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There are plenty of concepts that should be included in a tutorial. I personally think that many of them actually fit in the Basic Tutorial, but I understand if you want to add them to a more complete tutorial. Nevertheless, recoil has evolved a bit through the years and there are many things that should most definitely be covered in a tutorial, for example the concept of families.
The Selector Family concept is very basic and common to web apps, yet it's relegated to the API Reference and mentioned by passing in the Guides. The knee jerk reaction is to read on it in the tutorial, not in the API reference. It would be great to have an expanded tutorial that at least covers the most common concepts and use cases beyond the extremely minimal atoms and selectors available now.
The text was updated successfully, but these errors were encountered:
There are plenty of concepts that should be included in a tutorial. I personally think that many of them actually fit in the Basic Tutorial, but I understand if you want to add them to a more complete tutorial. Nevertheless, recoil has evolved a bit through the years and there are many things that should most definitely be covered in a tutorial, for example the concept of families.
The Selector Family concept is very basic and common to web apps, yet it's relegated to the API Reference and mentioned by passing in the Guides. The knee jerk reaction is to read on it in the tutorial, not in the API reference. It would be great to have an expanded tutorial that at least covers the most common concepts and use cases beyond the extremely minimal atoms and selectors available now.
The text was updated successfully, but these errors were encountered: