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Agent.tscn
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Agent.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Agent.gd" type="Script" id=1]
[ext_resource path="res://soft.png" type="Texture" id=2]
[ext_resource path="res://SKEL (0000).png" type="Texture" id=3]
[sub_resource type="PhysicsMaterial" id=1]
friction = 0.0
[sub_resource type="CircleShape2D" id=2]
radius = 3.0
[node name="Agent" type="RigidBody2D"]
collision_mask = 5
mode = 2
physics_material_override = SubResource( 1 )
custom_integrator = true
can_sleep = false
script = ExtResource( 1 )
[node name="shape" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="Shadow" type="Sprite" parent="."]
scale = Vector2( 0.0583428, 0.0578751 )
texture = ExtResource( 2 )
[node name="RED" type="Sprite" parent="."]
self_modulate = Color( 0.670588, 0.211765, 0.211765, 1 )
position = Vector2( 0, -9.572 )
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 3 )
[node name="BLUE" type="Sprite" parent="."]
self_modulate = Color( 0.219608, 0.286275, 0.72549, 1 )
position = Vector2( 0, -9.572 )
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 3 )