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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

[0.0.1] - 2023-02-18

Added

  • Initial commit

[0.0.2] - 2023-02-18

Added

  • Added GraphSettings copying procedure
  • Refactored SettingsPRovider code to be more generic

[0.0.3] - 2023-02-19

Removed

  • removed partial classes for our main models (GraphModel & NodeModel) as this caused serialization errors

Added

  • re-added editor specific code back to GraphModel and NodeModel and added platform dependent compilation tags (#IF UNITY_EDITOR) where needed
  • added CreateAssetMenu attribute to GraphModel so no graph items can be create by right clicking in the project window.

[0.0.4] - 2023-02-22

Removed

  • removed extraction of [Space] and [Header] properties as this is no longer needed since UIElements/UIToolkti now fully supports PropertyDrawers

[0.0.5] - 2023-02-23

Fixed

  • fixed missing references/connections when copy & pasting nodes
  • fixed selected nodes text appearing even on a new graph

Changed

  • renamed [Output] to [Port] attribute to avoid misleading naming. -renamed former [Port] attribute to [PortBase]

[0.0.6] - 2023-02-24

Added

  • added a GroupCommentNode that allows to frame/group a section of nodes that can also be moved together
  • made some API changes to give utility nodes even more flexibility
  • added ShouldColorizeBackground method to IUtilityNode interface

[0.0.7] - 2023-02-27

Added

  • added Undo capabilities when changing node dimensions for the GroupCommentNode

[0.0.8] - 2023-03-01

Fixed

  • potential fix for wrong window size of the context menu

[0.0.9] - 2023-03-01

Fixed

  • created a workaround for node references losing their "live connection" after being added as a reference
  • fixed possible null ref in GroupCommentNode

Added

  • added ability to pan the view with alt/or options key + left click
  • added ability to rename ports via the [Node] or [Port] attribute

[0.1.0] - 2023-03-02

Fixed

  • added a more graceful fallback if the template GraphSettings file could not be retrieved

Added

  • refactored create dialog in the GraphView to use EditorUtility.SaveFilePanel so the user can decide & customize the location of new graphs
  • Added a custom stylesheet option in the GraphSettings so all visuals can be customized using a custom .uss file

[0.1.1] - 2023-03-03

Fixed

  • Fixed losing right click & key down events after docking the window
  • Added Auto reloading the graph after exiting playmode, so we don't lose our VectorImage contents

[0.1.2] - 2023-03-03

Added

  • Refactored property and field visibility
  • class object fields can now utilize the GraphDisplay property correctly
  • added createGroup option to GraphDisplay attribute to prevent creating foldouts if this is not desireable

Fixed

  • Fixed wrong property visibility
  • groups for fields are now only created if they have properties inside them that should be drawn

[0.1.3] - 2023-03-03

Added

  • Added initial NodeEditor functionality. Add CustomNodeEditorAttribute to a class inheriting from NodeEditor and set the nodeType. Works very similar to CustomEditor for mono behaviors.

[0.1.4] - 2023-03-04

Added

  • Extended NodeEditor functionality, so that derived nodetypes can also receive the same inspector. Set the bool property in CustomNodeEditorAttribute to true to enable this.

[0.1.5] - 2023-03-09

Added

  • Added ability to show & hide the inspector panel
  • Added tooltips for command panel buttons
  • Added "nodeName" field for NodeAttribute so you can customize the nodeName to your liking

Removed

  • Removed Save dialog as it is legacy and not needed

[0.1.6] - 2023-03-09

Added

  • Added new way to handle the Settings file, that avoids the need to store it in the Assets folder (you can reach the graph settings via ProjectSettings)
  • Settings can now also be reverted on a per property basis or alltogether

Removed

  • Removed helper scripts that are not longer needed
  • Removed old way to traverse SerializedProperty (was faulty) and extended CreateGenericUI method

[0.1.7] - 2023-03-09

Added

  • Added ability for EditableLabelFields to be exited via escape or return

[0.1.8] - 2023-03-09

Fixed

  • Fixed settings file not serializing correctly.

[0.1.9] - 2023-03-09

Added

  • Added workaround for bugged KeyDownEvent by implementing global key events

Fixed

  • Fixed bug in group creation logic that could lead to properties being part of groups because their names were similar
  • Fixed error when using undo after a node was deleted
  • Removed old keydown recognition system
  • fixed a visibility related null ref in GraphModelEditor
  • removed faulty isExpanded property from foldouts (they are just claused on default now)
  • fixed HasSelectedEdges check that worked with the wrong field
  • fixed long foldout label that prevented node dragging

[0.2.0] - 2023-03-10

Added

  • implemented custom foldout states for groups/foldouts and indepedently from nodeView and inspector. This way a graph will always keep track over every expanded state for each node.
  • implemented empty method in graphController to extend for new EdgeDrop action

[0.2.1] - 2023-03-10

Added

  • Catered for special case where a field is a managedReference to avoid double headers

Fixed

  • fixed case where a group would not be drawn/ appear correctly
  • fixed group label being cut off

[0.2.2] - 2023-03-11

Added

  • added a context menu when dropping an edge into empty space

Fixed

  • Fixed port lists that could become unresponsive
  • fixed possible null ref in managed references group handling

[0.2.3] - 2023-03-14

Added

  • added renaming action as a shortcut and menu action (F2) for a selected node

Fixed

  • refactored key down detection system
  • fixed GraphSettings not being created on first run

[0.2.4] - 2023-03-14

Fixed

  • fixed selection info not updating properly #1

[0.2.5] - 2023-03-14

Fixed

  • fixed issue with change callback handler for property fields in settings file

[0.2.6] - 2023-03-14

Fixed

  • Removed unnecessary frame delay when reloading a graph #2
  • Removed Unbind call when clearing a graph
  • PortListView entries will now update their name, if the referenced node name is changed

[0.2.7] - 2023-03-15

Added

  • added new edge drop window based on searchwindow instead of GenericMenu
  • added CustomContextMenu attribute to customize the default context menu #3
  • added CustomEdgeDropMenu attribute to customize the default edge drop menu

[0.2.8] - 2023-03-15

Fixed

  • Fixed possible ArgumentException caused by the new ContextMenu architecture

[0.2.9] - 2023-03-16

Added

  • Added createInputPort to [Node] attribute. This allows to hide the input port for a node. #6
  • Added comments to ContextMenu, EdgeDropMenu so it is easier to understand & extend

[0.3.0] - 2023-03-17

Added

  • Added ShouldColorizeBackground that can be overridden in NodeEditors to prevent the background from being automatically colorized

[0.3.1] - 2023-03-27

Fixed

  • Fixed double click on asset not opening graph, when window was already open. #7
  • Some refactoring to opening a graph externally

[0.3.2] - 2023-04-18

Added

  • Graphs can now be created in a scene context and use scene references. To create a graph add the MonoGraphModel component to a gameobject.
  • Added ability to rename the GraphWindow #11

Fixed

  • Major refactoring and minor bugfixes

[0.3.3] - 2023-04-18

Added

  • Added more stable method to retrieve all attributes for a serialized property. #14

Fixed

  • Fixed wrong window size for all SearchWindows #10
  • wrapped UnityEditor in #if UNITY_EDITOR preprocessor directives in all graph models

[0.3.4] - 2023-04-24

Added

  • Added integrated Examples (Samples~). To use: Copy contents from Samples~ folder into you Assets project.
  • Added ability to add new window/ graph types to the graph window lookup

[0.3.5] - 2023-04-25

Fixed

  • Made it easier to derive custom ScriptableGraph models

[0.3.6] - 2023-04-28

Fixed

  • Fixed issue with undoing changes
  • Fixed port list connections not regenerating when adding a new item

[0.3.7] - 2023-05-08

Fixed

  • Fixed StackOverflow errors for GroupCommentNodes when they are stacked into each other #20
  • Fixed wrong positioning of Nodes that are part of a GroupCommentNode #21

Added

  • Nodes are now only included in a GroupCommentNode if they are fully contained and not just overlapping #22

[0.3.8] - 2023-05-09

Fixed

  • Removed janky workaround for re-initializing a graph after playmode in exchange for a better solution. Fixes: #23

[0.3.9] - 2023-05-10

Fixed

  • Fixed GroupCommentNode Headline cutting off text. Fixes: #24
  • Fixed Frame action being triggerd while in an editable VisualElement. Fixes: #27

Added

  • Added customization of the hierarchical layer for GroupCommentNodes. Fixes: #25

[0.4.0] - 2023-07-10

Fixed

  • Fixed removing entire nodes when hitting the delete key while an input field was focussed.

[0.4.1] - 2023-08-21

Fixed

  • Fixed GraphDisplayAttribute createGroup behavior

[0.4.2] - 2023-11-01

Added

  • Added new sample project to easily get the graph window up and running