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RCTTiming.mm
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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import "RCTTiming.h"
#import <FBReactNativeSpec/FBReactNativeSpec.h>
#import <React/RCTAssert.h>
#import <React/RCTBridge+Private.h>
#import <React/RCTBridge.h>
#import <React/RCTConvert.h>
#import <React/RCTLog.h>
#import <React/RCTUtils.h>
#import "CoreModulesPlugins.h"
static const NSTimeInterval kMinimumSleepInterval = 1;
// These timing contants should be kept in sync with the ones in `JSTimers.js`.
// The duration of a frame. This assumes that we want to run at 60 fps.
static const NSTimeInterval kFrameDuration = 1.0 / 60.0;
// The minimum time left in a frame to trigger the idle callback.
static const NSTimeInterval kIdleCallbackFrameDeadline = 0.001;
@interface _RCTTimer : NSObject
@property (nonatomic, strong, readonly) NSDate *target;
@property (nonatomic, assign, readonly) BOOL repeats;
@property (nonatomic, copy, readonly) NSNumber *callbackID;
@property (nonatomic, assign, readonly) NSTimeInterval interval;
@end
@implementation _RCTTimer
- (instancetype)initWithCallbackID:(NSNumber *)callbackID
interval:(NSTimeInterval)interval
targetTime:(NSTimeInterval)targetTime
repeats:(BOOL)repeats
{
if ((self = [super init])) {
_interval = interval;
_repeats = repeats;
_callbackID = callbackID;
_target = [NSDate dateWithTimeIntervalSinceNow:targetTime];
}
return self;
}
/**
* Returns `YES` if we should invoke the JS callback.
*/
- (BOOL)shouldFire:(NSDate *)now
{
if (_target && [_target timeIntervalSinceDate:now] <= 0) {
return YES;
}
return NO;
}
- (void)reschedule
{
// The JS Timers will do fine grained calculating of expired timeouts.
_target = [NSDate dateWithTimeIntervalSinceNow:_interval];
}
@end
@interface _RCTTimingProxy : NSObject
@end
// NSTimer retains its target, insert this class to break potential retain cycles
@implementation _RCTTimingProxy {
__weak id _target;
}
+ (instancetype)proxyWithTarget:(id)target
{
_RCTTimingProxy *proxy = [self new];
if (proxy) {
proxy->_target = target;
}
return proxy;
}
- (void)timerDidFire
{
[_target timerDidFire];
}
@end
@implementation RCTTiming {
NSMutableDictionary<NSNumber *, _RCTTimer *> *_timers;
NSTimer *_sleepTimer;
BOOL _sendIdleEvents;
BOOL _inBackground;
id<RCTTimingDelegate> _timingDelegate;
}
@synthesize bridge = _bridge;
@synthesize paused = _paused;
@synthesize pauseCallback = _pauseCallback;
RCT_EXPORT_MODULE()
- (instancetype)initWithDelegate:(id<RCTTimingDelegate>)delegate
{
if (self = [super init]) {
[self setup];
_timingDelegate = delegate;
}
return self;
}
- (void)setBridge:(RCTBridge *)bridge
{
RCTAssert(!_bridge, @"Should never be initialized twice!");
[self setup];
_bridge = bridge;
}
- (void)setup
{
_paused = YES;
_timers = [NSMutableDictionary new];
_inBackground = NO;
for (NSString *name in @[
UIApplicationWillResignActiveNotification,
UIApplicationDidEnterBackgroundNotification,
UIApplicationWillTerminateNotification
]) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(appDidMoveToBackground)
name:name
object:nil];
}
for (NSString *name in @[ UIApplicationDidBecomeActiveNotification, UIApplicationWillEnterForegroundNotification ]) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(appDidMoveToForeground)
name:name
object:nil];
}
}
- (void)dealloc
{
[_sleepTimer invalidate];
}
- (dispatch_queue_t)methodQueue
{
return RCTJSThread;
}
- (void)invalidate
{
[self stopTimers];
_bridge = nil;
_timingDelegate = nil;
}
- (void)appDidMoveToBackground
{
// Deactivate the CADisplayLink while in the background.
[self stopTimers];
_inBackground = YES;
// Issue one final timer callback, which will schedule a
// background NSTimer, if needed.
[self didUpdateFrame:nil];
}
- (void)appDidMoveToForeground
{
_inBackground = NO;
[self startTimers];
}
- (void)stopTimers
{
if (_inBackground) {
return;
}
if (!_paused) {
_paused = YES;
if (_pauseCallback) {
_pauseCallback();
}
}
}
- (void)startTimers
{
if ((!_bridge && !_timingDelegate) || _inBackground || ![self hasPendingTimers]) {
return;
}
if (_paused) {
_paused = NO;
if (_pauseCallback) {
_pauseCallback();
}
}
}
- (BOOL)hasPendingTimers
{
@synchronized(_timers) {
return _sendIdleEvents || _timers.count > 0;
}
}
- (void)didUpdateFrame:(RCTFrameUpdate *)update
{
NSDate *nextScheduledTarget = [NSDate distantFuture];
NSMutableArray<_RCTTimer *> *timersToCall = [NSMutableArray new];
NSDate *now = [NSDate date]; // compare all the timers to the same base time
@synchronized(_timers) {
for (_RCTTimer *timer in _timers.allValues) {
if ([timer shouldFire:now]) {
[timersToCall addObject:timer];
} else {
nextScheduledTarget = [nextScheduledTarget earlierDate:timer.target];
}
}
}
// Call timers that need to be called
if (timersToCall.count > 0) {
NSArray<NSNumber *> *sortedTimers = [[timersToCall sortedArrayUsingComparator:^(_RCTTimer *a, _RCTTimer *b) {
return [a.target compare:b.target];
}] valueForKey:@"callbackID"];
if (_bridge) {
[_bridge enqueueJSCall:@"JSTimers" method:@"callTimers" args:@[ sortedTimers ] completion:NULL];
} else {
[_timingDelegate callTimers:sortedTimers];
}
}
for (_RCTTimer *timer in timersToCall) {
if (timer.repeats) {
[timer reschedule];
nextScheduledTarget = [nextScheduledTarget earlierDate:timer.target];
} else {
@synchronized(_timers) {
[_timers removeObjectForKey:timer.callbackID];
}
}
}
if (_sendIdleEvents) {
NSTimeInterval currentTimestamp = [[NSDate date] timeIntervalSince1970];
NSTimeInterval frameElapsed = currentTimestamp - update.timestamp;
if (kFrameDuration - frameElapsed >= kIdleCallbackFrameDeadline) {
NSNumber *absoluteFrameStartMS = @((currentTimestamp - frameElapsed) * 1000);
if (_bridge) {
[_bridge enqueueJSCall:@"JSTimers" method:@"callIdleCallbacks" args:@[ absoluteFrameStartMS ] completion:NULL];
} else {
[_timingDelegate callIdleCallbacks:absoluteFrameStartMS];
}
}
}
// Switch to a paused state only if we didn't call any timer this frame, so if
// in response to this timer another timer is scheduled, we don't pause and unpause
// the displaylink frivolously.
NSUInteger timerCount;
@synchronized(_timers) {
timerCount = _timers.count;
}
if (_inBackground) {
if (timerCount) {
[self scheduleSleepTimer:nextScheduledTarget];
}
} else if (!_sendIdleEvents && timersToCall.count == 0) {
// No need to call the pauseCallback as RCTDisplayLink will ask us about our paused
// status immediately after completing this call
if (timerCount == 0) {
_paused = YES;
}
// If the next timer is more than 1 second out, pause and schedule an NSTimer;
else if ([nextScheduledTarget timeIntervalSinceNow] > kMinimumSleepInterval) {
[self scheduleSleepTimer:nextScheduledTarget];
_paused = YES;
}
}
}
- (void)scheduleSleepTimer:(NSDate *)sleepTarget
{
@synchronized(self) {
if (!_sleepTimer || !_sleepTimer.valid) {
_sleepTimer = [[NSTimer alloc] initWithFireDate:sleepTarget
interval:0
target:[_RCTTimingProxy proxyWithTarget:self]
selector:@selector(timerDidFire)
userInfo:nil
repeats:NO];
[[NSRunLoop currentRunLoop] addTimer:_sleepTimer forMode:NSDefaultRunLoopMode];
} else {
_sleepTimer.fireDate = [_sleepTimer.fireDate earlierDate:sleepTarget];
}
}
}
- (void)timerDidFire
{
_sleepTimer = nil;
if (_paused) {
[self startTimers];
// Immediately dispatch frame, so we don't have to wait on the displaylink.
[self didUpdateFrame:nil];
}
}
/**
* A method used for asynchronously creating a timer. If the timer has already expired,
* (based on the provided jsSchedulingTime) then it will be immediately invoked.
*
* There's a small difference between the time when we call
* setTimeout/setInterval/requestAnimation frame and the time it actually makes
* it here. This is important and needs to be taken into account when
* calculating the timer's target time. We calculate this by passing in
* Date.now() from JS and then subtracting that from the current time here.
*/
RCT_EXPORT_METHOD(createTimer
: (double)callbackID duration
: (NSTimeInterval)jsDuration jsSchedulingTime
: (double)jsSchedulingTime repeats
: (BOOL)repeats)
{
NSNumber *callbackIdObjc = [NSNumber numberWithDouble:callbackID];
NSDate *schedulingTime = [RCTConvert NSDate:[NSNumber numberWithDouble:jsSchedulingTime]];
if (jsDuration == 0 && repeats == NO) {
// For super fast, one-off timers, just enqueue them immediately rather than waiting a frame.
if (_bridge) {
[_bridge _immediatelyCallTimer:callbackIdObjc];
} else {
[_timingDelegate immediatelyCallTimer:callbackIdObjc];
}
return;
}
[self createTimerForNextFrame:callbackIdObjc duration:jsDuration jsSchedulingTime:schedulingTime repeats:repeats];
}
/**
* A method used for synchronously creating a timer. The timer will not be invoked until the
* next frame, regardless of whether it has already expired (i.e. jsSchedulingTime is 0).
*/
- (void)createTimerForNextFrame:(nonnull NSNumber *)callbackID
duration:(NSTimeInterval)jsDuration
jsSchedulingTime:(NSDate *)jsSchedulingTime
repeats:(BOOL)repeats
{
NSTimeInterval jsSchedulingOverhead = MAX(-jsSchedulingTime.timeIntervalSinceNow, 0);
NSTimeInterval targetTime = jsDuration - jsSchedulingOverhead;
if (jsDuration < 0.018) { // Make sure short intervals run each frame
jsDuration = 0;
}
_RCTTimer *timer = [[_RCTTimer alloc] initWithCallbackID:callbackID
interval:jsDuration
targetTime:targetTime
repeats:repeats];
@synchronized(_timers) {
_timers[callbackID] = timer;
}
if (_inBackground) {
[self scheduleSleepTimer:timer.target];
} else if (_paused) {
if ([timer.target timeIntervalSinceNow] > kMinimumSleepInterval) {
[self scheduleSleepTimer:timer.target];
} else {
[self startTimers];
}
}
}
RCT_EXPORT_METHOD(deleteTimer : (double)timerID)
{
@synchronized(_timers) {
[_timers removeObjectForKey:[NSNumber numberWithDouble:timerID]];
}
if (![self hasPendingTimers]) {
[self stopTimers];
}
}
RCT_EXPORT_METHOD(setSendIdleEvents : (BOOL)sendIdleEvents)
{
_sendIdleEvents = sendIdleEvents;
if (sendIdleEvents) {
[self startTimers];
} else if (![self hasPendingTimers]) {
[self stopTimers];
}
}
@end
Class RCTTimingCls(void)
{
return RCTTiming.class;
}