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UIUtilities.swift
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UIUtilities.swift
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//
// Copyright (c) 2018 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import AVFoundation
import UIKit
import Firebase
/// Defines UI-related utilitiy methods for vision detection.
public class UIUtilities {
// MARK: - Public
public static func addCircle(
atPoint point: CGPoint,
to view: UIView,
color: UIColor,
radius: CGFloat
) {
let divisor: CGFloat = 2.0
let xCoord = point.x - radius / divisor
let yCoord = point.y - radius / divisor
let circleRect = CGRect(x: xCoord, y: yCoord, width: radius, height: radius)
let circleView = UIView(frame: circleRect)
circleView.layer.cornerRadius = radius / divisor
circleView.alpha = Constants.circleViewAlpha
circleView.backgroundColor = color
view.addSubview(circleView)
}
public static func addRectangle(_ rectangle: CGRect, to view: UIView, color: UIColor) {
let rectangleView = UIView(frame: rectangle)
rectangleView.layer.cornerRadius = Constants.rectangleViewCornerRadius
rectangleView.alpha = Constants.rectangleViewAlpha
rectangleView.backgroundColor = color
view.addSubview(rectangleView)
}
public static func addShape(withPoints points: [NSValue]?, to view: UIView, color: UIColor) {
guard let points = points else { return }
let path = UIBezierPath()
for (index, value) in points.enumerated() {
let point = value.cgPointValue
if index == 0 {
path.move(to: point)
} else {
path.addLine(to: point)
}
if index == points.count - 1 {
path.close()
}
}
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.fillColor = color.cgColor
let rect = CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height)
let shapeView = UIView(frame: rect)
shapeView.alpha = Constants.shapeViewAlpha
shapeView.layer.addSublayer(shapeLayer)
view.addSubview(shapeView)
}
public static func imageOrientation(
fromDevicePosition devicePosition: AVCaptureDevice.Position = .back
) -> UIImage.Orientation {
var deviceOrientation = UIDevice.current.orientation
if deviceOrientation == .faceDown || deviceOrientation == .faceUp ||
deviceOrientation == .unknown {
deviceOrientation = currentUIOrientation()
}
switch deviceOrientation {
case .portrait:
return devicePosition == .front ? .leftMirrored : .right
case .landscapeLeft:
return devicePosition == .front ? .downMirrored : .up
case .portraitUpsideDown:
return devicePosition == .front ? .rightMirrored : .left
case .landscapeRight:
return devicePosition == .front ? .upMirrored : .down
case .faceDown, .faceUp, .unknown:
return .up
}
}
public static func visionImageOrientation(
from imageOrientation: UIImage.Orientation
) -> VisionDetectorImageOrientation {
switch imageOrientation {
case .up:
return .topLeft
case .down:
return .bottomRight
case .left:
return .leftBottom
case .right:
return .rightTop
case .upMirrored:
return .topRight
case .downMirrored:
return .bottomLeft
case .leftMirrored:
return .leftTop
case .rightMirrored:
return .rightBottom
}
}
// MARK: - Private
private static func currentUIOrientation() -> UIDeviceOrientation {
let deviceOrientation = { () -> UIDeviceOrientation in
switch UIApplication.shared.statusBarOrientation {
case .landscapeLeft:
return .landscapeRight
case .landscapeRight:
return .landscapeLeft
case .portraitUpsideDown:
return .portraitUpsideDown
case .portrait, .unknown:
return .portrait
}
}
guard Thread.isMainThread else {
var currentOrientation: UIDeviceOrientation = .portrait
DispatchQueue.main.sync {
currentOrientation = deviceOrientation()
}
return currentOrientation
}
return deviceOrientation()
}
}
// MARK: - Constants
private enum Constants {
static let circleViewAlpha: CGFloat = 0.7
static let rectangleViewAlpha: CGFloat = 0.3
static let shapeViewAlpha: CGFloat = 0.3
static let rectangleViewCornerRadius: CGFloat = 10.0
}