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mesh.cpp
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mesh.cpp
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#include "mesh.h"
#include <iostream>
#include <fstream>
#include <QFileInfo>
#include <QString>
#define TINYOBJLOADER_IMPLEMENTATION
#include "util/tiny_obj_loader.h"
using namespace Eigen;
using namespace std;
void Mesh::initFromVectors(const vector<Vector3f> &vertices,
const vector<Vector3i> &faces)
{
// Copy vertices and faces into internal vector
_vertices = vertices;
_faces = faces;
}
void Mesh::loadFromFile(const string &filePath)
{
tinyobj::attrib_t attrib;
vector<tinyobj::shape_t> shapes;
vector<tinyobj::material_t> materials;
QFileInfo info(QString(filePath.c_str()));
string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err,
info.absoluteFilePath().toStdString().c_str(), (info.absolutePath().toStdString() + "/").c_str(), true);
if (!err.empty()) {
cerr << err << endl;
}
if (!ret) {
cerr << "Failed to load/parse .obj file" << endl;
return;
}
for (size_t s = 0; s < shapes.size(); s++) {
size_t index_offset = 0;
for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
unsigned int fv = shapes[s].mesh.num_face_vertices[f];
Vector3i face;
for (size_t v = 0; v < fv; v++) {
tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
face[v] = idx.vertex_index;
}
_faces.push_back(face);
index_offset += fv;
}
}
for (size_t i = 0; i < attrib.vertices.size(); i += 3) {
_vertices.emplace_back(attrib.vertices[i], attrib.vertices[i + 1], attrib.vertices[i + 2]);
}
cout << "Loaded " << _faces.size() << " faces and " << _vertices.size() << " vertices" << endl;
}
void Mesh::saveToFile(const string &filePath)
{
ofstream outfile;
outfile.open(filePath);
// Write vertices
for (size_t i = 0; i < _vertices.size(); i++)
{
const Vector3f &v = _vertices[i];
outfile << "v " << v[0] << " " << v[1] << " " << v[2] << endl;
}
// Write faces
for (size_t i = 0; i < _faces.size(); i++)
{
const Vector3i &f = _faces[i];
outfile << "f " << (f[0]+1) << " " << (f[1]+1) << " " << (f[2]+1) << endl;
}
outfile.close();
}