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RendererMap -> MapSystem, 3dMap -> Map3dSystem
I also got the old RendererMap tests working again. These were skipped, but they can work now with some substantial mocking. Mostly because MapSystem listens to events emitted by many other things. It might make more sense to avoid these listeners and instead have the other systems tell them map to redraw as needed. We have map.deferredRedraw() now so this can be done in a less intrusive way. Also, we still have to sort out initialization of the map a bit better, but we're getting there.
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