diff --git a/exercises/concept/logs-logs-logs/.docs/introduction.md b/exercises/concept/logs-logs-logs/.docs/introduction.md index 411da7d00..67e2c9aa1 100644 --- a/exercises/concept/logs-logs-logs/.docs/introduction.md +++ b/exercises/concept/logs-logs-logs/.docs/introduction.md @@ -1,10 +1,14 @@ # Introduction -The `rune` type in Go is an alias for `int32`. Given this underlying `int32` type, the `rune` type holds a signed 32-bit integer value. However, unlike an `int32` type, the integer value stored in a `rune` type represents a single Unicode character. +The `rune` type in Go is an alias for `int32`. +Given this underlying `int32` type, the `rune` type holds a signed 32-bit integer value. +However, unlike an `int32` type, the integer value stored in a `rune` type represents a single Unicode character. ## Unicode and Unicode Code Points -Unicode is a superset of ASCII that represents characters by assigning a unique number to every character. This unique number is called a Unicode code point. Unicode aims to represent all the world's characters including various alphabets, numbers, symbols, and even emoji as Unicode code points. +Unicode is a superset of ASCII that represents characters by assigning a unique number to every character. +This unique number is called a Unicode code point. +Unicode aims to represent all the world's characters including various alphabets, numbers, symbols, and even emoji as Unicode code points. In Go, the `rune` type represents a single Unicode code point. @@ -21,7 +25,9 @@ The following table contains example Unicode characters along with their Unicode ## UTF-8 -UTF-8 is a variable-width character encoding that is used to encode every Unicode code point as 1, 2, 3, or 4 bytes. Since a Unicode code point can be encoded as a maximum of 4 bytes, the `rune` type needs to be able to hold up to 4 bytes of data. That is why the `rune` type is an alias for `int32` as an `int32` type is capable of holding up to 4 bytes of data. +UTF-8 is a variable-width character encoding that is used to encode every Unicode code point as 1, 2, 3, or 4 bytes. +Since a Unicode code point can be encoded as a maximum of 4 bytes, the `rune` type needs to be able to hold up to 4 bytes of data. +That is why the `rune` type is an alias for `int32` as an `int32` type is capable of holding up to 4 bytes of data. Go source code files are encoded using UTF-8. @@ -67,9 +73,15 @@ fmt.Printf("myRune Unicode code point: %U\n", myRune) ## Runes and Strings -Strings in Go are encoded using UTF-8 which means they contain Unicode characters. Since the `rune` type represents a Unicode character, a string in Go is often referred to as a sequence of runes. However, runes are stored as 1, 2, 3, or 4 bytes depending on the character. Due to this, strings are really just a sequence of bytes. In Go, slices are used to represent sequences and these slices can be iterated over using `range`. +Strings in Go are encoded using UTF-8 which means they contain Unicode characters. +Characters in strings are stored and encoded as 1, 2, 3, or 4 bytes depending on the Unicode character they represent. -Even though a string is just a slice of bytes, the `range` keyword iterates over a string's runes, not its bytes. In this example, the `index` variable represents the starting index of the current rune's byte sequence and the `char` variable represents the current rune: +In Go, slices are used to represent sequences and these slices can be iterated over using range. +When we iterate over a string, Go converts the string into a series of Runes, each of which is 4 bytes (remember, the rune type is an alias for an `int32`!) + +Even though a string is just a slice of bytes, the `range` keyword iterates over a string's runes, not its bytes. + +In this example, the `index` variable represents the starting index of the current rune's byte sequence and the `char` variable represents the current rune: ```go myString := "ā¯—hello" @@ -85,7 +97,8 @@ for index, char := range myString { // Index: 7 Character: o Code Point: U+006F ``` -Since runes can be stored as 1, 2, 3, or 4 bytes, the length of a string may not always equal the number of characters in the string. Use the builtin `len` function to get the length of a string in bytes and the `utf8.RuneCountInString` function to get the number of runes in a string: +Since runes can be stored as 1, 2, 3, or 4 bytes, the length of a string may not always equal the number of characters in the string. +Use the builtin `len` function to get the length of a string in bytes and the `utf8.RuneCountInString` function to get the number of runes in a string: ```go import "unicode/utf8"