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meta.json
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{
"licenseType" : "CC BY",
"creatorName" : "everlaster",
"packageName" : "EmissiveClothing",
"standardReferenceVersionOption" : "Latest",
"scriptReferenceVersionOption" : "Exact",
"description" : "v<Version>. Allows treating clothing as having emissive components to their textures (aka always lit up regions).",
"credits" : "Alazi. This is a patched version of Alazi.EmissiveClothing.1.var (CC BY) downloaded from https://github.com/alazi/CUAController/releases.",
"instructions" : "Users: Add to a Person atom that has a compatible clothing item active.\nCreators: Put \"(em)\" in the name any materials which you want to have an emissive component, and use _DecalTex for that emissive component.",
"promotionalLink" : "https://github.com/everlasterVR/EmissiveClothing",
"programVersion" : "1.20.77.9",
"contentList" : [
"Custom/Assets/Alazi/EmissiveClothing/emissiveshader.assetbundle",
"Custom/Scripts/everlaster/EmissiveClothing/EmissiveClothing.cslist",
"Custom/Scripts/everlaster/EmissiveClothing/src"
],
"dependencies" : {
},
"customOptions" : {
"preloadMorphs" : "false"
}
}