diff --git a/site/docs/02-fundamentals/02-conventions.mdx b/site/docs/02-fundamentals/02-conventions.mdx index abb60b5c6..222925f3e 100644 --- a/site/docs/02-fundamentals/02-conventions.mdx +++ b/site/docs/02-fundamentals/02-conventions.mdx @@ -9,7 +9,7 @@ There are a few things that Excalibur does that are good to know before you star 1. Excalibur uses a theater metaphor, for example: [[Scene|Scenes]], [[Actor|Actors]], and [Actions](/docs/actions). -2. Excalibur uses [Resources](docs/category/resources) to load external files like [images](/docs/ImageSource) and [sounds](/docs/Sound). They can also be used to load other things like data or config. +2. Excalibur uses [Resources](/docs/category/resources) to load external files like [images](/docs/ImageSource) and [sounds](/docs/Sound). They can also be used to load other things like data or config. 2. The negative y direction is up, and the positive y direction is down. diff --git a/site/docs/07-actions/06.1-actions.mdx b/site/docs/07-actions/06.1-actions.mdx index 8ac0e3947..6870cdbd8 100644 --- a/site/docs/07-actions/06.1-actions.mdx +++ b/site/docs/07-actions/06.1-actions.mdx @@ -54,7 +54,7 @@ public Ship extends ex.Actor { new ex.Vector(75, 80) ]; // spawn at start point - this.repeatForever(ctx => { + this.actions.repeatForever(ctx => { this.x = path[0].x; this.y = path[0].y; // create action queue diff --git a/site/docs/13-plugins/15-tiled-plugin.mdx b/site/docs/13-plugins/15-tiled-plugin.mdx index b0f5a5346..90a65d2ed 100644 --- a/site/docs/13-plugins/15-tiled-plugin.mdx +++ b/site/docs/13-plugins/15-tiled-plugin.mdx @@ -102,7 +102,7 @@ The way that the plugin represents multiple tile layers in Tiled is by creating ### Solid Layers -You an mark a layer solid by setting the special custom boolean property `solid = true` on the tile layer. This will indicate to the plugin that any space with a non-zero Tile gid should be treated as a solid rectangle. +You can mark a layer solid by setting the special custom boolean property `solid = true` on the tile layer. This will indicate to the plugin that any space with a non-zero Tile gid should be treated as a solid rectangle. However sometimes you need more than just solid rectangles, so the plugin also supports custom colliders setup on tiles in tilesets (read more about tilesets below).