tpz diff --git a/README.md b/README.md index b4f69d54..bd38f130 100644 --- a/README.md +++ b/README.md @@ -69,6 +69,8 @@ jobs: export_game: # Always use ubuntu-latest for this action runs-on: ubuntu-latest + # Add permission for release creation. Can be made narrower according to your needs + permissions: write-all # Job name, can be anything name: Export Game steps: @@ -86,7 +88,7 @@ jobs: - name: export game id: export # Use latest version (see releases for all versions) - uses: firebelley/godot-export@v4.6.0 + uses: firebelley/godot-export@v4.7.0 with: # Defining all the required inputs godot_executable_download_url: https://github.com/godotengine/godot/releases/download/3.4.4-stable/Godot_v3.4.4-stable_linux_headless.64.zip @@ -97,11 +99,11 @@ jobs: # This release action has worked well for me. However, you can most likely use any release action of your choosing. # https://github.com/ncipollo/release-action - name: create release - uses: ncipollo/release-action@v1.11.2 + uses: ncipollo/release-action@v1.12.0 with: token: ${{ secrets.GITHUB_TOKEN }} generateReleaseNotes: true - tag: v${{ steps.tag_version.outputs.TAG_VERSION }} # Note that the 'v' in front was necessary to get this action attach artifacts to the tag + tag: v${{ steps.tag_version.outputs.TAG_VERSION }} # Note that the 'v' in front was necessary to get this action attach to artifacts to the tag artifacts: ${{ steps.export.outputs.archive_directory }}/* ``` @@ -141,7 +143,7 @@ In order to configure this action to update your game's Windows exe icon, includ # Any other intermediate steps can go here - name: export game - uses: firebelley/godot-export@v4.6.0 + uses: firebelley/godot-export@v4.7.0 with: # ...supply your other options here wine_path: ${{ steps.wine_install.outputs.WINE_PATH }} # set the wine path here which is the output of the wine_install step