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Emulator plugin support #4
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Ok, this may work. Only not sure whether there is a romheader present so i can detect whether it is a Sega Master System or Game Gear rom on that location. I have a Everdrive 64 X7. What do i need to do to make it work as a plugin? |
from the x7 manual Third party emulators Cartridge supports using third party emulators for playing games from other platforms. and the address has been agreed on by the community except for the older crappy gg one that i hope this replaces |
you dont need to as the name is how it detects it unless its more complicated than i think as im not a sega programmer |
Ok, clear. |
See here for an explanation (for SummerCart64 emulator plugin support): https://discordapp.com/channels/205520502922543113/205520502922543113/1142614828641435658 Also, if the emulator is able to perform saves, we need to know which type. |
Hi, this link does not work for |
It is on the N64Brew discord, in the n64-dev channel circa 2023-08-20 |
Can you send me an invite link. I tried https://discord.gg/N64Brew but this does not work |
https://discord.gg/WqFgNWf (assuming the link works from https://n64brew.dev/wiki/Main_Page) |
Thanks |
Will try to work something out next weekend. |
I did some code-changes in the N64FlashCartMenu branch to build a version that runs a gamegear game from address 0x200000 However when trying to launch a game from the everdrive menu, and select a game gear game (.gg) i get no option for launching that rom. Launching a .nes game for the nes emulator works fine. Renaming gg.64 to gg.v64 in /ED64/emu did not help. I'm using the latest version of the Everdrive X7 firmware (3.08) Am i missing something? These are the contents of the /ED64/emu folder: When loading a .nes game I get a "Start game" option: |
Here were the speculative changes I did to the n64flashcartmenu that allow you to keep the original emulator name: Polprzewodnikowy/N64FlashcartMenu#159 As for krikzz menu, I believe that you may need to add something to the ini file, but not sure. |
In the manual for x7, presuming you are using os 3.06 or later, the only documentation I can find says "Third party emulators |
you can download the artifacts from the PR action run, latest is here: https://github.com/Polprzewodnikowy/N64FlashcartMenu/actions/runs/11855848627?pr=159 The menu is designed to be built via a docker dev container. Note that the develop branch ED64 version is only able to load ROMs at the moment (should also work for emulators), but no save functionality has been implemented as it is still WiP for those carts. Also note that the ed menu rom still needs to be placed in the ed64 folder (rather than the root, like the sc64), but the emus need to be placed in the menu/emu folder. |
Oh! appologies, I forgot we were awaiting upstream changes for the X7 (see here: Polprzewodnikowy/N64FlashcartMenu#137) |
Ok. Thanks. Will look into this later. One more questions. In the actions artifacts, there is a ed64.zip and a edp64.zip. What is the difference? |
Clone carts. If I have time this afternoon, I can try the emu again on my SC64. |
Here is a video of using the "gg.zip" attachment, renaming the smsplus64.mp4 |
I have to test it myself. The exception is at the address where the rom should be loaded. See if I can do it later this day or tomorrow |
That comes back to the issue with the EX64 X7 detection issue. The menu shown there is all files that you would get when loading a cart that is not recognised, so presumes an emulator. Can you DM contact me on discord (same username). |
most flashcarts including the everdrive ed64p summercart and daisy drive can inject emulated roms as a specific rom address before booting (0x0b200000 i think). essentially by checking that address for roms you can make this flashcart plugin.
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