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dw-link

Quick-start Guide

Turn your Arduino UNO into a hardware debugger that can be used for embedded debugging of classic AVR chips in 7 easy steps (+ 1 optional step). Takes less than one hour.

What you need

  • Computer running Windows, macOS, or Linux (the host)
  • Arduino UNO (will become the hardware debugger)
  • ATtiny85 (or any other classic ATtiny or ATmegaX8 as the target)
  • Breadboard
  • 11 Jumper wires (male-to-male)
  • 2 LEDs
  • 3 Resistors (10 kΩ, 220Ω, 220Ω)
  • 2 Capacitors (100 nF, 10 µF)
  • USB cable

Step 1: Install Arduino IDE

You probably already have installed the Arduino IDE. If not, download and install it from https://arduino.cc. It does not matter whether it is the IDE 1 or 2. However, it should be an IDE with version >= 1.8.13.

Check: Start IDE and check the About Arduino entry under the Arduino or Help menu for the version number.

Step 2: Install new board definition files

Open the Preference dialog of the Arduino IDE and paste the following two Board Manager URLs into the list:

https://felias-fogg.github.io/ATTinyCore/package_drazzy.com_ATTinyCore_index.json
https://felias-fogg.github.io/MiniCore/package_MCUdude_MiniCore_index.json

Close the Preference dialog with OK. Now we want to install the two cores ATTinyCore and MiniCore.

  • Select Tools -> Board -> Board Managers ... . This will open the Boards Manager dialog.
  • In the search field, type first MiniCore and install the most recent version (or upgrade to the most recent one).
  • Afterwards, do the same with ATTinyCore.

Check: Select Tools -> Board -> ATtinyCore -> Attiny25/45/85 (no bootloader) . Then check whether there is an entry Debug Compile Flags: "No Debug" when you click on Tools again. Check that also for Tools -> Board -> MiniCore -> Atmega328.

Step 3: Install dw-link firmware

Download the dw-link firmware into a place inside the Arduino sketchbook. This means, you should

  • open the webpage https://github.com/felias-fogg/dw-link,
  • click on Latest in the field Releases,
  • choose either zip or tar.gz,
  • copy the archive to a place in the Arduino sketchbook,
  • extract the firmware using unzip or tar -xvzf.

In order to install the firmware,

  • first make sure that the auto-reset feature of the UNO is not disabled, e.g., by a shield or a capacitor plugged into the UNO board,
  • then connect the Arduino UNO to your computer with a USB cable,
  • open the Arduino IDE and select Arduino UNO under Tools as the destination board,
  • select the right Port in the Tools menu,
  • and load the dw-link sketch into the IDE, which is located at dw-link-x.y.z/dw-link/dw-link.ino.
  • Finally, compile and download the sketch to the UNO by either pressing the right arrow button, or by typing CTRL-U or ⌘U. The UNO acts now a hardware debugger (but needs a bit of additional hardware).

Check: Open the Serial Monitor (under Tools menu), choose 115200 baud, type - (minus sign) into the upper line, and send it. The hardware debugger should respond with $#00.

Step 4: Install avr-gdb on host computer

On a Mac:

You need to install the package manager Homebrew first, if you have not done so yet. Go to https://brew.sh/ and follow the instructions. Installing Homebrew can take some considerable time. After that, you can install avr-gdb, the host debugger, by typing the following line into a shell:

brew tap osx-cross/avr && brew install avr-gdb
Under Linux:

You can install avr-gdb with the appropriate packet manager. For Debian/Ubuntu that looks as follows (note that the package is indeed named gdb-avr):

sudo apt-get install gdb-avr 
Under Windows:

The easiest way to get hold of avr-gdb is probably to download the avr-gcc toolchain from Zak's blog: https://blog.zakkemble.net/avr-gcc-builds/. Then unzip and copy /bin/avr-gdb to some place, e.g. C:\Progam Files\bin\ . Afterwards, you should put this path into the Windows PATH variable. This means you type System into the search field on the control panel, click on Advanced Settings, click on Environment Variables, and then add C:\Progam Files\bin to the PATH environment variable.

Check: Open a terminal window and type avr-gdb. This should start up the debugger. You can quit the debugger with the command quit.

Step 5: Hardware setup

This description is for debugging an ATtiny85. However, almost any other classic ATtiny or ATmegaX8 would do. Just be aware that when trying to debug an Arduino UNO board, you need to physically alter the board (cut a solder bridge). How to set up an UNO as a target board is described in Section 4.5.2 of the dw-link manual.

When you are the proud owner of a dw-link probe, and you have a development board for the ATtiny that has an ISP connector, the setup is as easy as plugging in an ISP cable. If this is not the case, then you need to set up the hardware on a breadboard and use 6 wires to connect the ATtiny to your UNO turned hardware debugger.

ATtiny85-debugNote that the notch or dot on the ATtiny is oriented towards the left.

Here is a table of all the connections so that you can check that you have made all the connections.

ATtiny pin# Arduino UNO pin component
1 (Reset) D8 10k resistor to Vcc
2 (D3)
3 (D4) 220 Ω resistor to target (red) LED (+)
4 (GND) GND red and yellow LED (-), decoupling cap 100 nF, RESET blocking cap of 10µF (-)
5 (D0, MOSI) D11
6 (D1, MISO) D12
7 (D2, SCK) D13
8 (Vcc) D9 10k resistor, decoupling cap 100 nF
  RESET RESET blocking cap of 10 µF (+)
  D7 220 Ω to system (yellow) LED (+)

The system LED gives you information about the internal state of the debugger:

  1. not connected (LED is off),
  2. waiting for power-cycling the target (LED flashes every second for 0.1 sec),3.
  3. target is connected (LED is on),
  4. ISP programming (LED is blinking slowly),
  5. error state, i.e., not possible to connect to target or internal error (LED blinks furiously every 0.1 sec).

Note that state 2 (power-cycling) will be skipped in our configuration, where the debugger provides the power supply to the target via a GPIO line and does the power-cycling for you.

Check: Go through the table above and check every connection. Wrong wiring can often cause hours of useless software debugging!

Step 6: Compiling the Arduino sketch for the target

  • Load the sketch, you want to debug (e.g., dw-link-x.y.z/examples/varblink/varblink.ino) into the IDE and select ATtiny25/45/85 (no bootloader) as the board.
  • As Clock Source choose 1 MHz (internal) (assuming that the ATtiny is as it comes from the factory and no fuse has been changed). For the Debug Compile Flags option choose Debug.
  • When you now select Sketch -> Export compiled Binary, then the sketch will be compiled and an ELF file (a binary that contains debugging information) is placed into the folder, where the sketch is located. If you use the IDE 2, then the ELF file can be found in the folder build/<board-type>/ inside the sketch folder.

Check: Open terminal window and change into the sketch folder. The ELF file <sketchname>.ino.elf should either be there (Arduino IDE 1.X) or in a subdirectory of the build folder (Arduino IDE 2.X).

Step 7: Debugging

Now, we are ready to debug the sketch on the target chip. Check that the host, the computer you are sitting at, is connected to the hardware debugger, the UNO, with a USB cable. The hardware debugger should in turn be connected to the target chip, the ATtiny85, by 6 flying wires as we have prepared it in step 5.

Open a terminal window and change into the folder where the ELF file resides. Then type

avr-gdb -b 115200 <sketchname>.ino.elf

where <sketchname> is the name of the Arduino sketch. This should fire up the avr-gdb debugger. When you now type

target remote <serial-port>

where <serial-port> is the serial port of the UNO, then, after a few seconds, one should get a message similar to the following one

Remote debugging using <serial-port> 
0x00000000 in __vectors ()  

and the system LED lights up. If this is the case, we are in business!

What else could happen?

  • If the LED stays dark and you receive the message /dev/XXXXXXXX: Resource busy, then some other program is currently accessing the serial port. Perhaps there is still a monitor window open? Close that and try again.

  • If the LED stays dark and you got the message Ignoring packet error, continuing... when trying to connect, then the hardware debugger could not be reached over the serial connection. Perhaps, wrong baud rate?

  • If the LED is instead blinking quickly, then the hardware debugger could not connect to the target. Type monitor dwire +, which should give you the reason. Probably: Wrong wiring. So check the wiring or maybe try a different MCU.

Assuming that everything went according to plan, the only thing missing now is that the sketch is loaded into flash memory. But the next command will exactly do this:

load

After a while, the debugger will then tell you

Loading section .text, size 0x714 lma 0x0
Loading section .data, size 0x4 lma 0x714
Start address 0x00000000, load size 1816
Transfer rate: 618 bytes/sec, 113 bytes/write.

or something similar. Now, you really can get into it! Here is a short list of commands that are useful:

  • l - list program text around current point and advances point
  • l fn - list function fn
  • b fn - puts a breakpoint at the beginning of function fn
  • b num - puts a breakpoint at line num in current file
  • i b - list breakpoints
  • d num - deletes breakpoint number num
  • c - continues running the program until the next breakpoint or stop by CTRL-C
  • s - runs the next line of the program
  • s num - Run the next num lines of the program
  • n - like s, but it does not step into functions
  • monitor reset - resets MCUs and sets program counter to 0
  • bt - print the call stack
  • p var - prints the current value of the variable var
  • q - Quits gdb
  • CTRL-C while the programming is running stops the execution asynchronously

There are tons of GDB commands, too many to show here! On the documentation page of GDB, you find an extensive manual and a useful PDF reference sheet. A list of monitor commands, which are specific to the dw-link debugger, can be found in Section 5.6 of the dw-link manual.

You should always end your debugging session with the quit command, which will turn off debugging mode on the target chip so that the RESET line could be used again.

Step 8 (optional): Install a graphical user interface

If you would like to work with a GUI, then Gede is a possible choice. It is a simple and easy to install GUI for GDB, provided your host operating system is macOS or Linux. An alternative to Gede is the PlatformIO IDE, as described in detail in the dw-link manual in Section 6, which also works for Windows.

A prerequisite for using Gede is that we make sure that PySerial is installed. So type into a terminal:

pip3 install pyserial

Now you need to build Gede from my forked Gede repository. Just download the latest release and follow the build instructions in the README. After Gede has been installed under /usr/local/bin, you need to copy the Python script dw-server.py from the folder dw-link-x.y.z/dw-server to /user/local/bin (of course, using sudo).

Check: Open a terminal window and type gede. This should bring up a window, which you can kill. Typing dw-server.py should give you the output --- No dw-link adapter discovered ---, when no adapter is present, or Waiting for connection on 2000. Stop the script with CTRL-C.

In order to start a debugging session, you have to open a terminal window and change into the sketch directory. Now type the following command:

dw-server.py -g

The dw-server.py script will discover the serial port of the hardware debugger, if there is any, and start Gede, which will present the following window.

gede

Project dir and Program are specific to your debugging session. The former is the directory Gede was started in, the latter is the location of the ELF file. The rest should be copied as it is shown. And with clicking on OK, you start a debugging session. Johan Henriksson, the author of the GUI, has written up two short tutorials about using the GUI. I won't add anything here.

Gede has now an additional command (arrow pointing down) that re-downloads the binary to the target. This means that after a small change to the program, you do not have to fire the thing up again, but you simply reload the modified ELF file.

gede

What can go wrong?

If something does not work as advertised, it is very often a simple wiring problem. The next possible sources of errors are installation errors, i.e., that a program is not installed at the right place, does not have the right permissions, the PATH variable is not right, or one has installed the wrong board manager files. When some strange error messages show up, it may also be an indication that some component has not been installed. Google for the error message! Often there are hints how to mitigate the problem. Finally, there is also a troubleshooting section in the dw-link manual, which may be helpful.

The most annoying problem is that after a debugging session, an MCU might not be responsive anymore. The reason can be that the RESET line, which during debugging is used as a communication line, has not been reenabled. While a regular exit of the debugger restores the RESET line, it can happen that the debugger is terminated without restoring the RESET line. An easy cure is to enter the debugger again and leave it regularly (after connecting to the target chip) with the command quit.

If you think that you have found a bug, please consider posting it on issues and consider filling out the issue form before.

After debugging has finished

So what do you do with your newly built hardware debugger after everything has been debugged? You don't have to throw it away. You can also use it as an ISP programmer (STK500 v1). In the Arduino IDE, such a programmer is called AVR ISP or Arduino as ISP.

If you want to have a more durable debugging solution, then the dw-link manual has some suggestions in Section 7, or you buy the dw-link probe at Tindie.