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VEDA uses extended format in shaders and .vedarc.
I don't think we need to aim full compatibility with ISF, but some features will help us writing shaders.
Also, it would be great if we could import ISF files from https://www.interactiveshaderformat.com/ or the installer.
I was JUST about to try contacting you about this! were working on the v3 isf spec as well and I posted your repos in our slack channel. if you would like to join I will send you an invite, would be great to have you as part of it!
tried to track down your email to send an invite, couldn't find, I posted a message to isfcommunity.slack.com that I am trying to invite you, feel free to email me axiomcrux at gmail dot com and I will get you invited :)
ok, we decided to make a channel on creative-dev slack, go here to get an invite to your email https://creative-dev.herokuapp.com/
the channels is #isf-shader-format on there, click channels (not the + next to it as that will add a channel, just the word "Channels") and in the list is isf-shader-format
ISF (Interactive Shader Format) is a GLSL file format for VJ apps like VDMX.
https://www.interactiveshaderformat.com/spec
VEDA uses extended format in shaders and
.vedarc
.I don't think we need to aim full compatibility with ISF, but some features will help us writing shaders.
Also, it would be great if we could import ISF files from https://www.interactiveshaderformat.com/ or the installer.
Here's the draft of ISF v3.
https://github.com/mrRay/ISF_Spec/tree/Draft-v3
TODO
PASSES
INPUTS
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