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The first thing I notice that could be a problem is that a For performance reasons? A map with several layers would of course have a lot of entities, and if debugging is activated, it would quickly become messy graphic debugging output but that could probably be solved easily. A bigger problem could be that this would probably require many changes to how Another possibility would be to customise the Do you have any idea how this could be solved in a clean and sustainable way? |
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Hi @eonarheim ✌️, I would like to build a map editor based on Excalibur.js. I need the following features:
I think that this could also be useful for a game
Probably more but that will come up. In general, I first wanted to ask if you are open to such contributions and if you would accept pull requests for that?
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