Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Gamepad detection is broken #518

Closed
kamranayub opened this issue Sep 2, 2015 · 1 comment
Closed

Gamepad detection is broken #518

kamranayub opened this issue Sep 2, 2015 · 1 comment
Assignees
Labels
bug This issue describes undesirable, incorrect, or unexpected behavior
Milestone

Comments

@kamranayub
Copy link
Member

According to our testing during LD33, either gamepads are broken or detection is broken.

@kamranayub kamranayub added the bug This issue describes undesirable, incorrect, or unexpected behavior label Sep 2, 2015
@kamranayub kamranayub added this to the 0.6 Release milestone Sep 2, 2015
@eonarheim eonarheim self-assigned this Sep 18, 2015
@eonarheim
Copy link
Member

We just need to be more defensive about our gamepad parsing logic. When we ran into issues during LD33 it was because my laptops trackpad was reporting as a gamepad with 2 axes and 2 buttons 😞

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug This issue describes undesirable, incorrect, or unexpected behavior
Projects
None yet
Development

No branches or pull requests

2 participants