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powerups.md

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PowerUps

Description

This mod allows spawning of items that give special powers / bad things, fully customizable

Installation

Unzip the module files (files tab, "PA Files v*..") into the /pvparena/files folder and install them via

  • /pa modules install powerups, activate per arena via
  • /pa [arenaname] !tm powerups

Setup

Sorry, but you have to add a freaking block to your arena config under module.powerups.items. E.g.:

items:
- Shield:
  - item: OBSIDIAN
  - dmg_receive:
    - factor: 0.6
- Minions:
  - item: BONE
  - spawn_mob:
    - type: skeleton
    - duration: 10
- Sprint:
  - item: FEATHER
  - sprint:
    - duration: 10
- QuadDamage:
  - item: IRON_INGOT
  - dmg_cause:
    - factor: 4.0
    - duration: 10
- Dodge:
  - item: IRON_DOOR
  - dmg_receive:
    - chance: 0.2
    - factor: 0.0
    - duration: 5
- Reflect:
  - item: WOOD_DOOR
  - dmg_reflect:
    - chance: 0.5
    - factor: 0.3
    - uses: 5
- Ignite:
  - item: FLINT_AND_STEEL
  - ignite:
    - chance: 0.66
    - duration: 10
- IceBlock:
  - item: ICE
  - freeze:
    - factor: 0.0
    - duration: 8
  - dmg_receive:
    - factor: 0.0
    - duration: 8
- Invulnerability:
  - item: EGG
  - dmg_receive:
    - factor: 0.0
    - duration: 5
- OneUp:
  - item: BROWN_MUSHROOM
  - lives:
    - diff: 1
- Death:
  - item: RED_MUSHROOM
  - lives:
    - diff: -1
- Slippery:
  - item: WATER_BUCKET
  - slip:
    - duration: 10
- Dizzyness:
  - item: COMPASS
  - portal:
    - duration: 10
- Rage:
  - item: ROTTEN_FLESH
  - dmg_cause:
    - factor: 0.0
    - chance: 0.2
    - duration: 5
- Berserk:
  - item: CACTUS
  - dmg_cause:
    - factor: 1.5
    - duration: 5
  - dmg_receive:
    - dactor: 1.5
    - duration: 5
- Healing:
  - item: APPLE
  - heal:
    - factor: 1.5
    - duration: 10
- Heal:
  - item: BREAD
  - health:
    - diff: 3
- Repair:
  - item: WORKBENCH
  - repair:
    - items: helmet,chestplate,leggins,boots
    - factor: 0.2

So the first layer defines the name, the second layer defines item and adds all the effects it has. This example features all possible ways of doing good and bad things, I hope it is clear oO

Config settings

  • dropspawn - should the powerup spawn require defined spawns? /pa [arena] spawn powerupX (where X is an integer)
  • usage - by default it is "off", so please set this to either every X kills ("death:X") or every X seconds ("time:X")

Commands

  • /pa [arena] !pu time 6 - spawn every 6 seconds
  • /pa [arena] !pu death 4 - spawn every 4 kills

Warnings

-

Dependencies

-